Window - updateInterval runs Update on the window's own clock while the compositor sends no frame callbacks (hidden, minimized): the Wayland loop is a poll() loop, and the Win32 loop sleeps until the next update. Both read the interval each pass. - SetPresentMode (FIFO, Mailbox, Immediate). A mode the surface lacks, or whose swapchain has other than numFrames images (Mesa's Mailbox has four), falls back to FIFO until the mode is set again. - AddPollFd / RemovePollFd wake the Wayland loop on the app's descriptors. - The swapchain has TRANSFER_DST where the surface allows it. - CaptureNextFrame replaces SaveFrame: it records the copy in the frame, before the present, where SaveFrame read an image already presented. A frame unwound past before the write still frees the readback buffer. - Inter-pass barriers on the swapchain image carry the access masks of the stages the passes use. Deferred deletion (issue #101) - VulkanBuffer, Mesh, VulkanShader, ComputeShader and PipelineRTVulkan hand their handles to the deletion queue from their destructors and moves, as a frame in flight may still use them; a static owner goes after the driver has torn down. VulkanShader and PipelineRTVulkan move and can't be copied; re-Load and re-Init queue the old pipeline. - The queue and its mutex are never destroyed, and the queue takes handles from any thread; Device::frameCounter is atomic. Both the queue and the staging rings count frames as one window renders them (documented). - DrainDeletions also lets every buffer's staging ring start over: without a Window nothing else reclaims either, so an app without one calls it after waiting for its work. Meshes and buffers - A Mesh rebuild queues the old acceleration structure and builds into the same storage after a barrier, so the BLAS address stays put when it fits. The refit and rebuild barriers cover compute ray queries too. - RTBuildOptions::noDuplicateAnyHit. Mesh::geometryFlags replaces opaque, and the refit and rebuild fallbacks keep the flags. - A re-upload into a buffer a frame in flight may read (UploadDeviceLocal of the same size, UploadDeviceLocalRange) copies on the GPU, after those reads, through a per-frame staging ring; on ReBAR it used to write the buffer in place. Empty uploads record nothing. - A compressed Mesh::Build that keeps its buffers decompresses into them after the reads of frames in flight, and the hit shaders and ray queries wait for the decompress as well as the BLAS build. Its vertex buffer takes a ranged refit's copies. - Mesh move-assigns (queueing the BLAS it replaces), so it can be replaced in place or erased from a vector. - VulkanBuffer::Create asks for a device address only for buffers with SHADER_DEVICE_ADDRESS usage, as vkGetBufferDeviceAddress requires; the others have address 0. UIRenderer::RegisterBuffer refuses those. - Build inputs are synchronized as shader reads. Other - RTPass pushes the app's own push data and traces at an explicit size. - DescriptorHeapVulkan hands freed slot ranges out again (they leaked), and keeps its free lists sorted. - ImageVulkan's mip chain clamps each level to 1 texel: a non-square image's shorter side went to 0. - VulkanShader throws on a missing file instead of failing in bad_alloc. - CRAFTER_GRAPHICS_DEVICE picks the GPU by its number among the distinct GPUs Vulkan lists; anything but such a number is an error. - The debug messenger prints info messages only with CRAFTER_GRAPHICS_VALIDATION set. - Windows: the WinRT gamepad code moved to a C file (mingw-w64's WinRT headers don't compile as C++), -lcombase dropped, a reference leak fixed. - project.cpp honours --local for Crafter.Event, Math and Asset, as Asset does for Math, and builds every test through one helper, projectArgs included. - Tests: DebugMessengerSeverity, DeletionQueueThreads, DeviceSelection, HeapSlotReuse, MeshLifetime, MipChainNonSquare, PipelineLifetime, RTPassPushData, SwapchainTransferDst, UploadInFlight, VulkanBufferAddress, VulkanShaderLifetime, WindowUpdateClock; others extended. Breaking: SaveFrame is CaptureNextFrame; Mesh::opaque is geometryFlags; a buffer without SHADER_DEVICE_ADDRESS usage has no address; frameCounter is std::atomic. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
436 lines
23 KiB
C++
436 lines
23 KiB
C++
//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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module;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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#include "vulkan/vulkan.h"
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#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
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export module Crafter.Graphics:ShaderVulkan;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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import std;
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import :Device;
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import :Types;
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// ─── BEGIN NVIDIA descriptor-heap AS-read workaround (issue #15 / #7) ─────
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// Remove this whole block (and its call below, Device::workaroundDescriptorHeapAS,
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// and the RTPass push-data) once NVIDIA ships a driver that fixes the
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// VK_EXT_descriptor_heap acceleration-structure read fault.
