Device::Initialize required twelve device extensions with no capability check. Mesa Turnip (Adreno) lacks six of them: VK_EXT_descriptor_heap, VK_KHR_shader_untyped_pointers, VK_EXT_device_fault and the three ray tracing extensions. vkCreateDevice failed there, so not even a UI-only program could start, although the UI path is compute-only and needs nothing else that Turnip is missing. The descriptor heap, ray tracing and device fault are now optional groups, detected at start-up from the extension list and the feature bits (Device::descriptorHeapSupported, rayTracingSupported, deviceFaultSupported). Ray tracing needs the heap; on a device without it the ray tracing entry points throw a message naming the cause. Without the heap the same bindless slots live in one update-after-bind descriptor set per frame, owned by DescriptorHeapVulkan: binding 0 storage images, 1 sampled images, 2 samplers, 3 storage buffers. Slot allocation, the slot handles, UIDispatchHeader and the UIRenderer API are unchanged; buffer slots simply stop being offset. Window::Render binds that frame's set where it binds the heap, every compute pipeline shares the heap object's pipeline layout, and push data travels as push constants. Each UI kernel is built twice from one source. ui-shared.glsl declares its resources through UI_HEAP_* macros that expand to descriptor_heap or, with CRAFTER_GRAPHICS_DESCRIPTOR_SETS defined, to set/binding. <name>.comp.spv and <name>.comp.sets.spv ship side by side and ComputeShader::Load picks one. The heap build of every shader is byte-identical to before. Breaking: - ComputeShader::Load takes the heap as a second argument. - DescriptorHeapVulkan is no longer copyable or movable. - Custom UI shaders declare heap resources with the UI_HEAP_* macros and are registered twice in project.cpp (see the README). - project.cpp uses Shader::defines and Shader::variant, so it needs a crafter-build that has them (Crafter.Build master, fe38cc1 or later). Also: - maintenance5 is enabled as a feature, not only as an extension: every VulkanBuffer already relied on VkBufferUsageFlags2CreateInfo. - Barrier stage masks drop RAY_TRACING_SHADER on devices without ray tracing, and ImageVulkan::Create resolves its default consumer stage to COMPUTE_SHADER there. - Window refuses a swapchain whose image count is not numFrames instead of writing past images[]. The limitation itself is #160. - CRAFTER_GRAPHICS_NO_DESCRIPTOR_HEAP forces the fallback on a driver that has the heap, so it can be exercised on a desktop GPU. Verified on an RTX 4090 in both modes under the validation layer, and on a Fairphone 6 (Turnip, Adreno 810, postmarketOS), where the fallback is the only path. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
643 lines
32 KiB
C++
643 lines
32 KiB
C++
//SPDX-License-Identifier: LGPL-3.0-only
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//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
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module;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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#include "vulkan/vulkan.h"
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#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
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export module Crafter.Graphics:DescriptorHeapVulkan;
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#ifndef CRAFTER_GRAPHICS_WINDOW_DOM
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import std;
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import :Device;
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import :Window;
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import :Types;
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import :VulkanBuffer;
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export namespace Crafter {
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struct ImageSlotRange { std::uint16_t firstElement; std::uint16_t count; };
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struct BufferSlotRange { std::uint16_t firstElement; std::uint16_t count; };
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struct SamplerSlotRange { std::uint16_t firstElement; std::uint16_t count; };
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struct DescriptorHeapVulkan {
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VulkanBuffer<std::uint8_t, true> resourceHeap[Window::numFrames];
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VulkanBuffer<std::uint8_t, true> samplerHeap[Window::numFrames];
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std::uint32_t bufferStartOffset;
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std::uint16_t bufferStartElement;
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std::uint16_t imageCapacity = 0;
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std::uint16_t bufferCapacity = 0;
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std::uint16_t samplerCapacity = 0;
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std::uint16_t imageNext = 0;
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std::uint16_t bufferNext = 0;
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std::uint16_t samplerNext = 0;
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// Per-pool freelists of recyclable slot indices (raw, pre-bufferStartElement
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// for the buffer pool). Populated by Free*Slots, consumed by Allocate*Slots
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// before falling through to the bump pointer. Single-slot allocations only —
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// multi-slot allocations need contiguity and bypass the freelist.
