module; #include #include #include #include export module Crafter.Graphics:VulkanTexture; import Crafter.Component; import :VulkanDevice; import :VulkanBuffer; namespace Crafter { export template class VulkanTexture : public Component { public: VkImage image; VkDeviceMemory imageMemory; Buffer buffer; VkImageView imageView; VulkanTexture(std::uint32_t width, std::uint32_t height, const PixelType* pixels, VkCommandBuffer cmd) : buffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, width*height) { memcpy(buffer.value, pixels, width*height*sizeof(PixelType)); VkImageCreateInfo imageInfo{}; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent.width = width; imageInfo.extent.height = height; imageInfo.extent.depth = 1; imageInfo.mipLevels = 1; imageInfo.arrayLayers = 1; imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; VulkanDevice::CHECK_VK_RESULT(vkCreateImage(VulkanDevice::device, &imageInfo, nullptr, &image)); VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(VulkanDevice::device, image, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = VulkanDevice::GetMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VulkanDevice::CHECK_VK_RESULT(vkAllocateMemory(VulkanDevice::device, &allocInfo, nullptr, &imageMemory)); vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0); TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1}; vkCmdCopyBufferToImage( cmd, buffer.buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion ); TransitionImageLayout(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); VkImageViewCreateInfo viewInfo{}; viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; viewInfo.image = image; viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM; viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; viewInfo.subresourceRange.baseMipLevel = 0; viewInfo.subresourceRange.levelCount = 1; viewInfo.subresourceRange.baseArrayLayer = 0; viewInfo.subresourceRange.layerCount = 1; VulkanDevice::CHECK_VK_RESULT(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView)); } static VulkanTexture* FromAsset(const char* asset, VkCommandBuffer cmd) { std::uint32_t width = reinterpret_cast(asset)[0]; std::uint32_t height = reinterpret_cast(asset)[1]; const PixelType* pixels = reinterpret_cast(reinterpret_cast(asset)+2); return new VulkanTexture(width, height, pixels, cmd); } private: void TransitionImageLayout(VkCommandBuffer cmd, Buffer& buffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout) { VkImageMemoryBarrier barrier{}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; barrier.srcAccessMask = 0; barrier.dstAccessMask = 0; VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else { throw std::invalid_argument("unsupported layout transition!"); } vkCmdPipelineBarrier( cmd, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier ); } }; }