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//
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// On the affected driver, reading an `accelerationStructureEXT` out of the
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// descriptor heap aborts the device. The build, the heap descriptor write and
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// everything else are correct (proven in #7); only the in-shader heap AS read
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// is broken — buffers/images through the same heap work. Acceleration
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// structures can equally be addressed by their device address, and
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// OpConvertUToAccelerationStructureKHR (which reads no descriptor) sidesteps
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// the faulting path entirely.
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//
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// glslang has no GLSL spelling for that conversion, so we rewrite the compiled
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// SPIR-V at module-load time: every `OpLoad %accelStruct <heap-ptr>` becomes a
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// load of the TLAS device address from a push-constant block followed by
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// OpConvertUToAccelerationStructureKHR. RTPass pushes the active frame's TLAS
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// address into that push constant. Shaders that never touch an acceleration
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// structure (no OpTypeAccelerationStructureKHR) are left untouched.
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//
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// SPIR-V allows at most one push-constant variable per entry point, so we never
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// add a second one: if the shader already declares a push-constant block we
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// append a ulong member (the TLAS address) to the *existing* block and read
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// from there; only shaders with no push constant of their own get a freshly
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// synthesized single-member block. Its byte offset is the offset of that
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// member, returned in PatchResult::tlasPushOffset so the caller (RTPass for the
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// RT pipeline, ComputeShader::Dispatch for a compute pipeline) can feed it to
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// vkCmdPushDataEXT — landing the address exactly where the rewritten load reads
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// it. The offset is per-shader rather than a global: a global is clobbered by
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// whichever shader was patched last and so cannot serve several shaders whose
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// push-constant layouts differ.
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//
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// Exported so tests/PushConstantRewrite can drive Patch() over real compiled
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// SPIR-V and check the result with spirv-val; nothing in the engine calls it
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// from outside this file. Goes away with the rest of the workaround.
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export namespace WorkaroundNvidiaAS {
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// SPIR-V numeric opcodes / enums used below.
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enum : std::uint32_t {
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OpEntryPoint = 15, OpCapability = 17,
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OpTypeInt = 21, OpTypeFloat = 22, OpTypeVector = 23, OpTypeMatrix = 24,
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OpTypeArray = 28, OpTypeStruct = 30, OpTypePointer = 32,
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OpConstant = 43, OpVariable = 59, OpLoad = 61, OpAccessChain = 65,
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OpDecorate = 71, OpMemberDecorate = 72,
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OpConvertUToAccelerationStructureKHR = 4447,
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OpTypeAccelerationStructureKHR = 5341,
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CapabilityInt64 = 11,
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StorageClassPushConstant = 9,
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DecorationBlock = 2, DecorationMatrixStride = 7,
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DecorationArrayStride = 6, DecorationOffset = 35,
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};
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inline bool IsAnnotation(std::uint32_t op) {
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// OpDecorate/OpMemberDecorate/OpDecorationGroup/OpGroupDecorate/
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// OpGroupMemberDecorate/OpDecorateId/OpDecorate(Member)String.
