Crafter.Graphics/interfaces/Crafter.Graphics-ImageVulkan.cppm
2026-02-04 04:12:27 +01:00

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/*
Crafter®.Graphics
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#ifdef CRAFTER_GRAPHICS_VULKAN
#include <vulkan/vulkan.h>
#endif
export module Crafter.Graphics:ImageVulkan;
import std;
import :VulkanBuffer;
export namespace Crafter {
#ifdef CRAFTER_GRAPHICS_VULKAN
template <typename PixelType>
class ImageVulkan {
public:
std::uint32_t width;
std::uint32_t height;
VkImage image;
VkDeviceMemory imageMemory;
VulkanBuffer<PixelType, true, false, false> buffer;
VkImageView imageView;
VkDescriptorImageInfo descriptor;
ImageVulkan(std::uint32_t width, std::uint32_t height, VkCommandBuffer cmd, VkFormat format) : width(width), height(height) {
buffer.Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, width * height);
VkImageCreateInfo imageInfo = {};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 10;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; // Include TRANSFER_SRC_BIT
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VulkanDevice::CheckVkResult(vkCreateImage(VulkanDevice::device, &imageInfo, nullptr, &image));
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(VulkanDevice::device, image, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = VulkanDevice::GetMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VulkanDevice::CheckVkResult(vkAllocateMemory(VulkanDevice::device, &allocInfo, nullptr, &imageMemory));
vkBindImageMemory(VulkanDevice::device, image, imageMemory, 0);
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 10;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VulkanDevice::CheckVkResult(vkCreateImageView(VulkanDevice::device, &viewInfo, nullptr, &imageView));
// Final transition to shader read-only layout
TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, 10);
}
void Update(const PixelType* bufferdata, VkCommandBuffer cmd) {
std::memcpy(buffer.value, bufferdata, height*width*sizeof(PixelType));
buffer.FlushDevice(cmd, VK_ACCESS_MEMORY_READ_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 10);
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = {0, 0, 0};
region.imageExtent = { width, height, 1};
vkCmdCopyBufferToImage(
cmd,
buffer.buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
//Transition source and destination mip levels to correct layout
TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 0, 1);
// Mipmap generation (now includes the correct layout and offset management)
for (std::uint32_t i = 1; i < 10; ++i) {
std::uint32_t mipWidth = std::max(1u, width >> i);
std::uint32_t mipHeight = std::max(1u, height >> i);
std::uint32_t previousMipWidth = std::max(1u, width >> (i - 1));
std::uint32_t previousMipHeight = std::max(1u, height >> (i - 1));
VkImageBlit blit = {};
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.srcOffsets[0] = { 0, 0, 0 }; // Ensure srcOffsets[0] is 0
blit.srcOffsets[1] = { (int32_t)previousMipWidth, (int32_t)previousMipHeight, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
blit.dstOffsets[0] = { 0, 0, 0 }; // Ensure dstOffsets[0] is 0
blit.dstOffsets[1] = { (int32_t)mipWidth, (int32_t)mipHeight, 1 };
vkCmdBlitImage(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
// Transition back after blitting
TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, i, 1);
}
TransitionImageLayout(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, 10);
}
private:
void TransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, std::uint32_t mipLevel, std::uint32_t count) {
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.image = image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = mipLevel;
barrier.subresourceRange.levelCount = count;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
// Different cases for layout transition
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
} if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_GRAPHICS_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_GRAPHICS_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_GRAPHICS_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
// barrier.srcQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
// barrier.srcQueueFamilyIndex = VK_QUEUE_GRAPHICS_BIT;
// barrier.dstQueueFamilyIndex = VK_QUEUE_TRANSFER_BIT;
} else {
std::cout << oldLayout << std::endl;
std::cout << newLayout << std::endl;
throw std::invalid_argument("unsupported layout transition!");
}
vkCmdPipelineBarrier(cmd, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
descriptor = { .imageView = imageView, .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL };
}
};
#endif
}