127 lines
No EOL
6.8 KiB
C++
127 lines
No EOL
6.8 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module;
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#include "../lib/stb_truetype.h"
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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#include <vulkan/vulkan.h>
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#endif
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export module Crafter.Graphics:RenderingElement2DVulkan;
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#ifdef CRAFTER_GRAPHICS_RENDERER_VULKAN
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import Crafter.Asset;
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import std;
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import :Transform2D;
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import :VulkanBuffer;
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import :Types;
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import :Window;
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import :DescriptorHeapVulkan;
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export namespace Crafter {
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struct RenderingElement2DVulkanBase : Transform2D {
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std::uint16_t index;
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std::uint16_t bufferX;
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std::uint16_t bufferY;
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std::array<VulkanBufferBase*, Window::numFrames> buffers;
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RenderingElement2DVulkanBase(Anchor2D anchor) : Transform2D(anchor) {
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}
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RenderingElement2DVulkanBase(Anchor2D anchor, std::uint16_t bufferX, std::uint16_t bufferY) : bufferX(bufferX), bufferY(bufferY), Transform2D(anchor) {
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}
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RenderingElement2DVulkanBase(Anchor2D anchor, std::uint16_t bufferX, std::uint16_t bufferY, std::array<VulkanBufferBase*, Window::numFrames>&& buffers) : bufferX(bufferX), bufferY(bufferY), buffers(std::move(buffers)), Transform2D(anchor) {
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}
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};
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template<bool Owning, bool Mapped>
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struct RenderingElement2DVulkan : RenderingElement2DVulkanBase {
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RenderingElement2DVulkan(Anchor2D anchor, RendertargetBase& target, Transform2D& parent) requires(Owning) : RenderingElement2DVulkanBase(anchor) {
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GetScale(target, parent);
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this->bufferX = this->scaled.size.x;
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this->bufferY = this->scaled.size.y;
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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buffers[i] = new VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>();
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static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[i])->Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferX * bufferY);
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}
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}
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RenderingElement2DVulkan(Anchor2D anchor, std::uint16_t bufferX, std::uint16_t bufferY) requires(Owning) : RenderingElement2DVulkanBase(anchor, bufferX, bufferY) {
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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buffers[i] = new VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>();
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static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[i])->Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferX * bufferY);
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}
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}
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RenderingElement2DVulkan(Anchor2D anchor, std::uint16_t bufferX, std::uint16_t bufferY, std::array<VulkanBufferBase*, Window::numFrames>&& buffers) requires(!Owning) : RenderingElement2DVulkanBase(anchor, bufferX, bufferY, std::move(buffers)) {
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}
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RenderingElement2DVulkan(Anchor2D anchor, const std::filesystem::path& assetPath, bool single) requires(Owning && Mapped) : RenderingElement2DVulkanBase(anchor) {
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TextureAssetInfo info = TextureAsset<_Float16>::LoadInfo(assetPath);
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this->bufferX = info.sizeX;
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this->bufferY = info.sizeY;
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if(single) {
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buffers[0] = new VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>();
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static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[0])->Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferX * bufferY);
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for(std::uint8_t i = 1; i < Window::numFrames; i++) {
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buffers[i] = buffers[0];
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}
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TextureAsset<_Float16>::Load(assetPath, reinterpret_cast<_Float16*>(static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[0])->value), this->bufferX, this->bufferY);
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} else {
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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buffers[i] = new VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>();
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static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[i])->Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, bufferX * bufferY);
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}
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TextureAsset<_Float16>::Load(assetPath, reinterpret_cast<_Float16*>(static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[0])->value), this->bufferX, this->bufferY);
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for(std::uint8_t i = 1; i < Window::numFrames; i++) {
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std::memcpy(static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[i])->value, static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffers[0])->value, this->bufferX * this->bufferY * sizeof(_Float16));
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}
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}
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}
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~RenderingElement2DVulkan() {
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if constexpr(Owning) {
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for(VulkanBufferBase* buffer : buffers) {
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delete static_cast<VulkanBuffer<Vector<_Float16, 4, 4>, Mapped>*>(buffer);
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}
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}
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}
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RenderingElement2DVulkan(RenderingElement2DVulkan&) = delete;
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RenderingElement2DVulkan& operator=(RenderingElement2DVulkan&) = delete;
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void UpdatePosition(RendertargetBase& window2, Transform2D& parent) override {
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RendertargetVulkan& window = static_cast<RendertargetVulkan&>(window2);
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this->ScaleElement(parent);
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RenderingElement2DVulkanTransformInfo* val = reinterpret_cast<RenderingElement2DVulkanTransformInfo*>(reinterpret_cast<char*>(window.transformBuffer[window.frame].value) + sizeof(RenderingElement2DVulkanTransformInfo));
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val[index].scaled = this->scaled;
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for(Transform2D* child : this->children) {
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child->UpdatePosition(window, *this);
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}
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}
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void GetScale(RendertargetBase& window, Transform2D& parent) {
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this->ScaleElement(parent);
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for(Transform2D* child : this->children) {
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child->UpdatePosition(window, *this);
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}
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}
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};
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}
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#endif |