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return op == 71 || op == 72 || op == 73 || op == 74 || op == 75
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|| op == 332 || op == 5632 || op == 5633;
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}
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using Instr = std::vector<std::uint32_t>;
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inline std::uint32_t AlignUp(std::uint32_t v, std::uint32_t a) {
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return (v + a - 1u) & ~(a - 1u);
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}
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// Outcome of patching one shader module. `patched` is true only when the
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// shader read an acceleration structure and was rewritten; `tlasPushOffset`
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// is then the byte offset of the TLAS-address member in the (possibly
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// pre-existing) push-constant block the caller must write.
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struct PatchResult {
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bool patched = false;
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std::uint32_t tlasPushOffset = 0;
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};
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inline PatchResult Patch(std::vector<std::uint32_t>& words) {
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if (words.size() < 5) return {}; // not a SPIR-V module we understand.
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// Split header (5 words) from the instruction stream.
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std::uint32_t bound = words[3];
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std::vector<Instr> instrs;
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for (std::size_t i = 5; i < words.size();) {
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std::uint32_t len = words[i] >> 16;
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if (len == 0 || i + len > words.size()) return {}; // malformed — bail.
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instrs.emplace_back(words.begin() + i, words.begin() + i + len);
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i += len;
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}
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// ── Scan for the AS type, reusable int/long types+constants, any
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// existing push-constant block, the type/decoration/constant tables
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// needed to size that block, and the section boundaries to insert into.
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std::uint32_t asTypeId = 0, ulongTypeId = 0, uintTypeId = 0, uintZeroId = 0;
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std::uint32_t existingPcVarId = 0, existingPcStructId = 0, existingPtrUlongId = 0;
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std::size_t lastCapIdx = 0, lastAnnotIdx = 0, firstFuncIdx = instrs.size();
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std::size_t entryIdx = instrs.size();
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std::map<std::uint32_t, const Instr*> typeInstr; // type-result-id → defining instr
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std::map<std::uint32_t, std::uint32_t> constU32; // OpConstant id → 32-bit value
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std::map<std::uint32_t, std::uint32_t> uintConstByValue; // uint value → OpConstant id
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std::map<std::uint32_t, std::uint32_t> arrayStride; // array type id → ArrayStride
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std::map<std::uint64_t, std::uint32_t> memberOffset; // (struct<<32|idx) → Offset
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std::map<std::uint64_t, std::uint32_t> memberMatStride; // (struct<<32|idx) → MatrixStride
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std::map<std::uint32_t, std::uint32_t> ptrPointee; // pointer type id → pointee type id
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for (std::size_t k = 0; k < instrs.size(); ++k) {
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const Instr& in = instrs[k];
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std::uint32_t op = in[0] & 0xFFFFu;
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switch (op) {
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case OpTypeAccelerationStructureKHR: asTypeId = in[1]; typeInstr[in[1]] = ∈ break;
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case OpTypeInt:
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if (in[2] == 64 && in[3] == 0) ulongTypeId = in[1];
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else if (in[2] == 32 && in[3] == 0) uintTypeId = in[1];
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typeInstr[in[1]] = ∈
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break;
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case OpTypeFloat: case OpTypeVector: case OpTypeMatrix:
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case OpTypeArray: case OpTypeStruct:
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typeInstr[in[1]] = ∈
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break;
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case OpTypePointer:
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typeInstr[in[1]] = ∈ ptrPointee[in[1]] = in[3];
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if (in[2] == StorageClassPushConstant && in[3] == ulongTypeId)
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existingPtrUlongId = in[1];
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break;
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case OpConstant:
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if (in.size() >= 4) constU32[in[2]] = in[3];
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if (uintTypeId && in[1] == uintTypeId && in.size() >= 4) {
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uintConstByValue.emplace(in[3], in[2]);
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if (in[3] == 0) uintZeroId = in[2];
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}
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break;
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case OpVariable:
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if (in[3] == StorageClassPushConstant) {
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existingPcVarId = in[2];
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existingPcStructId = ptrPointee.count(in[1]) ? ptrPointee[in[1]] : 0;
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}
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break;
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case OpDecorate:
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if (in.size() >= 4 && in[2] == DecorationArrayStride) arrayStride[in[1]] = in[3];
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break;
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case OpMemberDecorate: {
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std::uint64_t key = (static_cast<std::uint64_t>(in[1]) << 32) | in[2];
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if (in.size() >= 5 && in[3] == DecorationOffset) memberOffset[key] = in[4];
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if (in.size() >= 5 && in[3] == DecorationMatrixStride) memberMatStride[key] = in[4];
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break;
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}
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case OpCapability: lastCapIdx = k; break;
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case OpEntryPoint: if (entryIdx == instrs.size()) entryIdx = k; break;
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default: break;
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}
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if (IsAnnotation(op)) lastAnnotIdx = k;
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if (op == 54 /*OpFunction*/ && firstFuncIdx == instrs.size()) firstFuncIdx = k;
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}
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if (asTypeId == 0) return {}; // shader never reads an acceleration structure.
