19 lines
No EOL
262 B
GLSL
19 lines
No EOL
262 B
GLSL
/* Copyright (c) 2021, Sascha Willems
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#version 450
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layout (location = 0) in VertexInput {
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vec4 color;
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} vertexInput;
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layout(location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vertexInput.color;
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} |