Crafter.Graphics/implementations
catbot 8b008b49d5 perf(mesh): release per-mesh scratch buffer for static BLAS (#66)
A static (!allowUpdate) mesh can never refit, so its per-mesh DEVICE_LOCAL
scratch buffer is dead weight the moment the build's GPU work completes —
yet it was kept alive for the mesh's whole lifetime. In many-mesh scenes
(where static meshes dominate) this is real, accumulating VRAM waste.

Release it via scratchBuffer.DeferredClear() right after recording a fresh
build for a static mesh. The old "free-after-build is a UAF, the GPU is
still building" hazard is gone: the fence-keyed deferred-deletion queue
(#101/#102) retires the allocation only once the build's frame has passed
its fence. A later Refit on a static mesh takes the rebuild fallback, whose
Resize sees the nulled handle and re-Creates the scratch. Refit-capable
(allowUpdate) meshes keep their scratch as before — an in-place UPDATE
reuses it each frame.

Extends the BLASBuildOptions hardware test to assert the scratch is retained
for allowUpdate meshes and released for static ones (including across a
static-mesh refit rebuild), with the validation layer confirming zero errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:36:10 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp perf(pipeline): shared, disk-persisted VkPipelineCache (#69) 2026-06-16 18:23:25 +00:00
Crafter.Graphics-Device.cpp fix(device): fence-keyed deferred resource-deletion queue (#101) 2026-06-17 13:21:12 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp Merge remote-tracking branch 'origin/master' into claude/issue-57 2026-06-16 17:02:48 +00:00
Crafter.Graphics-FontAtlas.cpp fix(image): scope sampled-image upload barriers to the real consumer stage (#54) 2026-06-16 16:01:23 +00:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
Crafter.Graphics-InputField.cpp perf(input-field): O(n) cursor hit test via Font::NearestCursorByte (#56) 2026-06-16 16:55:03 +00:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(rt): BuildProcedural/RefitProcedural from a device AABB buffer (#37) 2026-06-16 14:12:04 +00:00
Crafter.Graphics-Mesh.cpp perf(mesh): release per-mesh scratch buffer for static BLAS (#66) 2026-06-17 17:36:10 +00:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp tlas build options 2026-06-16 15:49:17 +02:00
Crafter.Graphics-RenderingElement3D.cpp perf(rt): high-water-mark growth for TLAS host-input buffers (#64) 2026-06-16 18:24:09 +00:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp perf(ui): gate per-pixel clip compares behind a flags bit (#50) 2026-06-16 16:57:07 +00:00
Crafter.Graphics-UI-WebGPU.cpp perf(ui): add additive DispatchFused to collapse consecutive UI passes (#47) 2026-06-16 17:03:24 +00:00
Crafter.Graphics-UI.cpp perf(ui): flush only the written descriptor range, not the whole heap (#61) 2026-06-16 18:29:24 +00:00
Crafter.Graphics-UIComponents.cpp perf(text): cache shaped runs in ShapeText (#52) 2026-06-16 15:40:52 +00:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp fix(device): fence-keyed deferred resource-deletion queue (#101) 2026-06-17 13:21:12 +00:00