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// Set on whichever path runs below; returned to the caller.
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std::uint32_t tlasPushOffset = 0;
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auto newId = [&] { return bound++; };
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auto mk = [](std::initializer_list<std::uint32_t> ops) {
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Instr in(ops);
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in[0] = static_cast<std::uint32_t>(in.size() << 16) | (in[0] & 0xFFFFu);
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return in;
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};
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// Byte footprint of a type, honouring the explicit Array/Matrix strides
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// glslang emits so the result is correct under both scalar and std140
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// block layout. Used only to find where an existing push block ends.
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std::function<std::uint32_t(std::uint32_t)> footprint =
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[&](std::uint32_t tid) -> std::uint32_t {
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auto it = typeInstr.find(tid);
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if (it == typeInstr.end()) return 0;
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const Instr& t = *it->second;
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switch (t[0] & 0xFFFFu) {
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case OpTypeInt: case OpTypeFloat: return t[2] / 8u;
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case OpTypeVector: return t[3] * footprint(t[2]);
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case OpTypeMatrix: return t[3] * footprint(t[2]); // cols × column-vec
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case OpTypeArray: {
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std::uint32_t len = constU32.count(t[3]) ? constU32[t[3]] : 0;
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std::uint32_t stride = arrayStride.count(tid) ? arrayStride[tid]
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: footprint(t[2]);
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return len * stride;
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}
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case OpTypeStruct: {
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std::uint32_t end = 0;
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for (std::size_t m = 2; m < t.size(); ++m) {
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std::uint32_t idx = static_cast<std::uint32_t>(m - 2);
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std::uint64_t key = (static_cast<std::uint64_t>(t[1]) << 32) | idx;
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std::uint32_t off = memberOffset.count(key) ? memberOffset[key] : 0;
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std::uint32_t sz;
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auto mt = typeInstr.find(t[m]);
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if (mt != typeInstr.end() && (mt->second->at(0) & 0xFFFFu) == OpTypeMatrix
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&& memberMatStride.count(key))
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sz = memberMatStride[key] * (*mt->second)[3];
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else
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sz = footprint(t[m]);
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end = std::max(end, off + sz);
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}
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return end;
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}
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case OpTypePointer: return 8;
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default: return 0;
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}
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};
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bool merge = existingPcVarId != 0 && existingPcStructId != 0
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&& typeInstr.count(existingPcStructId)
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&& (typeInstr[existingPcStructId]->at(0) & 0xFFFFu) == OpTypeStruct;
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// ── Synthesize/ensure the int/long types and constants we need, reusing
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// any the module already defines (SPIR-V forbids duplicate type defs).
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std::vector<Instr> typeDefs;
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if (uintTypeId == 0) { uintTypeId = newId(); typeDefs.push_back(mk({OpTypeInt, uintTypeId, 32, 0})); }
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if (ulongTypeId == 0) { ulongTypeId = newId(); typeDefs.push_back(mk({OpTypeInt, ulongTypeId, 64, 0})); }
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std::uint32_t pcVarId, ptrPushUlongId, memberIdxConstId, memberIdx;
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std::vector<Instr> decorations;
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if (merge) {
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// Append a ulong member to the user's existing block; read from it.
