| .. | ||
| main.cpp | ||
| project.json | ||
| README.md | ||
HelloWindow Example
Description
This example demonstrates how to load shaders and render a triangle.
Expected Result
A blue tinted vulkan window with a white triangle in the center.
Highlighted Code Snippet
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});
How to Run
crafter-build build executable -r