Crafter.Graphics/main.cpp
2025-04-26 23:05:11 +02:00

48 lines
1.7 KiB
C++

#include <iostream>
#include <exception>
#include <thread>
#include <vulkan/vulkan.h>
import Crafter.Graphics;
using namespace Crafter;
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}> MeshShader;
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 1, {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}}>, VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}>> Pipeline;
int main() {
// WindowWaylandWayland window("test", 128, 128);
// UiElement test(
// 0.5, //anchorX
// 0.5, //anchorY
// 2, //bufferWidth
// 1, //bufferHeight
// std::uint32_t(30), //absoluteSizeX
// std::uint32_t(30), //absoluteSizeY
// 0.5, //anchorOffsetX
// 0.5, //anchorOffsetY
// 0, //z
// false //ignoreScaling
// );
// window.scale = 1;
// test.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
// window.elements.AddComponent(&test);
// window.Start();
// while(true) {
// }
//WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor);
VulkanDevice::CreateDevice();
WindowWaylandVulkan window("Crafter.Graphics", 128, 128);
MeshShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
VulkanElement test = VulkanElementFromPipeline<Pipeline>(3, 1, 1);
Camera camera;
test.WriteDescriptor(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &camera.buffer.descriptor);
window.vulkanElements.AddComponent(&test);
window.Start();
while(true) {
}
}