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pcVarId = existingPcVarId;
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const Instr* structInstr = typeInstr[existingPcStructId];
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memberIdx = static_cast<std::uint32_t>(structInstr->size() - 2);
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tlasPushOffset = AlignUp(footprint(existingPcStructId), 8);
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ptrPushUlongId = existingPtrUlongId;
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if (ptrPushUlongId == 0) {
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ptrPushUlongId = newId();
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typeDefs.push_back(mk({OpTypePointer, ptrPushUlongId, StorageClassPushConstant, ulongTypeId}));
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}
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// Member index constant for the access chain — reuse an existing
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// uint constant of the right value, else mint one (must be an
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// integer constant, so only uint-typed ones qualify for reuse).
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auto found = uintConstByValue.find(memberIdx);
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if (found != uintConstByValue.end()) {
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memberIdxConstId = found->second;
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} else {
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memberIdxConstId = newId();
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typeDefs.push_back(mk({OpConstant, uintTypeId, memberIdxConstId, memberIdx}));
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}
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decorations.push_back(mk({OpMemberDecorate, existingPcStructId, memberIdx, DecorationOffset, tlasPushOffset}));
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} else {
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// No user push constant — synthesize a fresh single-member block.
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if (uintZeroId == 0) { uintZeroId = newId(); typeDefs.push_back(mk({OpConstant, uintTypeId, uintZeroId, 0})); }
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std::uint32_t pcStructId = newId();
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std::uint32_t ptrPushStructId = newId();
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ptrPushUlongId = newId();
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pcVarId = newId();
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typeDefs.push_back(mk({OpTypeStruct, pcStructId, ulongTypeId}));
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typeDefs.push_back(mk({OpTypePointer, ptrPushStructId, StorageClassPushConstant, pcStructId}));
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typeDefs.push_back(mk({OpTypePointer, ptrPushUlongId, StorageClassPushConstant, ulongTypeId}));
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typeDefs.push_back(mk({OpVariable, ptrPushStructId, pcVarId, StorageClassPushConstant}));
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decorations.push_back(mk({OpMemberDecorate, pcStructId, 0, DecorationOffset, 0}));
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decorations.push_back(mk({OpDecorate, pcStructId, DecorationBlock}));
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memberIdxConstId = uintZeroId;
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tlasPushOffset = 0;
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}
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// ── Rewrite each `OpLoad %asType <ptr>` into address-load + convert, and
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// (when merging) append the ulong member to the existing struct type.
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std::vector<Instr> rebuilt;
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rebuilt.reserve(instrs.size() + 8);
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for (Instr in : instrs) {
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std::uint32_t op = in[0] & 0xFFFFu;
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if (op == OpLoad && in[1] == asTypeId) {
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std::uint32_t resultId = in[2];
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std::uint32_t chainId = newId();
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std::uint32_t addrId = newId();
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rebuilt.push_back(mk({OpAccessChain, ptrPushUlongId, chainId, pcVarId, memberIdxConstId}));
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rebuilt.push_back(mk({OpLoad, ulongTypeId, addrId, chainId}));
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rebuilt.push_back(mk({OpConvertUToAccelerationStructureKHR, asTypeId, resultId, addrId}));
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} else {
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if (merge && op == OpTypeStruct && in[1] == existingPcStructId) {
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in.push_back(ulongTypeId);
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in[0] = static_cast<std::uint32_t>(in.size() << 16) | OpTypeStruct;
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}
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rebuilt.push_back(std::move(in));
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}
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}
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instrs.swap(rebuilt);
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// Recompute structural anchors (the rewrite above shifted indices).
