Crafter.Graphics/project.cpp
catbot a728482731 test(pipeline): cover pipeline-cache header validation (#69)
PipelineCacheValidation drives Device::PipelineCacheDataCompatible
directly (no GPU): synthetic device identities + 32-byte cache headers
assert that a matching header is accepted while foreign vendor/device,
a bumped UUID (driver update), unknown version, undersized headerSize,
and short/empty blobs are all rejected. Mirrors the GPU-free style of
MemoryTypeFallback / UploadStrategy. Also gitignore the serialized
pipeline_cache.bin a real-device test run drops in the working dir.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 18:23:25 +00:00

622 lines
33 KiB
C++

import std;
import Crafter.Build;
namespace fs = std::filesystem;
using namespace Crafter;
extern "C" Configuration CrafterBuildProject(std::span<const std::string_view> args) {
std::vector<std::string> depArgs(args.begin(), args.end());
Configuration* event = GitProject({
.source = { .url = "https://forgejo.catcrafts.net/Catcrafts/Crafter.Event.git" },
.args = depArgs,
});
Configuration* math = GitProject({
.source = { "https://forgejo.catcrafts.net/Catcrafts/Crafter.Math.git" },
.args = depArgs,
});
Configuration* asset = GitProject({
.source = { "https://forgejo.catcrafts.net/Catcrafts/Crafter.Asset.git" },
.args = depArgs,
});
Configuration cfg;
cfg.path = "./";
cfg.name = "Crafter.Graphics";
cfg.outputName = "Crafter.Graphics";
cfg.type = ConfigurationType::LibraryStatic;
auto opts = ApplyStandardArgs(cfg, args);
cfg.dependencies = { event, math, asset };
// Window backend follows the target triple. V1 had separate lib-wayland /
// lib-win32 configurations; V2 picks the right one automatically based on
// where the build is going. Cross-compile (`--target=...`) flips the
// backend along with everything else. The DOM backend is reached by any
// wasm32-* target and produces a Vulkan-free build whose Window is wired
// to a custom JS env (see additional/dom-env.js).
bool dom = cfg.target.find("wasm") != std::string::npos;
bool windows = !dom
&& (cfg.target.find("windows") != std::string::npos
|| cfg.target.find("mingw") != std::string::npos);
if (dom) {
cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_DOM", ""});
// No native window libs, no Vulkan loader, no Wayland/X11. The JS
// bridge satisfies every dynamic symbol via wasm imports. Crafter.Build
// strips -march/-mtune from the clang command line for any wasm32-*
// triple, so cfg.march/mtune can stay at their defaults — keeping them
// matches the VariantId of dependency PCMs.
//
// WasmAlloc / WasmFree live in Crafter.Graphics-Dom.cpp and back
// dom-env.js's __writeUtf8 path (every keyboard / text-input event
// routes through them). The TU defines no symbols main.cpp would
// reference, so wasm-ld dead-strips it from libCrafter.Graphics.a
// for examples that don't touch the `Dom::HtmlElement*` API (like
// Sponza). `--export=` both forces the export AND pulls the
// defining .o in — solving both halves of the dead-strip problem.
cfg.linkFlags.push_back("-Wl,--export=WasmAlloc");
cfg.linkFlags.push_back("-Wl,--export=WasmFree");
} else if (windows) {
cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_WIN32", ""});
cfg.linkFlags.push_back("-lkernel32");
cfg.linkFlags.push_back("-luser32");
cfg.linkFlags.push_back("-lgdi32");
// Windows.Gaming.Input (WGI) needs the WinRT activation runtime
// and combase for HSTRING / RoGetActivationFactory.
cfg.linkFlags.push_back("-lruntimeobject");
cfg.linkFlags.push_back("-lcombase");
} else {
cfg.defines.push_back({"CRAFTER_GRAPHICS_WINDOW_WAYLAND", ""});
cfg.linkFlags.push_back("-lwayland-client");
cfg.linkFlags.push_back("-lxkbcommon");
// Gamepad: libudev for hot-plug + device enumeration; libevdev
// for event parsing + axis calibration. libevdev ships its headers
// under a versioned dir (libevdev-1.0/) so the -I is mandatory.
