Crafter.Graphics/interfaces/Crafter.Graphics-UI.cppm
Jorijn van der Graaf 234fcce099
fix(window): size the swapchain for its present mode, and key frames in flight by frame instead of image
Window
- CreateSwapchain asked for exactly numFrames (3) images whatever the
  surface said, read them into a three-element array, and keyed the
  command buffers, the fences and the descriptor-heap copy holding "its"
  swapchain image by the acquired image index. A swapchain of another
  size fell back to FIFO (asked for MAILBOX or IMMEDIATE) or threw, and a
  surface whose minimum is above three got a create info below it
  (#160). Mesa's MAILBOX needs four images: Turnip on phoc, llvmpipe on
  any Wayland compositor.
- The present mode is picked first, then the swapchain is sized by
  SwapchainCapabilities: the surface's counts for that mode where the
  instance has surface_maintenance1. With swapchain_maintenance1 the
  swapchain names its mode (VkSwapchainPresentModesCreateInfoKHR), which
  is what makes the mode's own count the one that applies, at creation and
  to the forward progress of a UINT64_MAX acquire; without it the stricter
  of the mode's and the surface's counts for all modes. It asks for
  numFrames or that minimum where more, never past the maximum
  (SwapchainMinImageCount). Turnip's FIFO keeps its three images and
  MAILBOX gets four. The FIFO fallback and presentModeUnfit are gone.
- images, imageViewInfos (was imageViews: they are create-infos), the made
  imageViews that descriptor sets take, imageInitialised and the
  render-finished semaphores are per image, as many as the driver made.
  The views are made once per swapchain. The semaphores only grow, since
  a present of the old swapchain may still wait on one.
- Frames in flight stay numFrames, keyed by currentFrame, frameCounter %
  numFrames: the command buffer, the fence, the acquire semaphore, the
  heap copy (or set), RenderingElement3D::tlases, the frameIdx a pass is
  recorded with. currentImage is the acquired image. currentBuffer is
  gone, so code that used it stops compiling instead of picking the wrong
  one; RenderPass::Record's frameIdx keeps its name and is now the frame
  slot, as RenderPass.cppm says.
- The frame's fence is waited before the acquire. The acquire semaphores
  need no spare then, and a frame waits for exactly the one numFrames
  before it, which the deletion queue and the staging rings count on and
  fences keyed by image did not promise once images come back out of
  order. The swapchain slots are written before the fence is reset.
- From the acquire to the present the window is recording: a Resize or
  SetPresentMode from a listener (a VSync key ticked in onUpdate) takes
  effect after the present, through RebuildSwapchain, together with a
  present that found the swapchain out of date. Rebuilding mid-frame used
  to destroy the image the frame was drawing into; with images sized per
  swapchain it would also index past the new one's end.

DescriptorHeapVulkan
- Frames and images pair up differently from frame to frame, so no heap
  copy can keep one swapchain image. AddSwapchainSlot(slot, window) lists
  an image slot as that window's swapchain image, and Window::Render
  writes the image a frame acquired into its window's listed slots in that
  frame's copy, or its set, before onUpdate, skipping a slot that holds it
  already. A slot is one window's, so two windows can share a heap without
  writing each other's slots under each other's frames in flight. A slot
  listed during a frame its window records is written at once. A slot past
  the heap's image slots, an empty ImageSlot's 0xFFFF among them, is
  refused. Freeing a slot unlists it, as does initialising the heap in
  either binding model. WriteImageSet, the one use of which this
  replaces, is gone, and with it the per-frame dimension of setImageViews.

Device
- VK_KHR_surface_maintenance1 (or EXT) and VK_KHR_get_surface_capabilities2
  are enabled where the loader has them (surfaceMaintenance1Supported,
  vkGetPhysicalDeviceSurfaceCapabilities2KHR), and the matching
  swapchain_maintenance1 with its feature where the device has it
  (swapchainMaintenance1Supported).
- DistinctGpus groups the physical devices by GPU as CRAFTER_GRAPHICS_DEVICE
  numbers them, for ChooseGpu and tests.

UI
- UIRenderer lists its output slot instead of writing every copy itself,
  and again on every resize; the resize listener is gone on both
  backends. The headers' frameIdx is currentFrame.

