Crafter.Graphics/tests
catbot 8b008b49d5 perf(mesh): release per-mesh scratch buffer for static BLAS (#66)
A static (!allowUpdate) mesh can never refit, so its per-mesh DEVICE_LOCAL
scratch buffer is dead weight the moment the build's GPU work completes —
yet it was kept alive for the mesh's whole lifetime. In many-mesh scenes
(where static meshes dominate) this is real, accumulating VRAM waste.

Release it via scratchBuffer.DeferredClear() right after recording a fresh
build for a static mesh. The old "free-after-build is a UAF, the GPU is
still building" hazard is gone: the fence-keyed deferred-deletion queue
(#101/#102) retires the allocation only once the build's frame has passed
its fence. A later Refit on a static mesh takes the rebuild fallback, whose
Resize sees the nulled handle and re-Creates the scratch. Refit-capable
(allowUpdate) meshes keep their scratch as before — an in-place UPDATE
reuses it each frame.

Extends the BLASBuildOptions hardware test to assert the scratch is retained
for allowUpdate meshes and released for static ones (including across a
static-mesh refit rebuild), with the validation layer confirming zero errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:36:10 +00:00
..
BLASBuildOptions perf(mesh): release per-mesh scratch buffer for static BLAS (#66) 2026-06-17 17:36:10 +00:00
DeferredDeletion fix(device): fence-keyed deferred resource-deletion queue (#101) 2026-06-17 13:21:12 +00:00
FontAdvanceCache perf(font): cache per-codepoint advances in font units (#57) 2026-06-16 17:00:48 +00:00
FontAtlasDirtyRect perf(font): upload only the dirty sub-rect of the glyph atlas (#51) 2026-06-16 15:40:37 +00:00
FrameLoopSync feat(window): multi-frame-in-flight frame pacing (#40) 2026-06-16 15:37:11 +00:00
InputFieldHitTest perf(input-field): O(n) cursor hit test via Font::NearestCursorByte (#56) 2026-06-16 16:55:03 +00:00
MemoryTypeFallback fix(device): add preferred mask + required-only fallback to GetMemoryType (#59) 2026-06-16 16:03:50 +00:00
MipChainBarrierBatch perf(image): batch final mip-chain layout transition (#70) 2026-06-16 18:30:44 +00:00
MouseScroll feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
PipelineCacheValidation test(pipeline): cover pipeline-cache header validation (#69) 2026-06-16 18:23:25 +00:00
PushConstantRewrite fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
ShapeTextCache perf(text): cache shaped runs in ShapeText (#52) 2026-06-16 15:40:52 +00:00
TLASHighWaterMark perf(rt): high-water-mark growth for TLAS host-input buffers (#64) 2026-06-16 18:24:09 +00:00
UIClipFlag perf(ui): gate per-pixel clip compares behind a flags bit (#50) 2026-06-16 16:57:07 +00:00
UIFusedShader perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
UploadStrategy cache directwrite 2026-06-16 20:10:23 +02:00
VulkanBufferFlushGate perf(vulkan-buffer): skip flush/invalidate on coherent memory (#60) 2026-06-16 17:04:26 +00:00
VulkanBufferRangedFlush perf(ui): flush only the written descriptor range, not the whole heap (#61) 2026-06-16 18:29:24 +00:00
VulkanBufferResizeReuse perf(buffer): capacity-reuse in VulkanBuffer::Resize (#63) 2026-06-16 18:22:09 +00:00