Crafter.Graphics/implementations
catbot 097cc37347 feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27)
Adds the minimal WebGPU-backend surface an HDR bloom/post chain needs:

1. wgpuCreateStorageImage2D + StorageImage2D<>: runtime rgba16float (or
   other format) textures with STORAGE_BINDING|TEXTURE_BINDING usage, no
   CompressedTextureAsset upload — GPU-produced HDR targets.
2. UICustomBindingKind::StorageTexture (kind 5): write-only storage-texture
   binding carrying a texel format (the freed UICustomBinding::format byte),
   wired through all three binding paths (UI custom / RT / plain compute).
   Float textures already sample via SampledTexture (sampleType float).
3. PipelineRTWebGPU::Init(..., hdrOutputFormat): RESOLVE writes the linear
   accumulator into a user rgba16float texture (RTPass::outTexHandle)
   instead of the rgba8unorm canvas, leaving the composite→swapchain pass to
   the app. Default RGBA8Unorm keeps the canvas path byte-identical.

Existing RT examples updated for the _pad→format field rename; the default
paths are unchanged (verified RTStress builds + renders).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 12:55:14 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Device.cpp feat(vulkan): re-enable GPU-Assisted Validation 2026-06-03 02:10:23 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp new UI system 2026-05-01 23:35:37 +02:00
Crafter.Graphics-FontAtlas.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-InputField.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(webgpu-rt): emit intersection/any-hit dispatch + build AABB BVH 2026-06-02 22:09:20 +00:00
Crafter.Graphics-Mesh.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-RenderingElement3D.cpp update 2026-05-05 23:49:29 +02:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-UI-WebGPU.cpp feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-UI.cpp custom shader webgpu 2026-05-18 05:39:17 +02:00
Crafter.Graphics-UIComponents.cpp update 2026-05-03 02:45:38 +02:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp fix(vulkan): clear startup validation errors on native triangle 2026-05-31 20:59:10 +00:00