Crafter.Graphics/tests
catbot 97c79c23ee perf(font): upload only the dirty sub-rect of the glyph atlas (#51)
FontAtlas::Update re-uploaded the entire 1024x1024 R8 atlas (1 MiB)
whenever a single glyph was rasterized, so warm-up / language-switch /
size-churn cost roughly one full-atlas copy per frame that added a
codepoint.

Accumulate a dirty bounding box (FontAtlas::DirtyRect) in MarkDirty as
glyphs are placed, and copy only that sub-rect. On Vulkan this is a new
ImageVulkan::UpdateRegion: the staging buffer keeps the full atlas row
stride, so bufferRowLength stays the atlas width and bufferOffset points
at the rect origin while imageOffset/imageExtent carve out the rect.
Layout transitions stay whole-image (cheap); only the copy extent
shrinks. WebGPU passes the rect straight to wgpuWriteAtlasRegion, which
already took x/y/w/h.

The freshly-zeroed atlas marks its whole extent dirty in Initialize so
the first Update clears the image once; thereafter every untouched texel
stays the zero it was uploaded as, keeping the image byte-identical to
the staging copy.

Tested: new FontAtlasDirtyRect unit test covers the accumulation /
clamp / lockstep-with-`dirty` math (no GPU needed); HelloUI renders text
correctly on both Vulkan (NVIDIA, validation-clean) and WebGPU.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 15:40:37 +00:00
..
BLASBuildOptions test(rt): headless device-buffer BuildProcedural + refit (#37) 2026-06-16 14:12:12 +00:00
FontAtlasDirtyRect perf(font): upload only the dirty sub-rect of the glyph atlas (#51) 2026-06-16 15:40:37 +00:00
MouseScroll feat(input): wire native mouse-wheel scroll on Wayland + Win32, normalize all backends to ±1/detent (#32) 2026-06-12 15:02:28 +00:00
PushConstantRewrite fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00