28 lines
608 B
C++
28 lines
608 B
C++
module;
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#include <cstdint>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "VulkanBuffer.h"
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#include "camera.hpp"
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export module Crafter.Graphics:Camera;
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import :VulkanBuffer;
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namespace Crafter {
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struct CameraBufferData {
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 view;
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};
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export class Camera {
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public:
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Buffer<CameraBufferData> buffer;
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Camera();
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};
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}
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