module; #include #include #include #include "VulkanBuffer.h" export module Crafter.Graphics:VulkanDevice; export namespace Crafter { class VulkanDevice { public: inline static VkInstance instance = VK_NULL_HANDLE; inline static VkDebugUtilsMessengerEXT debugMessenger = VK_NULL_HANDLE; inline static VkPhysicalDevice physDevice = VK_NULL_HANDLE; inline static VkDevice device = VK_NULL_HANDLE; inline static std::uint32_t queueFamilyIndex = 0; inline static VkQueue queue = VK_NULL_HANDLE; inline static VkCommandPool commandPool = VK_NULL_HANDLE; inline static VkSwapchainKHR swapchain = VK_NULL_HANDLE; inline static PFN_vkCmdDrawMeshTasksEXT vkCmdDrawMeshTasksEXTProc; inline static PFN_vkCmdBeginRenderingKHR vkCmdBeginRenderingKHRProc; inline static PFN_vkCmdEndRenderingKHR vkCmdEndRenderingKHRProc; inline static VkPhysicalDeviceMemoryProperties memoryProperties; inline static VkFormat depthFormat = VK_FORMAT_UNDEFINED; static void CreateDevice(); static void CHECK_VK_RESULT(VkResult result); static std::uint32_t GetMemoryType(std::uint32_t typeBits, VkMemoryPropertyFlags properties); }; }