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std::vector<std::uint16_t> imageFreelist;
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std::vector<std::uint16_t> bufferFreelist;
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std::vector<std::uint16_t> samplerFreelist;
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// ─── Sets mode ──────────────────────────────────────────────────
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// Used instead of the heap buffers above when the driver has no
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// VK_EXT_descriptor_heap (Device::descriptorHeapSupported == false).
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// The same slots then live in one bindless descriptor set per frame,
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// mirroring the per-frame heap copies, so slot allocation, the slot
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// handles and every shader-side index keep their meaning:
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// binding 0 STORAGE_IMAGE[] image slots written as storage images
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// binding 1 SAMPLED_IMAGE[] image slots written as sampled images
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// binding 2 SAMPLER[] sampler slots
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// binding 3 STORAGE_BUFFER[] buffer slots (bufferStartElement is 0)
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// These numbers are the UI_HEAP_* macros in shaders/ui-shared.glsl.
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// Bindings 0 and 1 share the image slot space the way the two typed
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// views of the resource heap do; a slot is valid in whichever of the
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// two it was written to.
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//
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// All bindings are PARTIALLY_BOUND | UPDATE_AFTER_BIND |
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// UPDATE_UNUSED_WHILE_PENDING: most slots are never written, and a
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// slot is written into every frame's set at once while earlier frames
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// may still be executing with their set bound.
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static constexpr std::uint32_t storageImageBinding = 0;
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static constexpr std::uint32_t sampledImageBinding = 1;
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static constexpr std::uint32_t samplerBinding = 2;
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static constexpr std::uint32_t storageBufferBinding = 3;
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VkDescriptorPool setPool = VK_NULL_HANDLE;
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VkDescriptorSetLayout setLayout = VK_NULL_HANDLE;
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// Shared by every compute pipeline created against this heap
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// (ComputeShader::Load), so the set Window::Render binds once per
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// frame stays bound across all of them. Carries one compute
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// push-constant range covering the device's whole push-constant space.
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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VkDescriptorSet sets[Window::numFrames] {};
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// Descriptor sets reference VkImageView / VkSampler objects, where the
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// heap takes create-infos, so in sets mode this struct creates and
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// owns them. setImageViews[frame][slot] is the view frame's set uses
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// at that image slot; a view shared by all frames is stored under
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// frame 0 only. setSamplers[slot] likewise.
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std::vector<VkImageView> setImageViews[Window::numFrames];
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std::vector<VkSampler> setSamplers;
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DescriptorHeapVulkan() = default;
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DescriptorHeapVulkan(const DescriptorHeapVulkan&) = delete;
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DescriptorHeapVulkan& operator=(const DescriptorHeapVulkan&) = delete;
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// Heap mode owns nothing beyond its VulkanBuffers, which release
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// themselves. Sets mode owns the objects above. The frame loop keeps
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// frames in flight and nothing waits for them at shutdown, so wait
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// here: destroying a view or the pool under a still-executing command
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// buffer is a use-after-free on the GPU.
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~DescriptorHeapVulkan() {
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if (setLayout == VK_NULL_HANDLE) {
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return;
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}
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vkQueueWaitIdle(Device::queue);
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DestroySets();
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}
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// Destroys every sets-mode object and returns to the un-initialized
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// state. The caller guarantees nothing on the GPU still uses them.
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// Safe on a partly built heap: destroying VK_NULL_HANDLE is a no-op.