cfg.linkFlags.push_back("-ludev");
cfg.linkFlags.push_back("-levdev");
cfg.compileFlags.push_back("-I/usr/include/libevdev-1.0");
cfg.cFiles.push_back("lib/xdg-shell-protocol");
cfg.cFiles.push_back("lib/wayland-xdg-decoration-unstable-v1-client-protocol");
cfg.cFiles.push_back("lib/fractional-scale-v1");
cfg.cFiles.push_back("lib/viewporter");
}
// Vulkan is the only renderer on native targets. Software fallback is
// provided externally via the Vulkan loader (e.g. llvmpipe / lavapipe) —
// no separate code path. The DOM backend doesn't render in V1 (the
// UIRenderer and every Vulkan-typed module are excluded below); the
// WebGPU follow-up will gain its own headers/loader rather than reuse
// the Vulkan ones.
if (!dom) {
ExternalDependency& vkHeaders = cfg.externalDependencies.emplace_back();
vkHeaders.name = "Vulkan-Headers";
vkHeaders.source.url = "https://github.com/KhronosGroup/Vulkan-Headers.git";
vkHeaders.builder = ExternalBuilder::None;
vkHeaders.includeDirs = { "include" };
ExternalDependency& vkUtility = cfg.externalDependencies.emplace_back();
vkUtility.name = "Vulkan-Utility-Libraries";
vkUtility.source.url = "https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git";
vkUtility.builder = ExternalBuilder::None;
vkUtility.includeDirs = { "include" };
cfg.linkFlags.push_back(windows ? "-lvulkan-1" : "-lvulkan");
}
if (opts.Has("--timing")) cfg.defines.push_back({"CRAFTER_TIMING", ""});
// One master interface list. Every partition exists on every target
// — Crafter.Build's dependency scanner doesn't respect `#ifdef` on
// `import :X` statements, so the partition file must be present even
// when its body is gated out. Vulkan-typed partitions stub to empty
// modules under CRAFTER_GRAPHICS_WINDOW_DOM; the Dom/DomEvents/Router
// partitions stub to empty modules in the opposite direction.
std::array<fs::path, 42> ifaces = {
"interfaces/Crafter.Graphics",
"interfaces/Crafter.Graphics-Animation",
"interfaces/Crafter.Graphics-Clipboard",
"interfaces/Crafter.Graphics-ComputeShader",
"interfaces/Crafter.Graphics-Decompress",
"interfaces/Crafter.Graphics-DescriptorHeapVulkan",
"interfaces/Crafter.Graphics-DescriptorHeapWebGPU",
"interfaces/Crafter.Graphics-Device",
"interfaces/Crafter.Graphics-Dom",
"interfaces/Crafter.Graphics-DomEvents",
"interfaces/Crafter.Graphics-Font",
"interfaces/Crafter.Graphics-FontAtlas",
"interfaces/Crafter.Graphics-ForwardDeclarations",
"interfaces/Crafter.Graphics-Gamepad",
"interfaces/Crafter.Graphics-GraphicsTypes",
"interfaces/Crafter.Graphics-Image2D",
"interfaces/Crafter.Graphics-ImageVulkan",
"interfaces/Crafter.Graphics-Input",
"interfaces/Crafter.Graphics-InputField",
"interfaces/Crafter.Graphics-Keys",
"interfaces/Crafter.Graphics-Mesh",
"interfaces/Crafter.Graphics-PipelineRTVulkan",
"interfaces/Crafter.Graphics-PipelineRTWebGPU",
"interfaces/Crafter.Graphics-PlainComputeShader",
"interfaces/Crafter.Graphics-RenderingElement3D",
"interfaces/Crafter.Graphics-RenderPass",
"interfaces/Crafter.Graphics-Router",
"interfaces/Crafter.Graphics-RT",
"interfaces/Crafter.Graphics-RTPass",
"interfaces/Crafter.Graphics-SamplerVulkan",
"interfaces/Crafter.Graphics-ShaderBindingTableVulkan",
"interfaces/Crafter.Graphics-ShaderBindingTableWebGPU",
"interfaces/Crafter.Graphics-ShaderVulkan",
"interfaces/Crafter.Graphics-Types",
"interfaces/Crafter.Graphics-UI",
"interfaces/Crafter.Graphics-UIComponents",
"interfaces/Crafter.Graphics-VulkanBuffer",
"interfaces/Crafter.Graphics-VulkanTransition",
"interfaces/Crafter.Graphics-WebGPU",
"interfaces/Crafter.Graphics-WebGPUBuffer",
"interfaces/Crafter.Graphics-WebGPUComputeShader",
"interfaces/Crafter.Graphics-Window",
};
if (dom) {
// DOM impl set. UI-Shared.cpp is backend-agnostic; UI-WebGPU.cpp
// is the DOM-only implementation of UIRenderer's GPU-touching
// methods. Font / FontAtlas / UIComponents / InputField are now
// portable.
