Crafter.Graphics/implementations
catbot 574242dd30 perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47)
Add a fifth UI compute path — DispatchFused — alongside the four
per-element Dispatch* calls. It composites quads → circles → images →
text (canonical back-to-front order) in ONE dispatch that loads the
destination image once and stores once, eliminating the per-pass
load+store and the inter-pass VkMemoryBarriers a run of consecutive
Dispatch* calls would pay. The win materialises at >= 2 non-empty
categories; an absent category is a zero-trip, push-constant-uniform
loop (~free).

The new uber-kernel (shaders/ui-fused.comp.glsl) reuses each category's
exact cooperative shared-memory tile-cull + per-pixel accumulate, so a
fused category is pixel-identical to its standalone pass. Categories run
sequentially per thread and share one set of shared-memory scratch, so
the VGPR/shared high-water mark stays at the per-category level, not the
sum.

Additive and non-breaking: the per-element Dispatch* calls and the
frozen 48-byte UIDispatchHeader are untouched. DispatchFused gets its own
128-byte push-constant layout (UIFusedHeader: four uvec4 headers + four
per-category clip vec4s). To interleave a custom ui.Dispatch() between
standard passes, bracket it with two DispatchFused calls — the dispatch
boundary is the explicit, app-declared flush point.

WebGPU (Vulkan-second): DispatchFused falls back to the per-element
Dispatch* calls in canonical order — one texture/sampler per dispatch
there can't feed the bindless image phase — so the result matches; only
the load/store fusion is Vulkan-only.

HelloUI now composites its background quads, mouse circle, and label
text in a single DispatchFused. Verified rendering identical on a live
Vulkan/Wayland session.

Resolves #47

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:03:24 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Device.cpp fix(device): add preferred mask + required-only fallback to GetMemoryType (#59) 2026-06-16 16:03:50 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp new UI system 2026-05-01 23:35:37 +02:00
Crafter.Graphics-FontAtlas.cpp fix(image): scope sampled-image upload barriers to the real consumer stage (#54) 2026-06-16 16:01:23 +00:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
Crafter.Graphics-InputField.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-Mesh.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-RenderingElement3D.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp perf(text): fold Ensure+Lookup into FontAtlas::EnsureAndGet (#53) 2026-06-16 15:43:58 +00:00
Crafter.Graphics-UI-WebGPU.cpp perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
Crafter.Graphics-UI.cpp perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
Crafter.Graphics-UIComponents.cpp perf(text): cache shaped runs in ShapeText (#52) 2026-06-16 15:40:52 +00:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp Merge remote-tracking branch 'origin/master' into claude/issue-40 2026-06-16 15:41:59 +00:00