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void DestroySets() noexcept {
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vkDestroyDescriptorPool(Device::device, setPool, nullptr);
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for (std::vector<VkImageView>& views : setImageViews) {
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for (VkImageView view : views) {
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vkDestroyImageView(Device::device, view, nullptr);
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}
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views.clear();
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}
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for (VkSampler sampler : setSamplers) {
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vkDestroySampler(Device::device, sampler, nullptr);
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}
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setSamplers.clear();
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vkDestroyDescriptorSetLayout(Device::device, setLayout, nullptr);
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vkDestroyPipelineLayout(Device::device, pipelineLayout, nullptr);
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setPool = VK_NULL_HANDLE;
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setLayout = VK_NULL_HANDLE;
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pipelineLayout = VK_NULL_HANDLE;
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std::ranges::fill(sets, VkDescriptorSet{VK_NULL_HANDLE});
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}
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// Call once, before any shader is loaded against this heap. In heap
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// mode a second call simply re-sizes the heap buffers; in sets mode it
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// throws, because the pipelines already built against the old layout
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// could not be used with a new one.
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void Initialize(std::uint16_t images, std::uint16_t buffers, std::uint16_t samplers) {
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if (!Device::descriptorHeapSupported) {
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InitializeSets(images, buffers, samplers);
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return;
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}
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std::uint32_t descriptorRegion = images * Device::descriptorHeapProperties.imageDescriptorSize + buffers * Device::descriptorHeapProperties.bufferDescriptorSize;
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std::uint32_t alignedDescriptorRegion = (descriptorRegion + Device::descriptorHeapProperties.imageDescriptorAlignment - 1) & ~(Device::descriptorHeapProperties.imageDescriptorAlignment - 1);
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std::uint32_t resourceSize = alignedDescriptorRegion + Device::descriptorHeapProperties.minResourceHeapReservedRange;
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std::uint32_t samplerSize = samplers * Device::descriptorHeapProperties.samplerDescriptorSize + Device::descriptorHeapProperties.minSamplerHeapReservedRange;
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bufferStartElement = images * Device::descriptorHeapProperties.imageDescriptorSize / Device::descriptorHeapProperties.bufferDescriptorSize;
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if(images > 0 && bufferStartElement == 0) {
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bufferStartElement = 1;
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}
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bufferStartOffset = bufferStartElement * Device::descriptorHeapProperties.bufferDescriptorSize;
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imageCapacity = images;
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bufferCapacity = buffers;
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samplerCapacity = samplers;
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imageNext = 0;
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bufferNext = 0;
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samplerNext = 0;
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// Reserve so Free*Slots' push_back is noexcept (slot handle dtors
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// call Free*Slots and must not throw). At most `capacity` slots
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// can ever be free at one time.
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imageFreelist.clear();
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imageFreelist.reserve(images);
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bufferFreelist.clear();
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bufferFreelist.reserve(buffers);
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samplerFreelist.clear();
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samplerFreelist.reserve(samplers);
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// The heaps are written by the CPU every frame (HOST_VISIBLE is
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// mandatory) and read by the GPU, so DEVICE_LOCAL is a perf
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// preference, not a requirement: devices without a host-visible
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// device-local heap (no resizable BAR) get a host-visible-only
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// allocation instead of a hard allocation failure.
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for(std::uint8_t i = 0; i < Window::numFrames; i++) {
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resourceHeap[i].Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, resourceSize, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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samplerHeap[i].Resize(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, samplerSize, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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}
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// Sets-mode half of Initialize. Kept apart so the heap sizing above,
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// which divides by descriptor sizes that are zero without the
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// extension, never runs here.
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void InitializeSets(std::uint16_t images, std::uint16_t buffers, std::uint16_t samplers) {
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// A second Initialize would leak the first pool and layouts and
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// leave every pipeline created against the old layout
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// incompatible with the new sets.
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if (setLayout != VK_NULL_HANDLE) {
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throw std::runtime_error("DescriptorHeapVulkan: Initialize called twice (descriptor-set mode cannot be re-initialized)");
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}
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// If a step below throws, undo the ones that succeeded. A
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// half-built heap would otherwise keep setLayout set, so a retry
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// would report "Initialize called twice" instead of the real
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// error, and nothing would release what was created.
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struct Rollback {
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DescriptorHeapVulkan* heap;
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~Rollback() { if (heap != nullptr) heap->DestroySets(); }
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} rollback{this};
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// Buffer slots are plain array indices into binding 3, so
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// BufferSlot's conversion adds nothing.