std::array<fs::path, 17> domImpls = {
"implementations/Crafter.Graphics-Clipboard",
"implementations/Crafter.Graphics-Dom",
"implementations/Crafter.Graphics-Font",
"implementations/Crafter.Graphics-FontAtlas",
"implementations/Crafter.Graphics-Gamepad",
"implementations/Crafter.Graphics-Input",
"implementations/Crafter.Graphics-InputField",
"implementations/Crafter.Graphics-Mesh-WebGPU",
"implementations/Crafter.Graphics-PipelineRTWebGPU",
"implementations/Crafter.Graphics-RenderingElement3D-WebGPU",
"implementations/Crafter.Graphics-Router",
"implementations/Crafter.Graphics-ShaderBindingTableWebGPU",
"implementations/Crafter.Graphics-UI-Shared",
"implementations/Crafter.Graphics-UI-WebGPU",
"implementations/Crafter.Graphics-UIComponents",
"implementations/Crafter.Graphics-WebGPUComputeShader",
"implementations/Crafter.Graphics-Window",
};
cfg.GetInterfacesAndImplementations(ifaces, domImpls);
// JS glue shipped alongside the .wasm so the loader has the
// env-import surface the Window/Dom bindings expect.
cfg.files.emplace_back(fs::path("additional/dom-env.js"));
cfg.files.emplace_back(fs::path("additional/dom-webgpu.js"));
} else {
std::array<fs::path, 14> impls = {
"implementations/Crafter.Graphics-Clipboard",
"implementations/Crafter.Graphics-ComputeShader",
"implementations/Crafter.Graphics-Device",
"implementations/Crafter.Graphics-Font",
"implementations/Crafter.Graphics-FontAtlas",
"implementations/Crafter.Graphics-Gamepad",
"implementations/Crafter.Graphics-Input",
"implementations/Crafter.Graphics-InputField",
"implementations/Crafter.Graphics-Mesh",
"implementations/Crafter.Graphics-RenderingElement3D",
"implementations/Crafter.Graphics-UI",
"implementations/Crafter.Graphics-UI-Shared",
"implementations/Crafter.Graphics-UIComponents",
"implementations/Crafter.Graphics-Window",
};
cfg.GetInterfacesAndImplementations(ifaces, impls);
cfg.shaders.emplace_back(fs::path("shaders/ui-quads.comp.glsl"), std::string("main"), ShaderType::Compute);
cfg.shaders.emplace_back(fs::path("shaders/ui-circles.comp.glsl"), std::string("main"), ShaderType::Compute);
cfg.shaders.emplace_back(fs::path("shaders/ui-images.comp.glsl"), std::string("main"), ShaderType::Compute);
cfg.shaders.emplace_back(fs::path("shaders/ui-text.comp.glsl"), std::string("main"), ShaderType::Compute);
cfg.shaders.emplace_back(fs::path("shaders/ui-fused.comp.glsl"), std::string("main"), ShaderType::Compute);
cfg.buildFiles.emplace_back(fs::path("shaders/ui-shared.glsl"));
// Regression test for issue #18: drive the NVIDIA descriptor-heap
// AS-read workaround's SPIR-V rewrite over real compiled shaders and
// check the result with spirv-val (one push-constant block, correct
// TLAS offset). The test executable recompiles the whole module plus
// tests/PushConstantRewrite/main.cpp; Configuration isn't copyable
// (it owns the parsed module list), so the shared build settings are
// mirrored field by field. glslang and spirv-val are invoked at
// runtime, so the test declares them as required tools. Remove with
// the rest of the workaround.
