281 lines
No EOL
13 KiB
C++
281 lines
No EOL
13 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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export module Crafter.Graphics:Rendertarget;
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import Crafter.Math;
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import Crafter.Asset;
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import std;
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import :Types;
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import :Transform2D;
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import :RenderingElement2DBase;
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export namespace Crafter {
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template<std::uint8_t Frames>
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struct RendertargetBase {
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#ifdef CRAFTER_TIMING
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std::vector<std::tuple<const Transform*, std::uint32_t, std::uint32_t, std::chrono::nanoseconds>> renderTimings;
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#endif
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Transform2D transform;
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std::int32_t sizeX;
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std::int32_t sizeY;
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RendertargetBase() = default;
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RendertargetBase(std::int16_t sizeX, std::int16_t sizeY) : sizeX(sizeX), sizeY(sizeY), transform({0, 0, 1, 1, 0, 0, 0}){
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transform.scaled.size.x = sizeX;
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transform.scaled.size.y = sizeY;
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transform.scaled.position.x = 0;
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transform.scaled.position.y = 0;
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}
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};
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template<typename T, std::uint8_t Channels, std::uint8_t Alignment, std::uint8_t Frames>
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struct Rendertarget : RendertargetBase<Frames> {
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Vector<T, Channels, Alignment>* buffer[Frames];
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Rendertarget() = default;
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Rendertarget(std::int16_t sizeX, std::int16_t sizeY) : RendertargetBase<Frames>(sizeX, sizeY) {
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}
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void RenderElement(Transform2D* elementTransform, std::uint8_t frame, std::vector<ClipRect>&& dirtyRects) {
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RenderingElement2DBase<Frames>* element = dynamic_cast<RenderingElement2DBase<Frames>*>(elementTransform);
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if(element) {
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#ifdef CRAFTER_TIMING
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auto start = std::chrono::high_resolution_clock::now();
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#endif
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if(element->scaled.size.x < 1 || element->scaled.size.y < 1) {
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return;
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}
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for(ClipRect dirty : dirtyRects) {
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dirty.left = std::max(element->scaled.position.x, dirty.left);
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dirty.top = std::max(element->scaled.position.y, dirty.top);
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dirty.right = std::min(element->scaled.position.x+element->scaled.size.x, dirty.right);
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dirty.bottom = std::min(element->scaled.position.y+element->scaled.size.y, dirty.bottom);
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const Vector<std::uint8_t, 4>* src_buffer = element->buffer.data();
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std::int32_t src_width = element->scaled.size.x;
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std::int32_t src_height = element->scaled.size.y;
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switch (element->opaque) {
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case OpaqueType::FullyOpaque:
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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this->buffer[frame][y * this->sizeX + x] = src_buffer[src_y * src_width + src_x];
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}
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}
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break;
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case OpaqueType::SemiOpaque:
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// For semi-opaque, we can avoid blending when alpha is 0 or 255
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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Vector<std::uint8_t, 4> src_pixel = src_buffer[src_y * src_width + src_x];
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if (src_pixel.a == 0) {
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continue;
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}
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this->buffer[frame][y * this->sizeX + x] = src_pixel;
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}
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}
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break;
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case OpaqueType::Transparent:
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// For transparent, always perform blending
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for (std::int32_t y = dirty.top; y < dirty.bottom; y++) {
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std::int32_t src_y = y - element->scaled.position.y;
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for (std::int32_t x = dirty.left; x < dirty.right; x++) {
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std::int32_t src_x = x - element->scaled.position.x;
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Vector<T, Channels, Alignment> src = src_buffer[src_y * src_width + src_x];
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Vector<T, Channels, Alignment> dst = buffer[frame][y * this->sizeX + x];
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if(src.a == 0) {
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continue;
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}
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float srcA = src.a / 255.0f;
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float dstA = dst.a / 255.0f;
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float outA = srcA + dstA * (1.0f - srcA);
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this->buffer[frame][y * this->sizeX + x] = Vector<T, Channels, Alignment>(
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static_cast<T>((src.r * srcA + dst.r * dstA * (1.0f - srcA)) / outA),
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static_cast<T>((src.g * srcA + dst.g * dstA * (1.0f - srcA)) / outA),
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static_cast<T>((src.b * srcA + dst.b * dstA * (1.0f - srcA)) / outA),
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static_cast<T>(outA * 255)
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);
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}
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}
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break;
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}
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}
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#ifdef CRAFTER_TIMING
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auto end = std::chrono::high_resolution_clock::now();
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renderTimings.push_back({element, element->scaled.size.x, element->scaled.size.y, end-start});
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#endif
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}
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std::sort(elementTransform->children.begin(), elementTransform->children.end(), [](Transform2D* a, Transform2D* b){ return a->anchor.z < b->anchor.z; });
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for(Transform2D* child : elementTransform->children) {
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this->RenderElement(child, frame, std::move(dirtyRects));
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}
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}
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void AddOldRects(Transform2D* elementTransform, std::uint8_t frame, std::vector<ClipRect>& clipRects) {
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RenderingElement2DBase<Frames>* element = dynamic_cast<RenderingElement2DBase<Frames>*>(elementTransform);
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if(element) {
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if(element->scaled.position.x != element->oldScale[frame].position.x || element->scaled.position.y != element->oldScale[frame].position.y || element->scaled.size.x != element->oldScale[frame].size.x || element->scaled.size.y != element->oldScale[frame].size.y || element->redraw[frame]) {