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bufferStartElement = 0;
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bufferStartOffset = 0;
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imageCapacity = images;
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bufferCapacity = buffers;
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samplerCapacity = samplers;
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imageNext = 0;
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bufferNext = 0;
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samplerNext = 0;
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imageFreelist.clear();
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imageFreelist.reserve(images);
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bufferFreelist.clear();
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bufferFreelist.reserve(buffers);
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samplerFreelist.clear();
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samplerFreelist.reserve(samplers);
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// At least one descriptor per binding even when a pool was sized
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// zero (Initialize(1, 1, 0) is common): a zero-count pool size is
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// invalid, and the UI shaders statically reference all four arrays.
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const std::uint32_t imageCount = std::max<std::uint32_t>(images, 1);
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const std::uint32_t bufferCount = std::max<std::uint32_t>(buffers, 1);
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const std::uint32_t samplerCount = std::max<std::uint32_t>(samplers, 1);
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const VkDescriptorSetLayoutBinding bindings[] = {
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{ storageImageBinding, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, imageCount, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
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{ sampledImageBinding, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, imageCount, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
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{ samplerBinding, VK_DESCRIPTOR_TYPE_SAMPLER, samplerCount, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
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{ storageBufferBinding, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, bufferCount, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
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};
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constexpr VkDescriptorBindingFlags slotFlags =
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
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| VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
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| VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT;
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const VkDescriptorBindingFlags bindingFlags[] = { slotFlags, slotFlags, slotFlags, slotFlags };
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const VkDescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
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.bindingCount = static_cast<std::uint32_t>(std::size(bindingFlags)),
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.pBindingFlags = bindingFlags,
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};
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const VkDescriptorSetLayoutCreateInfo layoutInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = &bindingFlagsInfo,
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.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
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.bindingCount = static_cast<std::uint32_t>(std::size(bindings)),
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.pBindings = bindings,
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};
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Device::CheckVkResult(vkCreateDescriptorSetLayout(Device::device, &layoutInfo, nullptr, &setLayout));
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// One range over the whole push-constant space rather than a
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// per-shader size: the layout is shared, and each Dispatch pushes
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// only the bytes its shader declares.
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const VkPushConstantRange pushRange {
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.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
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.offset = 0,
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.size = Device::deviceProperties.limits.maxPushConstantsSize & ~3u,
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};
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const VkPipelineLayoutCreateInfo pipelineLayoutInfo {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 1,
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.pSetLayouts = &setLayout,
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.pushConstantRangeCount = 1,
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.pPushConstantRanges = &pushRange,
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};
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Device::CheckVkResult(vkCreatePipelineLayout(Device::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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const VkDescriptorPoolSize poolSizes[] = {
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, imageCount * Window::numFrames },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, imageCount * Window::numFrames },
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{ VK_DESCRIPTOR_TYPE_SAMPLER, samplerCount * Window::numFrames },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, bufferCount * Window::numFrames },
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};
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const VkDescriptorPoolCreateInfo poolInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
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.maxSets = Window::numFrames,
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.poolSizeCount = static_cast<std::uint32_t>(std::size(poolSizes)),
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.pPoolSizes = poolSizes,
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};
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Device::CheckVkResult(vkCreateDescriptorPool(Device::device, &poolInfo, nullptr, &setPool));
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VkDescriptorSetLayout setLayouts[Window::numFrames];
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std::ranges::fill(setLayouts, setLayout);
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const VkDescriptorSetAllocateInfo allocInfo {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = setPool,
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.descriptorSetCount = Window::numFrames,
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.pSetLayouts = setLayouts,
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};
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Device::CheckVkResult(vkAllocateDescriptorSets(Device::device, &allocInfo, sets));
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for (std::vector<VkImageView>& views : setImageViews) {
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views.assign(imageCount, VK_NULL_HANDLE);
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}
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setSamplers.assign(samplerCount, VK_NULL_HANDLE);
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rollback.heap = nullptr;
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}
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// ─── Sets-mode descriptor writes ────────────────────────────────
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// The counterparts of vkWriteResourceDescriptorsEXT /
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// vkWriteSamplerDescriptorsEXT into the heap buffers. Call only when
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// !Device::descriptorHeapSupported. `slot` is the raw index the
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// Allocate*Slots call returned.
