Crafter.Graphics/Crafter.Graphics-VulkanPipeline.cppm

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6.7 KiB
C++

module;
#include <cstdint>
#include <vulkan/vulkan.h>
#include <array>
#include "VulkanInitializers.hpp"
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "VulkanBuffer.h"
#include "camera.hpp"
export module Crafter.Graphics:VulkanPipeline;
import :VulkanDevice;
import :VulkanShader;
import :WindowWaylandVulkan;
namespace Crafter {
export template <typename MeshShader, typename FragmentShader>
class VulkanPipeline {
public:
inline static VkPipeline pipeline;
inline static VkPipelineLayout pipelineLayout;
inline static VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
inline static VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
inline static VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
inline static struct UniformData {
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
} uniformData;
inline static vks::Buffer uniformBuffer;
static void CreatePipeline() {
Camera camera;
camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, 128 / 128, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 15.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
VulkanDevice::CreateBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData));
VulkanDevice::CHECK_VK_RESULT(uniformBuffer.map());
uniformData.projection = camera.matrices.perspective;
uniformData.view = camera.matrices.view;
uniformData.model = glm::mat4(1.0f);
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
// Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
};
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorPool(VulkanDevice::device, &descriptorPoolInfo, nullptr, &descriptorPool));
// Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_MESH_BIT_EXT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VulkanDevice::CHECK_VK_RESULT(vkCreateDescriptorSetLayout(VulkanDevice::device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout));
// Set
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VulkanDevice::CHECK_VK_RESULT(vkAllocateDescriptorSets(VulkanDevice::device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
};
vkUpdateDescriptorSets(VulkanDevice::device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
// Layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VulkanDevice::CHECK_VK_RESULT(vkCreatePipelineLayout(VulkanDevice::device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
VkPipelineRenderingCreateInfoKHR pipeline_create{VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR};
pipeline_create.pNext = VK_NULL_HANDLE;
pipeline_create.colorAttachmentCount = 1;
pipeline_create.pColorAttachmentFormats = &format;
pipeline_create.depthAttachmentFormat = VulkanDevice::depthFormat;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, VK_NULL_HANDLE, 0);
pipelineCI.pNext = &pipeline_create;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
// Not using a vertex shader, mesh shading doesn't require vertex input state
pipelineCI.pInputAssemblyState = nullptr;
pipelineCI.pVertexInputState = nullptr;
//Mesh stage of the pipeline
shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = MeshShader::_stage;
shaderStages[0].module = MeshShader::shader;
shaderStages[0].pName = MeshShader::_entrypoint.value;
shaderStages[0].flags = 0;
// Fragment stage of the pipeline
shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = FragmentShader::_stage;
shaderStages[1].module = FragmentShader::shader;
shaderStages[1].pName = FragmentShader::_entrypoint.value;
shaderStages[1].flags = 0;
VulkanDevice::CHECK_VK_RESULT(vkCreateGraphicsPipelines(VulkanDevice::device, VK_NULL_HANDLE, 1, &pipelineCI, nullptr, &pipeline));
}
};
}