Crafter.Graphics/Crafter.Graphics-MeshShader.cppm

37 lines
1.4 KiB
C++

module;
#include <cstdint>
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
#include <cmath>
export module Crafter.Graphics:MeshShader;
import Crafter.Component;
import :Mesh;
import :Camera;
import :VulkanPipeline;
import Crafter.Math;
namespace Crafter {
export template <typename VertexType>
class MeshShader {
public:
MatrixRowMajor<float, 4, 4, 1> transform;
ComponentRefOwning<Mesh<VertexType>> mesh;
ComponentRefOwning<Camera> camera;
Buffer<MatrixRowMajor<float, 4, 4, 1>> mvp;
std::uint32_t threadCount;
MeshShader(Mesh<VertexType>* mesh, Camera* camera) : threadCount(std::ceil(static_cast<double>(mesh->indexCount)/64/3)), mvp(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT), mesh(mesh), camera(camera) {
transform = MatrixRowMajor<float, 4, 4, 1>::Identity();
}
void WriteDescriptors(DescriptorSet& set) {
set.Write(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &mvp.descriptor);
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, &mesh.component->verticies.descriptor);
set.Write(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2, &mesh.component->indicies.descriptor);
}
void Update() {
*mvp.value = camera.component->projectionView*transform;
}
};
}