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//
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// Each write replaces whatever view or sampler the slot held and
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// destroys it immediately. That relies on the same contract as slot
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// reuse in heap mode: no frame in flight may still reference the slot
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// (true after the queue drain that precedes Window::onResize, and for
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// a slot that was freed at a scene-switch barrier).
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// Writes `type` (STORAGE_IMAGE or SAMPLED_IMAGE) at an image slot of
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// one frame's set, for images that differ per frame: the swapchain.
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// A slot written this way must be written for every frame.
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void WriteImageSet(std::uint8_t frame, std::uint16_t slot, VkDescriptorType type,
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const VkImageViewCreateInfo& viewInfo, VkImageLayout layout) {
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VkImageView view = VK_NULL_HANDLE;
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Device::CheckVkResult(vkCreateImageView(Device::device, &viewInfo, nullptr, &view));
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vkDestroyImageView(Device::device, setImageViews[frame][slot], nullptr);
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setImageViews[frame][slot] = view;
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const VkDescriptorImageInfo imageInfo { .imageView = view, .imageLayout = layout };
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const VkWriteDescriptorSet write {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = sets[frame],
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.dstBinding = type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE ? storageImageBinding : sampledImageBinding,
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.dstArrayElement = slot,
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.descriptorCount = 1,
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.descriptorType = type,
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.pImageInfo = &imageInfo,
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};
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vkUpdateDescriptorSets(Device::device, 1, &write, 0, nullptr);
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}
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// Writes the same image at an image slot of every frame's set, through
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// one shared view.
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void WriteImageSets(std::uint16_t slot, VkDescriptorType type,
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const VkImageViewCreateInfo& viewInfo, VkImageLayout layout) {
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VkImageView view = VK_NULL_HANDLE;
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Device::CheckVkResult(vkCreateImageView(Device::device, &viewInfo, nullptr, &view));
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for (std::vector<VkImageView>& views : setImageViews) {
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vkDestroyImageView(Device::device, views[slot], nullptr);
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views[slot] = VK_NULL_HANDLE;
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}
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setImageViews[0][slot] = view;
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const VkDescriptorImageInfo imageInfo { .imageView = view, .imageLayout = layout };
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VkWriteDescriptorSet writes[Window::numFrames];
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for (std::uint8_t f = 0; f < Window::numFrames; ++f) {
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writes[f] = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = sets[f],
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.dstBinding = type == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE ? storageImageBinding : sampledImageBinding,
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.dstArrayElement = slot,
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.descriptorCount = 1,
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.descriptorType = type,
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.pImageInfo = &imageInfo,
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};
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}
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vkUpdateDescriptorSets(Device::device, Window::numFrames, writes, 0, nullptr);
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}
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// Writes a storage buffer at a buffer slot of every frame's set. The
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// whole buffer is bound; the shader's runtime array is bounded by the
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// item count the dispatch passes, as in heap mode.
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void WriteBufferSets(std::uint16_t slot, VkBuffer buffer) {
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const VkDescriptorBufferInfo bufferInfo { .buffer = buffer, .offset = 0, .range = VK_WHOLE_SIZE };
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VkWriteDescriptorSet writes[Window::numFrames];
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for (std::uint8_t f = 0; f < Window::numFrames; ++f) {
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writes[f] = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = sets[f],
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.dstBinding = storageBufferBinding,
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.dstArrayElement = slot,
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.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
.pBufferInfo = &bufferInfo,
|
|
};
|
|
}
|
|
vkUpdateDescriptorSets(Device::device, Window::numFrames, writes, 0, nullptr);
|
|
}
|
|
|
|
// Creates the sampler and writes it at a sampler slot of every
|
|
// frame's set.
