Crafter.Graphics/examples/VulkanTriangle/main.cpp
2026-01-28 01:06:48 +01:00

35 lines
1 KiB
C++

#include <vulkan/vulkan.h>
import Crafter.Graphics;
using namespace Crafter;
import std;
int main() {
/*
This sets up all necessary things and creates the vulkan device.
This must be called before any vulkan related things.
Things like VkDevice are static members of the VulkanDevice class.
*/
VulkanDevice::CreateDevice();
WindowVulkan window(1280, 720, "HelloVulkan");
/*
StartInit gives you a VkCommandBuffer to use before the event loop starts
Use this for inititializing things like textures.
*/
VkCommandBuffer cmd = window.StartInit();
Mesh triangle;
std::array<Vertex, 3> verts {{{-0.1, 0, 0}, {0, 0.1, 0}, {0.1, 0, 0}}};
std::array<std::uint32_t, 3> index {{0,1,2}};
triangle.Build(verts, index, cmd);
/*
FinishInit executes all commands recorded to StartInit.
This must be called before the the event loops starts if you called StartInit before.
*/
window.FinishInit();
window.Render();
window.StartSync();
}