Examples
- VulkanTriangle, Sponza, SponzaBench and RTVolume list their output slot
  and write only the per-frame TLASes. They wrote imageViews[f] into copy
  f once, which a resize left pointing at destroyed images.

Tests
- SwapchainImageCount: SwapchainMinImageCount on the numbers drivers
  report; every offered mode keeps its mode and gets what the window asks
  for; every frame presents the colour it drew, read back a texel per
  frame; a switch and a resize asked for during a frame wait for its
  present; a slot listed during a frame holds its image at once; two
  windows on one heap draw their own colours. The frame checks run again
  in child processes, through CRAFTER_GRAPHICS_DEVICE, on a GPU whose
  swapchains have more images than frames (this one, else llvmpipe), in
  each binding model the parent didn't cover; a child skips only for a GPU
  that can't run the library, and checks it runs the model it was asked
  for.
- FrameLoopSync checks the frame slot follows the frame counter and counts
  the swapchain's own images. HeapASRead, HeapDynamicIndexHit and
  RTPassPushData list their swapchain slot and drop their resize rewrites.

Docs
- README, AGENTS.md and AGENTS.consumer.md: frames and images, the
  swapchain slots, rebuilds held to the present, the new optional groups.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:14:18 +01:00

488 lines
24 KiB
C++

//SPDX-License-Identifier: LGPL-3.0-only
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
module;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
#include "vulkan/vulkan.h"
#endif
export module Crafter.Graphics:UI;
import std;
import Crafter.Event;
import :Window;
import :RenderPass;
import :GraphicsTypes;
import :FontAtlas;
import :Font;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
import :Device;
import :DescriptorHeapVulkan;
import :ImageVulkan;
import :VulkanBuffer;
import :ComputeShader;
#else
import :DescriptorHeapWebGPU;
import :WebGPU;
import :WebGPUBuffer;
import :WebGPUComputeShader;
#endif
export namespace Crafter {
// ─── push-constant header ───────────────────────────────────────────
// Mirrors shaders/ui-shared.glsl::UIDispatchHeader byte-for-byte. User
// shaders MUST embed this as the first member of their push-constant
// struct so UIRenderer::FillHeader works.
struct UIDispatchHeader {
std::uint32_t outImage;
std::uint32_t itemBuffer;
std::uint32_t surfaceWidth;
std::uint32_t surfaceHeight;
float clipX, clipY, clipW, clipH;
std::uint32_t itemCount;
std::uint32_t frameIdx;
std::uint32_t flags;
std::uint32_t _pad;
};
static_assert(sizeof(UIDispatchHeader) == 48);
// Reserved `flags` bit (mirrors shaders/ui-shared.glsl::UI_FLAG_CLIP).
// FillHeader sets it when the clip rect is narrower than the surface so
// the standard shaders can skip the per-pixel clip compares otherwise.
// The remaining low bits stay free for user-defined feature flags.
inline constexpr std::uint32_t kUIFlagClip = 0x80000000u;
// ─── fused-dispatch push-constant header (issue #47) ────────────────
// Mirrors the PC block in shaders/ui-fused.comp.glsl byte-for-byte: every
// member is vec4-aligned, no padding holes, exactly 128 bytes (the
// guaranteed push-constant minimum). This is a SEPARATE contract — the
// per-element Dispatch* path and the frozen 48-byte UIDispatchHeader are
// untouched. DispatchFused builds this; users never fill it directly.
struct UIFusedHeader {
std::uint32_t itemBuffers[4]; // heap slots: quads, circles, images, text
std::uint32_t itemCounts[4]; // item counts: quads, circles, images, text
std::uint32_t outImage; // swapchain image heap slot
std::uint32_t fontTexture; // font-atlas image slot (text phase)
std::uint32_t fontSampler; // font-atlas sampler slot (text phase)
std::uint32_t flags; // per-category clip-active bits (0x1 quads .. 0x8 text)
std::uint32_t surfaceWidth;
std::uint32_t surfaceHeight;
std::uint32_t frameIdx;
std::uint32_t _pad; // reserved — keep zeroed
float clipQuads[4]; // (x, y, w, h) clip per category
float clipCircles[4];
float clipImages[4];
float clipText[4];
};
static_assert(sizeof(UIFusedHeader) == 128);
// One category's input to UIRenderer::DispatchFused. A zero itemCount
// makes that category a free no-op (its kernel loop is zero-trip).
