Crafter.Graphics/interfaces
catbot 574242dd30 perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47)
Add a fifth UI compute path — DispatchFused — alongside the four
per-element Dispatch* calls. It composites quads → circles → images →
text (canonical back-to-front order) in ONE dispatch that loads the
destination image once and stores once, eliminating the per-pass
load+store and the inter-pass VkMemoryBarriers a run of consecutive
Dispatch* calls would pay. The win materialises at >= 2 non-empty
categories; an absent category is a zero-trip, push-constant-uniform
loop (~free).

The new uber-kernel (shaders/ui-fused.comp.glsl) reuses each category's
exact cooperative shared-memory tile-cull + per-pixel accumulate, so a
fused category is pixel-identical to its standalone pass. Categories run
sequentially per thread and share one set of shared-memory scratch, so
the VGPR/shared high-water mark stays at the per-category level, not the
sum.

Additive and non-breaking: the per-element Dispatch* calls and the
frozen 48-byte UIDispatchHeader are untouched. DispatchFused gets its own
128-byte push-constant layout (UIFusedHeader: four uvec4 headers + four
per-category clip vec4s). To interleave a custom ui.Dispatch() between
standard passes, bracket it with two DispatchFused calls — the dispatch
boundary is the explicit, app-declared flush point.

WebGPU (Vulkan-second): DispatchFused falls back to the per-element
Dispatch* calls in canonical order — one texture/sampler per dispatch
there can't feed the bindless image phase — so the result matches; only
the load/store fusion is Vulkan-only.

HelloUI now composites its background quads, mouse circle, and label
text in a single DispatchFused. Verified rendering identical on a live
Vulkan/Wayland session.

Resolves #47

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 17:03:24 +00:00
..
Crafter.Graphics-Animation.cppm cleaned up renderer 2026-03-09 20:10:19 +01:00
Crafter.Graphics-Clipboard.cppm clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cppm fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Decompress.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-DescriptorHeapVulkan.cppm fix(device): add preferred mask + required-only fallback to GetMemoryType (#59) 2026-06-16 16:03:50 +00:00
Crafter.Graphics-DescriptorHeapWebGPU.cppm webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-Device.cppm fix(device): add preferred mask + required-only fallback to GetMemoryType (#59) 2026-06-16 16:03:50 +00:00
Crafter.Graphics-Dom.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-DomEvents.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cppm webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-FontAtlas.cppm Merge pull request 'perf(text): fold Ensure+Lookup into FontAtlas::EnsureAndGet (#53)' (#84) from claude/issue-53 into master 2026-06-16 17:44:20 +02:00
Crafter.Graphics-ForwardDeclarations.cppm rendertargetvulkan 2026-04-11 18:48:00 +02:00
Crafter.Graphics-Gamepad.cppm new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-GraphicsTypes.cppm webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-Image2D.cppm feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-ImageVulkan.cppm fix(image): scope sampled-image upload barriers to the real consumer stage (#54) 2026-06-16 16:01:23 +00:00
Crafter.Graphics-Input.cppm new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-InputField.cppm webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-Keys.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Mesh.cppm feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-PipelineRTVulkan.cppm fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-PipelineRTWebGPU.cppm feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-PlainComputeShader.cppm webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-RenderingElement3D.cppm tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-RenderPass.cppm webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-Router.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-RT.cppm feat(webgpu-rt): add intersection stage, procedural hit group, AABB BLAS API 2026-06-02 22:09:14 +00:00
Crafter.Graphics-RTPass.cppm feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00
Crafter.Graphics-SamplerVulkan.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableVulkan.cppm fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-ShaderBindingTableWebGPU.cppm feat(webgpu-rt): add intersection stage, procedural hit group, AABB BLAS API 2026-06-02 22:09:14 +00:00
Crafter.Graphics-ShaderVulkan.cppm fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Types.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-UI.cppm perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
Crafter.Graphics-UIComponents.cppm perf(text): cache shaped runs in ShapeText (#52) 2026-06-16 15:40:52 +00:00
Crafter.Graphics-VulkanBuffer.cppm fix(device): add preferred mask + required-only fallback to GetMemoryType (#59) 2026-06-16 16:03:50 +00:00
Crafter.Graphics-VulkanTransition.cppm browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-WebGPU.cppm feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-WebGPUBuffer.cppm webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-WebGPUComputeShader.cppm feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-Window.cppm Merge remote-tracking branch 'origin/master' into claude/issue-40 2026-06-16 15:41:59 +00:00
Crafter.Graphics.cppm webgpu improvements 2026-05-24 13:32:08 +02:00