Crafter.Graphics/examples/VulkanTriangle
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main.cpp new structure complete 2025-11-16 18:52:52 +01:00
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README.md new structure complete 2025-11-16 18:52:52 +01:00

HelloWindow Example

Description

This example demonstrates how to load shaders and render a triangle.

Expected Result

A blue tinted vulkan window with a white triangle in the center.

Highlighted Code Snippet

EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
    vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
    vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
    VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});

How to Run

crafter-build build executable -r