// clipRectPx defaults to "no clip", matching the Dispatch* default.
struct FusedBatch {
std::uint32_t bufferSlot = 0;
std::uint32_t itemCount = 0;
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f};
};
// ─── standard item PODs (match GLSL std430) ─────────────────────────
struct QuadItem {
float x, y, w, h;
float r, g, b, a;
float cTL, cTR, cBR, cBL;
float outline, oR, oG, oB;
};
static_assert(sizeof(QuadItem) == 64);
struct CircleItem {
float cx, cy, radius, _p0;
float r, g, b, a;
float outline, oR, oG, oB;
};
static_assert(sizeof(CircleItem) == 48);
struct ImageItem {
float x, y, w, h;
float u0, v0, u1, v1;
float tR, tG, tB, tA;
std::uint32_t texSlot, sampSlot, _p1, _p2;
};
static_assert(sizeof(ImageItem) == 64);
struct GlyphItem {
float x, y, w, h;
float u0, v0, u1, v1;
float r, g, b, a;
};
static_assert(sizeof(GlyphItem) == 48);
// Where the X coordinate sits relative to the emitted glyph run. Used by
// UIRenderer::ShapeText and the Tier 3 text components (DrawText). Lives
// here (not in :UIComponents) so ShapeText can fold the alignment shift
// into its single pass.
enum class TextAlign : std::uint8_t { Left, Center, Right };
// ─── tiny rect-carving helper ───────────────────────────────────────
struct Rect {
float x = 0, y = 0, w = 0, h = 0;
enum class Anchor { Top, Bottom, Left, Right };
Rect SubRect(float size, Anchor a) const noexcept {
switch (a) {
case Anchor::Top: return { x, y, w, std::min(size, h) };
case Anchor::Bottom: return { x, y + h - std::min(size, h), w, std::min(size, h) };
case Anchor::Left: return { x, y, std::min(size, w), h };
case Anchor::Right: return { x + w - std::min(size, w), y, std::min(size, w), h };
}
return *this;
}
Rect Inset(float padding) const noexcept {
return Inset(padding, padding, padding, padding);
}
Rect Inset(float top, float right, float bottom, float left) const noexcept {
float nw = std::max(0.0f, w - left - right);
float nh = std::max(0.0f, h - top - bottom);
return { x + left, y + top, nw, nh };
}
bool Contains(float px, float py) const noexcept {
return px >= x && px < x + w && py >= y && py < y + h;
}
static Rect FromWindow(const Window& win) noexcept {
return { 0, 0, static_cast<float>(win.width), static_cast<float>(win.height) };
}
};
// ─── per-frame callback args ────────────────────────────────────────
struct UIBuildArgs {
GraphicsCommandBuffer cmd;
std::uint32_t frameIdx;
};
// ─── UIRenderer ─────────────────────────────────────────────────────
class UIRenderer : public RenderPass {
public:
GraphicsComputeShader drawQuads;
GraphicsComputeShader drawCircles;
GraphicsComputeShader drawImages;
GraphicsComputeShader drawText;
GraphicsComputeShader drawFused;
FontAtlas* fontAtlas = nullptr;
Crafter::Event<UIBuildArgs> onBuild;
UIRenderer() = default;
UIRenderer(const UIRenderer&) = delete;
UIRenderer& operator=(const UIRenderer&) = delete;
void Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
std::filesystem::path quadsSpv = "ui-quads.comp.spv",
std::filesystem::path circlesSpv = "ui-circles.comp.spv",
std::filesystem::path imagesSpv = "ui-images.comp.spv",
std::filesystem::path textSpv = "ui-text.comp.spv",
std::filesystem::path fusedSpv = "ui-fused.comp.spv");
void Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) override;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
// A UI pass draws into the swapchain image entirely from compute
// shaders (see Dispatch), so the frame loop's inter-pass / frame-edge
// barriers only need to synchronise the COMPUTE_SHADER stage for it.
