Crafter.Graphics/implementations
catbot 5f858509c8 perf(mesh): place RT geometry in device-local memory via #89 upload strategy (#73)
vertexBuffer/indexBuffer/aabbBuffer were HOST_VISIBLE (system RAM), so the
BLAS build, every refit, and any hit-shader geometry fetch read them over
PCIe. The usage flags (SHADER_DEVICE_ADDRESS, plus STORAGE on the index
buffer) exist precisely to expose geometry for hit-shader fetch, the dominant
RT shading pattern.

Add VulkanBuffer::UploadDeviceLocal, which places a CPU-written/GPU-read
buffer in device-local memory and picks the upload mechanism at runtime via
the #89 strategy (Device::PreferDirectDeviceWrite):
  - ReBAR/UMA: allocate HOST_VISIBLE|DEVICE_LOCAL (DEVICE_LOCAL preferred),
    map transiently, memcpy, flush-if-non-coherent. No staging buffer.
  - no/small BAR: allocate pure DEVICE_LOCAL + TRANSFER_DST, fill a transient
    HOST_VISIBLE staging buffer, vkCmdCopyBuffer, then DeferredClear the
    staging buffer onto the fence-keyed deletion queue (#101/#102) so it
    outlives the copy submit.

The geometry buffers become non-mapped so the destination is free to be
device-local-only. Same-size re-uploads reuse the allocation, so the device
address stays stable across an in-place AS UPDATE refit. The compressed Build
path now allocates vertex/index as pure DEVICE_LOCAL — the GPU decompressor
fills them directly, no host write.

Tests: BLASBuildOptions asserts device-local placement on the triangle,
procedural, and (budget-forced) staged paths, and exercises the staged copy +
deferred-deletion + in-place refit under GPU-assisted validation with zero
validation errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:49:25 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp perf(pipeline): shared, disk-persisted VkPipelineCache (#69) 2026-06-16 18:23:25 +00:00
Crafter.Graphics-Device.cpp fix(device): fence-keyed deferred resource-deletion queue (#101) 2026-06-17 13:21:12 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp Merge remote-tracking branch 'origin/master' into claude/issue-57 2026-06-16 17:02:48 +00:00
Crafter.Graphics-FontAtlas.cpp fix(image): scope sampled-image upload barriers to the real consumer stage (#54) 2026-06-16 16:01:23 +00:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
Crafter.Graphics-InputField.cpp perf(input-field): O(n) cursor hit test via Font::NearestCursorByte (#56) 2026-06-16 16:55:03 +00:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-Mesh.cpp perf(mesh): place RT geometry in device-local memory via #89 upload strategy (#73) 2026-06-17 17:49:25 +00:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-RenderingElement3D.cpp perf(rt): high-water-mark growth for TLAS host-input buffers (#64) 2026-06-16 18:24:09 +00:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp perf(ui): gate per-pixel clip compares behind a flags bit (#50) 2026-06-16 16:57:07 +00:00
Crafter.Graphics-UI-WebGPU.cpp perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
Crafter.Graphics-UI.cpp perf(ui): flush only the written descriptor range, not the whole heap (#61) 2026-06-16 18:29:24 +00:00
Crafter.Graphics-UIComponents.cpp perf(text): cache shaped runs in ShapeText (#52) 2026-06-16 15:40:52 +00:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp fix(device): fence-keyed deferred resource-deletion queue (#101) 2026-06-17 13:21:12 +00:00