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lastCapIdx = 0; lastAnnotIdx = 0; firstFuncIdx = instrs.size(); entryIdx = instrs.size();
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std::size_t structIdx = instrs.size();
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for (std::size_t k = 0; k < instrs.size(); ++k) {
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std::uint32_t op = instrs[k][0] & 0xFFFFu;
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if (op == OpCapability) lastCapIdx = k;
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if (op == OpEntryPoint && entryIdx == instrs.size()) entryIdx = k;
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if (IsAnnotation(op)) lastAnnotIdx = k;
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if (op == 54 && firstFuncIdx == instrs.size()) firstFuncIdx = k;
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if (merge && op == OpTypeStruct && instrs[k][1] == existingPcStructId) structIdx = k;
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}
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// The newly-defined types (notably ulong) must precede every use. When
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// merging, the user's struct — now carrying the appended ulong member —
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// already sits in the type section, so the defs go in just before it;
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// for a fresh block the whole bundle can go at the end of the type
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// section (right before the first function).
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std::size_t typeDefsIdx = (merge && structIdx != instrs.size()) ? structIdx : firstFuncIdx;
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// A freshly synthesized push-constant variable must join the entry
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// point's interface list (required for SPIR-V ≥ 1.4 — raygen is 1.4).
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// A merged-into variable is already used, so it is already listed.
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if (!merge && entryIdx != instrs.size() && words[1] >= 0x00010400u) {
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instrs[entryIdx].push_back(pcVarId);
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instrs[entryIdx][0] = static_cast<std::uint32_t>(instrs[entryIdx].size() << 16)
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| OpEntryPoint;
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}
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// Insert highest-index-first so earlier anchors stay valid (typeDefsIdx
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// ≥ lastAnnotIdx+1 ≥ lastCapIdx+1 in both the merge and synthesize cases).
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instrs.insert(instrs.begin() + typeDefsIdx, typeDefs.begin(), typeDefs.end());
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instrs.insert(instrs.begin() + lastAnnotIdx + 1, decorations.begin(), decorations.end());
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instrs.insert(instrs.begin() + lastCapIdx + 1, mk({OpCapability, CapabilityInt64}));
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// ── Reassemble: header (with updated bound) + instruction stream.
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std::vector<std::uint32_t> out(words.begin(), words.begin() + 5);
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out[3] = bound;
|
||
for (const Instr& in : instrs) out.insert(out.end(), in.begin(), in.end());
|
||
words.swap(out);
|
||
|
||
return {true, tlasPushOffset};
|
||
}
|
||
}
|
||
// ─── END NVIDIA descriptor-heap AS-read workaround ────────────────────────
|
||
|
||
export namespace Crafter {
|
||
class VulkanShader {
|
||
public:
|
||
VkSpecializationInfo* specilizationInfo;
|
||
VkShaderStageFlagBits stage;
|
||
std::string entrypoint;
|
||
VkShaderModule shader = VK_NULL_HANDLE;
|
||
// NVIDIA descriptor-heap AS-read workaround (issue #15 / #7): set when
|
||
// this module read an acceleration structure and was rewritten to fetch
|
||
// the TLAS device address from a push constant. `tlasPushOffset` is the
|
||
// byte offset of that member, which whoever records the dispatch
|
||
// (RTPass / ComputeShader) must write with vkCmdPushDataEXT. Per-shader
|
||
// rather than a global because each shader's push-constant layout — and
|
||
// therefore the offset — can differ. Both false/0 on every other driver.
|
||
bool patchedAS = false;
|
||
std::uint32_t tlasPushOffset = 0;
|
||
VulkanShader(const std::filesystem::path& path, std::string entrypoint, VkShaderStageFlagBits stage, VkSpecializationInfo* specilizationInfo) : stage(stage), entrypoint(entrypoint), specilizationInfo(specilizationInfo) {
|
||
// A ray tracing stage is the first thing every RT setup creates.
|
||
// Stop here on a device without ray tracing: its shaders are
|
||
// descriptor-heap SPIR-V, which must not reach a driver that never
|
||
// enabled the heap or untyped pointers.