VkPipelineStageFlags SwapchainStage() const override {
return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
UIDispatchHeader FillHeader(std::uint32_t itemBufferSlot,
std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f},
std::uint32_t flags = 0) const noexcept;
// Builds the header `flags` word: the caller's user flags with the
// reserved kUIFlagClip bit set iff `clipRectPx` does not already cover
// the whole surface. When the clip rect spans the surface, the four
// per-pixel clip compares in uiResolveScreenPixel can never reject an
// in-surface pixel, so the bit stays clear and the shaders skip them.
// Static + dimension-parameterised so the decision is unit-testable
// without a live Window; FillHeader feeds it the current window size.
static std::uint32_t ClipFlags(std::array<float,4> clipRectPx,
std::uint32_t surfaceWidth,
std::uint32_t surfaceHeight,
std::uint32_t flags) noexcept;
void DispatchQuads(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
void DispatchCircles(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
void DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
#ifdef CRAFTER_GRAPHICS_WINDOW_DOM
// WebGPU-only overload. WebGPU bind groups can only carry one
// texture/sampler per dispatch, so all items in `bufferSlot`
// share the same texture (`imageSlot`) and sampler (`samplerSlot`).
// The per-item `slots` field in ImageItem is ignored on this
// backend. On Vulkan the bindless heap resolves per-item slots,
// so the cross-backend path is to call the 4-arg overload above
// on native and this 6-arg overload on DOM.
void DispatchImages(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::uint16_t imageSlot, std::uint16_t samplerSlot,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
#endif
void DispatchText(GraphicsCommandBuffer cmd, std::uint32_t bufferSlot, std::uint32_t itemCount,
std::array<float,4> clipRectPx = {0.0f, 0.0f, 1e9f, 1e9f});
// Fused UI dispatch (issue #47). Composites up to four standard
// categories — quads → circles → images → text, canonical
// back-to-front order — in ONE compute dispatch that loads the
// destination image once and stores once, eliminating the per-pass
// load+store and the inter-pass memory barriers a run of consecutive
// Dispatch* calls would pay. The win materialises at >= 2 non-empty
// categories; an empty category (itemCount 0) is a free no-op.
//
// Additive: the per-element Dispatch* calls and UIDispatchHeader are
// untouched. Keep using those for single-category or fine-grained
// work. To interleave a custom ui.Dispatch() between standard passes,
// bracket it with two DispatchFused calls — the dispatch boundary is
// the explicit, app-declared flush point.
//
// The text category uses the registered font atlas (set fontAtlas
// before Initialize); passing a non-empty text batch without one
// throws, exactly like DispatchText. On the WebGPU backend this falls
// back to issuing the per-element Dispatch* calls in canonical order
// (one texture/sampler per dispatch there — see DispatchImages),
// so the result matches; the load/store fusion is Vulkan-only.
void DispatchFused(GraphicsCommandBuffer cmd,
const FusedBatch& quads,
const FusedBatch& circles,
const FusedBatch& images,
const FusedBatch& text);
// Generic dispatch for user-authored shaders. On Vulkan, `shader` is
// a SPIR-V compute pipeline (bindless, via VK_EXT_descriptor_heap or
// the descriptor-set fallback, so any resource indices baked into
// push data resolve through the global heap either way). On DOM,
// `shader` carries a UICustomBinding list
// declared at Load time; the renderer reads the listed slot uints
// out of `push`, resolves them against heap.bufferTable /
// imageTable / samplerTable, and builds the bind groups before
// dispatching.
void Dispatch(GraphicsCommandBuffer cmd, const GraphicsComputeShader& shader,
const void* push, std::uint32_t pushBytes,
std::uint32_t gx, std::uint32_t gy = 1, std::uint32_t gz = 1);
// Allocates a heap slot for the buffer and registers the GPU handle.
