Crafter.Graphics/examples/VulkanUI/main.cpp

140 lines
5.1 KiB
C++

#include "vulkan/vulkan.h"
#include <cassert>
import Crafter.Graphics;
using namespace Crafter;
import std;
import Crafter.Event;
import Crafter.Math;
int main() {
Device::Initialize();
Window window(1280, 720, "HelloVulkan");
VkCommandBuffer cmd = window.StartInit();
DescriptorHeapVulkan descriptorHeap;
descriptorHeap.Initialize(1,2,0);
VkSpecializationMapEntry entry = {
.constantID = 0,
.offset = 0,
.size = sizeof(uint16_t)
};
VkSpecializationInfo specilizationInfo = {
.mapEntryCount = 1,
.pMapEntries = &entry,
.dataSize = sizeof(uint16_t),
.pData = &descriptorHeap.bufferStartElement
};
std::array<VulkanShader, 1> shaders{{
{"raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, &specilizationInfo}
}};
ShaderBindingTableVulkan shaderTable;
shaderTable.Init(shaders);
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{
{
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 0,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
},
}};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 0> missGroups;
std::array<VkRayTracingShaderGroupCreateInfoKHR, 0> hitGroups;
PipelineRTVulkan pipeline;
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, shaderTable);
window.FinishInit();
RendertargetBase<3> rendertargetBase(1280, 720);
RenderingElement2DVulkan<true, true> element(
{
0.5, //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
0.5, //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
0.5, //relativeSizeX: the relative x size this element should be scaled to compared to its parent
0.5, //relativeSizeY: the relative y size this element should be scaled to compared to its parent
0.5, //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
0.5, //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
0 //z: this elements Z position
},
2,
1
);
for(std::uint8_t i = 0; i < Window::numFrames; i++) {
reinterpret_cast<VulkanBuffer<Vector<_Float16, 4, 4>, true>*>(element.buffers[i])->value[0] = {1, 0, 0, 1};
reinterpret_cast<VulkanBuffer<Vector<_Float16, 4, 4>, true>*>(element.buffers[i])->value[1] = {0, 1, 0, 1};
reinterpret_cast<VulkanBuffer<Vector<_Float16, 4, 4>, true>*>(element.buffers[i])->FlushDevice();
}
InitializeRenderingElement2DVulkanBuffer();
element.UpdatePosition(rendertargetBase, rendertargetBase.transform);
renderingElement2DVulkanTransformBuffer[0].FlushDevice();
renderingElement2DVulkanTransformBuffer[1].FlushDevice();
renderingElement2DVulkanTransformBuffer[2].FlushDevice();
VkImageDescriptorInfoEXT imageInfo0 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[0],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
VkImageDescriptorInfoEXT imageInfo1 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[1],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
VkImageDescriptorInfoEXT imageInfo2 = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[2],
.layout = VK_IMAGE_LAYOUT_GENERAL
};
std::array<VkResourceDescriptorInfoEXT, 9> infos;
infos[0] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo0 }
};
infos[1] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo1 }
};
infos[2] = {
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &imageInfo2 }
};
std::array<VkHostAddressRangeEXT, 9> ranges;
ranges[0] = {
.address = descriptorHeap.resourceHeap[0].value,
.size = Device::descriptorHeapProperties.imageDescriptorSize
};
ranges[1] = {
.address = descriptorHeap.resourceHeap[1].value,
.size = Device::descriptorHeapProperties.imageDescriptorSize
},
ranges[2] = {
.address = descriptorHeap.resourceHeap[2].value,
.size = Device::descriptorHeapProperties.imageDescriptorSize
},
WriteRenderingElement2DVulkanDescriptors(infos, ranges, 3, descriptorHeap.bufferStartOffset, descriptorHeap);
window.pipeline = &pipeline;
window.descriptorHeap = &descriptorHeap;
window.Render();
window.StartSync();
}