39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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import Crafter.Graphics;
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using namespace Crafter;
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int main() {
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/*
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This creates a window titled "HelloWindow" with a size of 1280x720 pixels.
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The WindowWaylandWayland class is a specialized window implementation
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that uses the Wayland display server protocol and renderer (hence the name "WaylandWayland").
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*/
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WindowWaylandWayland window("HelloWindow", 1280, 720);
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/*
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This starts the window’s main event loop, allowing it to respond to user input and system events.
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The window will remain open and responsive until it is closed.
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You can hook into various events through the event system.
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This call blocks the current thread; to run the event loop asynchronously, use StartAsync instead.
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*/
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window.StartSync();
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}
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