// Returns a move-only BufferSlot RAII handle. The slot points at the
// buffer by its device address, so it needs one: a buffer made without
// VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is refused
// (std::invalid_argument).
template<typename T, bool Mapped>
BufferSlot RegisterBuffer(GraphicsBuffer<T, Mapped>& buffer);
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
template<typename Pixel>
ImageSlot RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
SamplerSlot RegisterSampler(const VkSamplerCreateInfo& info);
#endif
SamplerSlot RegisterLinearClampSampler();
// Shapes `utf8` into `out` (up to `outCapacity` glyphs), positioning
// the run at `(x, baselineY)` with horizontal `align`. Returns the
// number of glyphs written; `*outAdvance` (if non-null) receives the
// full advance width regardless of truncation.
//
// The origin-relative shaped run is memoized in a CPU cache keyed by
// (Font*, pxSize, color, utf8); a hit skips UTF-8 decode, glyph
// lookup, and layout, translating the cached run into `out` instead.
// Caching is byte-equivalent — the glyph buffer is fully rewritten
// and re-flushed every frame regardless. Call InvalidateFont before
// destroying a Font (the cache keys on the Font pointer).
std::uint32_t ShapeText(Font& font, float pxSize,
float x, float baselineY,
std::string_view utf8,
std::array<float,4> color,
GlyphItem* out, std::uint32_t outCapacity,
float* outAdvance = nullptr,
TextAlign align = TextAlign::Left);
// Drop every cached shaped run that references `font`. Must be called
// before a Font is destroyed: the run cache (and FontAtlas's glyph
// cache) key on the Font pointer, so a Font freed and a new one
// reallocated at the same address would otherwise alias stale runs.
void InvalidateFont(const Font& font) noexcept;
// Shaped-run cache introspection (issue #123). Hits/misses are
// byte-identical and a re-shape of an already-rasterised string leaves
// the atlas clean, so the LRU eviction policy isn't observable through
// output alone — these let tests assert that the cache stays bounded
// and that the hot set survives an overflow. IsShapedRunCached is a
// pure query: it does not bump recency.
std::size_t ShapedRunCacheSize() const noexcept { return shapedRuns_.size(); }
bool IsShapedRunCached(const Font& font, float pxSize,
std::array<float,4> color,
std::string_view utf8) const;
std::uint16_t FontAtlasImageSlot() const noexcept { return fontAtlasImageSlot_; }
std::uint16_t FontAtlasSamplerSlot() const noexcept { return fontAtlasSamplerSlot_; }
std::uint16_t OutImageSlot() const noexcept { return outImageSlot_; }
private:
Window* window_ = nullptr;
GraphicsDescriptorHeap* heap_ = nullptr;
// ─── shaped-run cache ───────────────────────────────────────────
// Glyphs are stored origin-relative (pen at x=0, baseline=0); a hit
// only needs a translate by (x + alignShift, baselineY). The full
// string is part of the key (compared on lookup) so hash collisions
// can't return the wrong run.
//
// The map owns its key string, but lookups happen every frame on the
// onBuild path. To avoid copying the string into a key on each cache
// hit, the hash and equality functors are transparent (is_transparent)
// and accept a borrowing view key whose text is a std::string_view;
// the owning std::string is only materialised on a miss, for emplace.
