| Filename | Latest commit message | Latest commit date |
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LoadImageItem, LoadGlpyhtem, LoadCircleItem and LoadQuadItem in ui-shared.glsl worked around NVIDIA losing the device when a whole struct is loaded from a descriptor-heap storage buffer. No kernel here calls them any more (they read members straight into shared memory), and NVIDIA 615.78.08 no longer has the fault: every UI kernel rewritten to whole-struct loads renders the same frame. Shaders that called them read the item directly instead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| ui-circles.comp.glsl | ||
| ui-fused.comp.glsl | ||
| ui-images.comp.glsl | ||
| ui-quads.comp.glsl | ||
| ui-shared.glsl | ||
| ui-text.comp.glsl | ||