|
|
void WriteSamplerSets(std::uint16_t slot, const VkSamplerCreateInfo& info) {
|
|
VkSampler sampler = VK_NULL_HANDLE;
|
|
Device::CheckVkResult(vkCreateSampler(Device::device, &info, nullptr, &sampler));
|
|
vkDestroySampler(Device::device, setSamplers[slot], nullptr);
|
|
setSamplers[slot] = sampler;
|
|
|
|
const VkDescriptorImageInfo samplerInfo { .sampler = sampler };
|
|
VkWriteDescriptorSet writes[Window::numFrames];
|
|
for (std::uint8_t f = 0; f < Window::numFrames; ++f) {
|
|
writes[f] = {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstSet = sets[f],
|
|
.dstBinding = samplerBinding,
|
|
.dstArrayElement = slot,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
|
.pImageInfo = &samplerInfo,
|
|
};
|
|
}
|
|
vkUpdateDescriptorSets(Device::device, Window::numFrames, writes, 0, nullptr);
|
|
}
|
|
|
|
ImageSlotRange AllocateImageSlots(std::uint16_t count) {
|
|
if (count == 1 && !imageFreelist.empty()) {
|
|
std::uint16_t s = imageFreelist.back();
|
|
imageFreelist.pop_back();
|
|
return {s, 1};
|
|
}
|
|
if (imageNext + count > imageCapacity) {
|
|
std::uint16_t remaining = static_cast<std::uint16_t>((imageCapacity - imageNext) + imageFreelist.size());
|
|
throw std::runtime_error(std::format("DescriptorHeapVulkan: out of image slots ({} requested, {} remaining of {})", count, remaining, imageCapacity));
|
|
}
|
|
ImageSlotRange r{imageNext, count};
|
|
imageNext += count;
|
|
return r;
|
|
}
|
|
|
|
BufferSlotRange AllocateBufferSlots(std::uint16_t count) {
|
|
if (count == 1 && !bufferFreelist.empty()) {
|
|
std::uint16_t s = bufferFreelist.back();
|
|
bufferFreelist.pop_back();
|
|
return {s, 1};
|
|
}
|
|
if (bufferNext + count > bufferCapacity) {
|
|
std::uint16_t remaining = static_cast<std::uint16_t>((bufferCapacity - bufferNext) + bufferFreelist.size());
|
|
throw std::runtime_error(std::format("DescriptorHeapVulkan: out of buffer slots ({} requested, {} remaining of {})", count, remaining, bufferCapacity));
|
|
}
|
|
BufferSlotRange r{bufferNext, count};
|
|
bufferNext += count;
|
|
return r;
|
|
}
|
|
|
|
SamplerSlotRange AllocateSamplerSlots(std::uint16_t count) {
|
|
if (count == 1 && !samplerFreelist.empty()) {
|
|
std::uint16_t s = samplerFreelist.back();
|
|
samplerFreelist.pop_back();
|
|
return {s, 1};
|
|
}
|
|
if (samplerNext + count > samplerCapacity) {
|
|
std::uint16_t remaining = static_cast<std::uint16_t>((samplerCapacity - samplerNext) + samplerFreelist.size());
|
|
throw std::runtime_error(std::format("DescriptorHeapVulkan: out of sampler slots ({} requested, {} remaining of {})", count, remaining, samplerCapacity));
|
|
}
|
|
SamplerSlotRange r{samplerNext, count};
|
|
samplerNext += count;
|
|
return r;
|
|
}
|
|
|
|
// Return slots to the per-pool freelist. The descriptors at these slots
|
|
// are NOT zeroed; the next allocation that reuses a slot overwrites it
|
|
// via WriteSampledImageDescriptor / WriteBufferDescriptor / sampler write.
|
|
// Caller MUST ensure no in-flight GPU frame still references the freed
|
|
// slots — typically vkDeviceWaitIdle (or a scene-switch barrier) before
|
|
// freeing. Multi-slot ranges are decomposed into their individual slots.
|
|
// noexcept: capacity is reserved at Initialize so push_back never reallocates.
