Crafter.Graphics/examples/HelloAnimation/main.cpp

45 lines
2.1 KiB
C++

import Crafter.Event;
import Crafter.Graphics;
import std;
using namespace Crafter;
int main() {
WindowWayland window(1280, 720, "Hello Input!");
RenderingElement element(
true, //opaque, wether the element is opague or semi-transparant
2, //bufferWidth: the width of this elements pixel buffer
1, //bufferHeight: the height of this elements pixel buffer
FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0, //z: this elements Z position
false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
);
window.elements.push_back(&element);
element.UpdatePosition(window);
Animation<std::tuple<std::int_fast32_t>> anim({
{std::chrono::seconds(5), FractionalToMapped(-0.5), FractionalToMapped(1.5)},
});
anim.Start(std::chrono::high_resolution_clock::now());
EventListener<FrameTime> updateListener(&window.onUpdate, [&](FrameTime time){
std::tuple<std::int_fast32_t> value = anim.Play(time.now);
element.anchorX = std::get<0>(value);
element.UpdatePosition(window);
if(anim.currentFrame == anim.keyframes.size()) {
anim.Start(time.now);
}
window.LogTiming();
});
element.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
window.StartUpdate();
window.StartSync();
}