|
||
constexpr VkShaderStageFlags rayTracingStages =
|
||
VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR
|
||
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR
|
||
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR;
|
||
if ((stage & rayTracingStages) != 0) {
|
||
Device::RequireRayTracing();
|
||
}
|
||
// A file that can't be read throws, naming it: carrying on would
|
||
// size the code from a failed tellg() (-1) and die in the
|
||
// allocation, or hand the driver no code at all.
|
||
std::ifstream file(path, std::ios::binary);
|
||
if (!file) {
|
||
throw std::runtime_error(std::format("VulkanShader: could not open {}", path.string()));
|
||
}
|
||
|
||
// Move to the end of the file to determine its size
|
||
file.seekg(0, std::ios::end);
|
||
std::streamsize size = file.tellg();
|
||
file.seekg(0, std::ios::beg);
|
||
if (size <= 0 || size % sizeof(std::uint32_t) != 0) {
|
||
throw std::runtime_error(std::format("VulkanShader: {} is not SPIR-V ({} bytes)", path.string(), size));
|
||
}
|
||
|
||
std::vector<std::uint32_t> spirv(size / sizeof(std::uint32_t));
|
||
|
||
// Read the data into the vector
|
||
if (!file.read(reinterpret_cast<char*>(spirv.data()), size)) {
|
||
throw std::runtime_error(std::format("VulkanShader: could not read {}", path.string()));
|
||
}
|
||
|
||
file.close();
|
||
|
||
// NVIDIA descriptor-heap AS-read workaround (issue #15 / #7).
|
||
// No-op on every other driver and on shaders that don't read an
|
||
// acceleration structure. Remove with the rest of the workaround
|
||
// once a fixed NVIDIA driver ships.
|
||
if (Device::workaroundDescriptorHeapAS) {
|
||
WorkaroundNvidiaAS::PatchResult patch = WorkaroundNvidiaAS::Patch(spirv);
|
||
patchedAS = patch.patched;
|
||
tlasPushOffset = patch.tlasPushOffset;
|
||
}
|
||
|
||
VkShaderModuleCreateInfo module_info{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
|
||
module_info.codeSize = spirv.size() * sizeof(uint32_t);
|
||
module_info.pCode = spirv.data();
|
||
|
||
Device::CheckVkResult(vkCreateShaderModule(Device::device, &module_info, nullptr, &shader));
|
||
}
|
||
|
||
// The module is released through the deferred-deletion queue, so a
|
||
// static VulkanShader makes no Vulkan call at exit. Copies would both
|
||
// release it; a move hands it over.
|
||
VulkanShader(const VulkanShader&) = delete;
|
||
VulkanShader& operator=(const VulkanShader&) = delete;
|
||
VulkanShader(VulkanShader&& other) noexcept
|
||
: specilizationInfo(other.specilizationInfo)
|
||
, stage(other.stage)
|
||
, entrypoint(std::move(other.entrypoint))
|
||
, shader(std::exchange(other.shader, VK_NULL_HANDLE))
|
||
, patchedAS(other.patchedAS)
|
||
, tlasPushOffset(other.tlasPushOffset) {
|
||
}
|
||
VulkanShader& operator=(VulkanShader&& other) noexcept {
|
||
if (this != &other) {
|
||
Device::EnqueueDeletion(shader);
|
||
specilizationInfo = other.specilizationInfo;
|
||
stage = other.stage;
|
||
entrypoint = std::move(other.entrypoint);
|
||
shader = std::exchange(other.shader, VK_NULL_HANDLE);
|
||
patchedAS = other.patchedAS;
|
||
tlasPushOffset = other.tlasPushOffset;
|
||
}
|
||
return *this;
|
||
}
|
||
~VulkanShader() {
|
||
Device::EnqueueDeletion(shader);
|
||
}
|
||
};
|
||
}
|
||
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
|