|
|
void FreeImageSlots(ImageSlotRange r) noexcept {
|
|
for (std::uint16_t i = 0; i < r.count; ++i) {
|
|
imageFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
|
|
}
|
|
}
|
|
|
|
void FreeBufferSlots(BufferSlotRange r) noexcept {
|
|
for (std::uint16_t i = 0; i < r.count; ++i) {
|
|
bufferFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
|
|
}
|
|
}
|
|
|
|
void FreeSamplerSlots(SamplerSlotRange r) noexcept {
|
|
for (std::uint16_t i = 0; i < r.count; ++i) {
|
|
samplerFreelist.push_back(static_cast<std::uint16_t>(r.firstElement + i));
|
|
}
|
|
}
|
|
|
|
std::uint32_t ImageByteOffset(std::uint16_t firstElement) const {
|
|
return firstElement * Device::descriptorHeapProperties.imageDescriptorSize;
|
|
}
|
|
std::uint32_t BufferByteOffset(std::uint16_t firstElement) const {
|
|
return bufferStartOffset + firstElement * Device::descriptorHeapProperties.bufferDescriptorSize;
|
|
}
|
|
std::uint32_t SamplerByteOffset(std::uint16_t firstElement) const {
|
|
return firstElement * Device::descriptorHeapProperties.samplerDescriptorSize;
|
|
}
|
|
|
|
// Both are 0 in sets mode: buffer slots are plain indices into their
|
|
// own binding, and the heap descriptor sizes divided by below are zero.
|
|
inline static std::uint32_t GetBufferOffset(std::uint16_t images, std::uint16_t buffers) {
|
|
if (!Device::descriptorHeapSupported) {
|
|
return 0;
|
|
}
|
|
std::uint32_t bufferStartElement = images * Device::descriptorHeapProperties.imageDescriptorSize / Device::descriptorHeapProperties.bufferDescriptorSize;
|
|
|
|
if(images > 0 && bufferStartElement == 0) {
|
|
bufferStartElement = 1;
|
|
}
|
|
return bufferStartElement * Device::descriptorHeapProperties.bufferDescriptorSize;
|
|
}
|
|
inline static std::uint16_t GetBufferOffsetElement(std::uint16_t images, std::uint16_t buffers) {
|
|
if (!Device::descriptorHeapSupported) {
|
|
return 0;
|
|
}
|
|
std::uint16_t bufferStartElement = images * Device::descriptorHeapProperties.imageDescriptorSize / Device::descriptorHeapProperties.bufferDescriptorSize;
|
|
|
|
if(images > 0 && bufferStartElement == 0) {
|
|
bufferStartElement = 1;
|
|
}
|
|
|
|
return bufferStartElement;
|
|
}
|
|
};
|
|
|
|
// ─── RAII slot handles ──────────────────────────────────────────────
|
|
//
|
|
// Move-only owners of a single bindless slot. Destructor returns the slot
|
|
// to the heap's freelist (noexcept — Free*Slots can't allocate because
|
|
// Initialize reserved the freelist). Implicitly convertible to std::uint16_t
|
|
// for use with FillHeader / WriteFooDescriptor / etc.; for buffer slots
|
|
// this conversion folds in the heap's bufferStartElement so callers always
|
|
// get the absolute heap index that GLSL `descriptor_heap` expects.
|
|
//
|
|
// Lifetime: the handle MUST be destroyed (or moved-from then destroyed)
|
|
// before the DescriptorHeapVulkan it references. The handle MUST NOT be
|
|
// destroyed while a frame in-flight on the GPU still references its slot —
|
|
// free at scene-switch boundaries (vkDeviceWaitIdle), not mid-frame.
|
|
//
|
|
// An empty (default-constructed or moved-from) handle is a no-op on
|
|
// destruction and converts to the sentinel 0xFFFF.
