Issue #110 reported `crafter-build test MeshDecompressStagingRelease` failing
deterministically on the GPU decompress path: the "exactly one allocation
handed to the deletion queue" assertion saw more than one entry.
Root cause (confirmed at Crafter.Graphics-Mesh.cpp:175-176): a static
(allowUpdate=false) Build cannot refit, so it DeferredClear()s its now-dead
per-mesh BLAS scratch in addition to the compressed staging (#67) — two
deferred allocations, not one. The original test built statically yet asserted
size==1, so the scratch was the unaccounted-for second entry. The behaviour
was already corrected on master by PR #109 (the #73 merge, ed9b3f6), which
switched the assertion's build to allowUpdate=true so the scratch is retained.
This hardens that fix: it adds a sibling case that Builds with allowUpdate=false
and asserts the queue holds exactly TWO entries (staging + dead scratch),
builds with zero validation errors, and that both retire on schedule. The count
the #67 assertion relies on is now a named, explicitly-tested quantity rather
than an implicit comment, so a future change to scratch deferral can't silently
shift it back.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>