Crafter.Graphics/implementations
catbot 621016f264 feat(window): multi-frame-in-flight frame pacing (#40)
The renderer was effectively single-buffered despite allocating
triple-buffered infrastructure: Render() ended with an unconditional
vkQueueWaitIdle, and a single (presentComplete, renderComplete)
semaphore pair with zero fences was shared for the Window's lifetime.

Rework the pacing model so up to numFrames frames overlap:
- Per-swapchain-image VkFence, signaled by the submit and waited+reset
  before that image's command buffer / descriptor-heap slot is
  re-recorded. Keyed by acquired image index (drawCmdBuffers, the heap
  slots, and the swapchain images are all image-indexed — see
  WriteSwapchainDescriptors). Created signaled so first use passes.
- Per-image render-finished (present) semaphore: the presentation engine
  holds it until the image is re-acquired, so per-image is the only safe
  key (per-CPU-frame trips VUID-vkQueueSubmit-pSignalSemaphores-00067).
- Per-CPU-frame acquire semaphores (image index unknown until acquire
  returns), sized numFrames+1: in-flight depth is bounded by the
  per-image fences, so numFrames+1 distinct acquire semaphores guarantee
  the reused one has no pending op (VUID-vkAcquireNextImageKHR-01779).
- Drop the steady-state vkQueueWaitIdle; keep it on resize / OUT_OF_DATE
  / teardown.

Add tests/FrameLoopSync: drives the real frame loop against a live
Wayland compositor for 60 frames (>> in-flight slots) and asserts the
CPU frame counter advanced, the swapchain rotated across multiple
images, and the validation layer stayed silent — the load-bearing check,
since the old single-pair design only avoided being an active race
because the wait-idle masked it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:37:11 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Device.cpp feat(vulkan-rt): BLAS build options — fast-build/fast-trace + in-place refit (#36) 2026-06-16 13:37:46 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp new UI system 2026-05-01 23:35:37 +02:00
Crafter.Graphics-FontAtlas.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
Crafter.Graphics-InputField.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-Mesh.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-RenderingElement3D.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-UI-WebGPU.cpp feat(webgpu): HDR post-process primitives — float textures, storage-texture bindings, RESOLVE→HDR target (#27) 2026-06-09 12:55:14 +00:00
Crafter.Graphics-UI.cpp custom shader webgpu 2026-05-18 05:39:17 +02:00
Crafter.Graphics-UIComponents.cpp update 2026-05-03 02:45:38 +02:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp feat(window): multi-frame-in-flight frame pacing (#40) 2026-06-16 15:37:11 +00:00