|
|
|
|
struct ImageSlot {
|
|
ImageSlot() = default;
|
|
ImageSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
|
|
: heap_(heap), raw_(raw) {}
|
|
|
|
ImageSlot(const ImageSlot&) = delete;
|
|
ImageSlot& operator=(const ImageSlot&) = delete;
|
|
|
|
ImageSlot(ImageSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
|
|
o.heap_ = nullptr;
|
|
}
|
|
ImageSlot& operator=(ImageSlot&& o) noexcept {
|
|
if (this != &o) {
|
|
Reset();
|
|
heap_ = o.heap_;
|
|
raw_ = o.raw_;
|
|
o.heap_ = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
~ImageSlot() noexcept { Reset(); }
|
|
|
|
void Reset() noexcept {
|
|
if (heap_) {
|
|
heap_->FreeImageSlots({raw_, 1});
|
|
heap_ = nullptr;
|
|
}
|
|
}
|
|
|
|
operator std::uint16_t() const noexcept {
|
|
return heap_ ? raw_ : std::uint16_t{0xFFFF};
|
|
}
|
|
explicit operator bool() const noexcept { return heap_ != nullptr; }
|
|
|
|
private:
|
|
DescriptorHeapVulkan* heap_ = nullptr;
|
|
std::uint16_t raw_ = 0;
|
|
};
|
|
|
|
struct BufferSlot {
|
|
BufferSlot() = default;
|
|
BufferSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
|
|
: heap_(heap), raw_(raw) {}
|
|
|
|
BufferSlot(const BufferSlot&) = delete;
|
|
BufferSlot& operator=(const BufferSlot&) = delete;
|
|
|
|
BufferSlot(BufferSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
|
|
o.heap_ = nullptr;
|
|
}
|
|
BufferSlot& operator=(BufferSlot&& o) noexcept {
|
|
if (this != &o) {
|
|
Reset();
|
|
heap_ = o.heap_;
|
|
raw_ = o.raw_;
|
|
o.heap_ = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
~BufferSlot() noexcept { Reset(); }
|
|
|
|
void Reset() noexcept {
|
|
if (heap_) {
|
|
heap_->FreeBufferSlots({raw_, 1});
|
|
heap_ = nullptr;
|
|
}
|
|
}
|
|
|
|
// Absolute heap index = bufferStartElement + raw. GLSL descriptor_heap
|
|
// SSBOs are indexed in buffer-descriptor units from heap byte 0; the
|
|
// raw bump-allocator index is relative to the buffer region's start.
|
|
operator std::uint16_t() const noexcept {
|
|
return heap_
|
|
? static_cast<std::uint16_t>(heap_->bufferStartElement + raw_)
|
|
: std::uint16_t{0xFFFF};
|
|
}
|
|
explicit operator bool() const noexcept { return heap_ != nullptr; }
|
|
|
|
private:
|
|
DescriptorHeapVulkan* heap_ = nullptr;
|
|
std::uint16_t raw_ = 0;
|
|
};
|
|
|
|
struct SamplerSlot {
|
|
SamplerSlot() = default;
|
|
SamplerSlot(DescriptorHeapVulkan* heap, std::uint16_t raw) noexcept
|
|
: heap_(heap), raw_(raw) {}
|
|
|
|
SamplerSlot(const SamplerSlot&) = delete;
|
|
SamplerSlot& operator=(const SamplerSlot&) = delete;
|
|
|
|
SamplerSlot(SamplerSlot&& o) noexcept : heap_(o.heap_), raw_(o.raw_) {
|
|
o.heap_ = nullptr;
|
|
}
|
|
SamplerSlot& operator=(SamplerSlot&& o) noexcept {
|
|
if (this != &o) {
|
|
Reset();
|
|
heap_ = o.heap_;
|
|
raw_ = o.raw_;
|
|
o.heap_ = nullptr;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
~SamplerSlot() noexcept { Reset(); }
|
|
|
|
void Reset() noexcept {
|
|
if (heap_) {
|
|
heap_->FreeSamplerSlots({raw_, 1});
|
|
heap_ = nullptr;
|
|
}
|
|
}
|
|
|
|
operator std::uint16_t() const noexcept {
|
|
return heap_ ? raw_ : std::uint16_t{0xFFFF};
|
|
}
|
|
explicit operator bool() const noexcept { return heap_ != nullptr; }
|
|
|
|
private:
|
|
DescriptorHeapVulkan* heap_ = nullptr;
|
|
std::uint16_t raw_ = 0;
|
|
};
|
|
}
|
|
#endif // !CRAFTER_GRAPHICS_WINDOW_DOM
|