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clipRects.emplace_back(std::max(element->scaled.position.x, std::int32_t(0)), std::min(element->scaled.position.x + element->scaled.size.x, this->sizeX), std::max(element->scaled.position.y, std::int32_t(0)), std::min(element->scaled.position.y + element->scaled.size.y, this->sizeY));
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clipRects.emplace_back(std::max(element->oldScale[frame].position.x, std::int32_t(0)), std::min(element->oldScale[frame].position.x + element->oldScale[frame].size.x, this->sizeX), std::max(element->oldScale[frame].position.y, std::int32_t(0)), std::min(element->oldScale[frame].position.y + element->oldScale[frame].size.y, this->sizeY));
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element->oldScale[frame] = element->scaled;
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element->redraw[frame] = false;
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}
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}
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for(Transform2D* child : elementTransform->children) {
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AddOldRects(child, frame, clipRects);
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}
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}
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bool Render(std::uint8_t frame) {
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std::sort(this->transform.children.begin(), this->transform.children.end(), [](Transform2D* a, Transform2D* b){ return a->anchor.z < b->anchor.z; });
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std::vector<ClipRect> clipRects;
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for(Transform2D* child : this->transform.children) {
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AddOldRects(child, frame, clipRects);
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}
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//std::vector<ClipRect> newClip;
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// for (std::uint32_t i = 0; i < dirtyRects.size(); i++) {
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// ClipRect rect = dirtyRects[i];
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// for (std::uint32_t i2 = i + 1; i2 < dirtyRects.size(); i2++) {
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// ClipRect existing = dirtyRects[i2];
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// if(rect.bottom >= existing.top && rect.top <= existing.top) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = rect.right,
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// .top = rect.top,
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// .bottom = existing.top,
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// });
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// //-| shape
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// if(rect.right > existing.right) {
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// newClip.push_back({
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// .left = existing.right,
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// .right = rect.right,
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// .top = existing.top,
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// .bottom = existing.bottom,
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// });
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// }
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// //|- shape
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// if(rect.left < existing.left) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = existing.left,
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// .top = existing.top,
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// .bottom = existing.bottom,
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// });
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// }
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// //-| or |- shape where rect extends further down
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// if(rect.bottom > existing.bottom) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = rect.right,
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// .top = existing.bottom,
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// .bottom = rect.bottom,
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// });
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// }
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// goto inner;
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// }
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// if (rect.left <= existing.right && rect.right >= existing.left) {
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// newClip.push_back({
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// .left = rect.left,
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// .right = existing.left,
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// .top = rect.top,
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// .bottom = rect.bottom,
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// });
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// if (rect.right > existing.right) {
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// newClip.push_back({
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// .left = existing.right,
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// .right = rect.right,
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// .top = rect.top,
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// .bottom = rect.bottom,
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// });
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// }
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// goto inner;
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// }
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// }
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// newClip.push_back(rect);
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// inner:;
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// }
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//dirtyRects = std::move(newClip);
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// std::memset(buffer, 0, width*height*4);
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// std::cout << dirtyRects.size() << std::endl;
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// // Color palette
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// static const std::vector<Vector<std::uint8_t, 4>> colors = {
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// {255, 0, 0, 255}, // red
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// { 0, 255, 0, 255}, // green
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// { 0, 0, 255, 255}, // blue
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// {255, 255, 0, 255}, // yellow
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// {255, 0, 255, 255}, // magenta
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// { 0, 255, 255, 255}, // cyan
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// };
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// std::size_t rectIndex = 0;
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// for (const ClipRect& rect : dirtyRects) {
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// const Vector<std::uint8_t, 4>& color = colors[rectIndex % colors.size()];
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// std::cout << std::format(
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// "ClipRect {}: [{}, {}, {}, {}] Color = RGBA({}, {}, {}, {})",
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// rectIndex,
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// rect.left, rect.top, rect.right, rect.bottom,
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// color.r, color.g, color.b, color.a
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// ) << std::endl;
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// for (std::int32_t y = rect.top; y < rect.bottom; ++y) {
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// for (std::int32_t x = rect.left; x < rect.right; ++x) {
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// buffer[y * width + x] = color;
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// }
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// }
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// ++rectIndex;
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// }
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if (!clipRects.empty()) {
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for (ClipRect rect : clipRects) {
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for (std::int32_t y = rect.top; y < rect.bottom; y++) {
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for (std::int32_t x = rect.left; x < rect.right; x++) {
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this->buffer[frame][y * this->sizeX + x] = {0, 0, 0, 0};
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}
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}
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}
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for(Transform2D* child : this->transform.children) {
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RenderElement(child, frame, std::move(clipRects));
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}
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return true;
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} else {
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return false;
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}
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}
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};
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} |