struct ShapedRunKey {
const Font* font;
float pxSize;
std::array<float, 4> color;
std::string text;
};
struct ShapedRunViewKey {
const Font* font;
float pxSize;
std::array<float, 4> color;
std::string_view text;
};
struct ShapedRunKeyHash {
using is_transparent = void;
static std::size_t Hash(const Font* font, float pxSize,
const std::array<float, 4>& color,
std::string_view text) noexcept {
std::size_t h = std::hash<const void*>{}(font);
auto mix = [&h](std::size_t v) noexcept {
h ^= v + 0x9e3779b97f4a7c15ULL + (h << 6) + (h >> 2);
};
mix(std::hash<std::uint32_t>{}(std::bit_cast<std::uint32_t>(pxSize)));
for (float c : color)
mix(std::hash<std::uint32_t>{}(std::bit_cast<std::uint32_t>(c)));
mix(std::hash<std::string_view>{}(text));
return h;
}
std::size_t operator()(const ShapedRunKey& k) const noexcept {
return Hash(k.font, k.pxSize, k.color, k.text);
}
std::size_t operator()(const ShapedRunViewKey& k) const noexcept {
return Hash(k.font, k.pxSize, k.color, k.text);
}
};
struct ShapedRunKeyEqual {
using is_transparent = void;
static bool Eq(const Font* fa, float pa, const std::array<float, 4>& ca,
std::string_view ta,
const Font* fb, float pb, const std::array<float, 4>& cb,
std::string_view tb) noexcept {
return fa == fb && pa == pb && ca == cb && ta == tb;
}
bool operator()(const ShapedRunKey& a, const ShapedRunKey& b) const noexcept {
return Eq(a.font, a.pxSize, a.color, a.text, b.font, b.pxSize, b.color, b.text);
}
bool operator()(const ShapedRunViewKey& a, const ShapedRunKey& b) const noexcept {
return Eq(a.font, a.pxSize, a.color, a.text, b.font, b.pxSize, b.color, b.text);
}
bool operator()(const ShapedRunKey& a, const ShapedRunViewKey& b) const noexcept {
return Eq(a.font, a.pxSize, a.color, a.text, b.font, b.pxSize, b.color, b.text);
}
};
struct ShapedRun {
std::vector<GlyphItem> glyphs; // origin-relative
float advance = 0;
// Position of this run's key in shapedRunsLru_ (front = most
// recently used). Lets a hit splice the entry to the front and an
// overflow pop the least-recently-used entry, both O(1).
std::list<const ShapedRunKey*>::iterator lruIt{};
};
// Soft cap. A pathological caller drawing a fresh string every frame
// would grow this without bound; on overflow we evict the single
// least-recently-used run (issue #123) rather than clearing the whole
// cache. The hot set of stable labels — reshaped every frame, so always
// near the front — stays resident, while a churn of unique strings
// (FPS counters, timers) only recycles the cold tail. Correctness is
// unaffected either way; this just avoids the periodic full-UI reshape
// spike the old clear() caused.
static constexpr std::size_t kMaxShapedRuns = 8192;
std::unordered_map<ShapedRunKey, ShapedRun, ShapedRunKeyHash, ShapedRunKeyEqual> shapedRuns_;
// LRU recency order for shapedRuns_; front = most recently used. Holds
// pointers to the keys owned by the map — stable across rehash because
// unordered_map is node-based — so eviction never re-hashes the world.
std::list<const ShapedRunKey*> shapedRunsLru_;
ImageSlot outImageSlot_;
ImageSlot fontAtlasImageSlot_;
SamplerSlot fontAtlasSamplerSlot_;
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
VkImageViewCreateInfo atlasViewCreateInfo_{};
bool firstDispatchThisFrame_ = true;
#endif
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
void WriteFontAtlasDescriptor();
void WriteBufferDescriptor(std::uint16_t slot, VkBuffer buffer, VkDeviceAddress address, std::uint32_t size);
void WriteSampledImageDescriptor(std::uint16_t slot,
const VkImageViewCreateInfo& viewInfo,
VkImageLayout layout);
#endif
};
// ─── template-method implementations ────────────────────────────────
template<typename T, bool Mapped>
BufferSlot UIRenderer::RegisterBuffer(GraphicsBuffer<T, Mapped>& buffer) {
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
if (buffer.address == 0) {
throw std::invalid_argument("UIRenderer::RegisterBuffer: the buffer has no device address (create it with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)");
}
#endif
auto range = heap_->AllocateBufferSlots(1);
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
WriteBufferDescriptor(range.firstElement, buffer.buffer, buffer.address, buffer.size);
#else
heap_->bufferTable[range.firstElement] = buffer.handle;
#endif
return BufferSlot{heap_, range.firstElement};
}
#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
template<typename Pixel>
ImageSlot UIRenderer::RegisterImage(ImageVulkan<Pixel>& image, VkFormat format,
VkImageLayout layout) {
auto range = heap_->AllocateImageSlots(1);
// The handle owns the slot from here on: in descriptor-set mode the
// write creates an image view, and if that throws the slot returns
// to the freelist instead of leaking.
ImageSlot slot{heap_, range.firstElement};
VkImageViewCreateInfo info {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = image.image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.components = {
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = image.mipLevels,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
WriteSampledImageDescriptor(range.firstElement, info, layout);
return slot;
}
#endif
}