Test pcTest;
Configuration& tc = pcTest.config;
tc.path = cfg.path;
tc.name = "PushConstantRewrite";
tc.outputName = "PushConstantRewrite";
tc.type = ConfigurationType::Executable;
tc.target = cfg.target;
tc.march = cfg.march;
tc.mtune = cfg.mtune;
tc.debug = cfg.debug;
tc.sysroot = cfg.sysroot;
tc.dependencies = cfg.dependencies;
tc.externalDependencies = cfg.externalDependencies;
tc.compileFlags = cfg.compileFlags;
tc.linkFlags = cfg.linkFlags;
tc.defines = cfg.defines;
tc.cFiles = cfg.cFiles;
std::vector<fs::path> testImpls(impls.begin(), impls.end());
testImpls.emplace_back("tests/PushConstantRewrite/main");
tc.GetInterfacesAndImplementations(ifaces, testImpls);
pcTest.requires_ = { "tool:glslang", "tool:spirv-val" };
cfg.tests.push_back(std::move(pcTest));
// Regression test for issue #32: the Wayland scroll-wheel chain
// (wl_pointer.axis → Window::onMouseScroll). Drives the listener
// callback directly, so it needs no compositor — but it does need
// the Wayland backend compiled in, hence Linux-only.
if (!windows) {
Test scrollTest;
Configuration& sc = scrollTest.config;
sc.path = cfg.path;
sc.name = "MouseScroll";
sc.outputName = "MouseScroll";
sc.type = ConfigurationType::Executable;
sc.target = cfg.target;
sc.march = cfg.march;
sc.mtune = cfg.mtune;
sc.debug = cfg.debug;
sc.sysroot = cfg.sysroot;
sc.dependencies = cfg.dependencies;
sc.externalDependencies = cfg.externalDependencies;
sc.compileFlags = cfg.compileFlags;
sc.linkFlags = cfg.linkFlags;
sc.defines = cfg.defines;
sc.cFiles = cfg.cFiles;
std::vector<fs::path> scrollImpls(impls.begin(), impls.end());
scrollImpls.emplace_back("tests/MouseScroll/main");
sc.GetInterfacesAndImplementations(ifaces, scrollImpls);
cfg.tests.push_back(std::move(scrollTest));
// Issue #40: multi-frame-in-flight frame pacing (per-image fences
// + per-frame semaphores, no steady-state wait-idle). Drives the
// real frame loop against a live Wayland compositor for many more
// frames than there are in-flight slots and asserts the validation
// layer stays silent — the old singleton-semaphore design only
// avoided being an active race because the wait-idle masked it, so
// a clean multi-frame run is the regression guard. Needs the
// Wayland backend + a real compositor, hence inside the !windows
// block alongside MouseScroll.
Test frameLoopTest;
Configuration& fl = frameLoopTest.config;
fl.path = cfg.path;
fl.name = "FrameLoopSync";
fl.outputName = "FrameLoopSync";
fl.type = ConfigurationType::Executable;
fl.target = cfg.target;
fl.march = cfg.march;
fl.mtune = cfg.mtune;
fl.debug = cfg.debug;
fl.sysroot = cfg.sysroot;
fl.dependencies = cfg.dependencies;
fl.externalDependencies = cfg.externalDependencies;
fl.compileFlags = cfg.compileFlags;
fl.linkFlags = cfg.linkFlags;
fl.defines = cfg.defines;
fl.cFiles = cfg.cFiles;
std::vector<fs::path> frameLoopImpls(impls.begin(), impls.end());
frameLoopImpls.emplace_back("tests/FrameLoopSync/main");
fl.GetInterfacesAndImplementations(ifaces, frameLoopImpls);
cfg.tests.push_back(std::move(frameLoopTest));
}
// Issue #36: BLAS build options. Drives the real hardware AS-build
// path — records Mesh::Build / Refit / BuildProcedural /
// RefitProcedural with fast-build/fast-trace + allow-update flags
// into one-time command buffers and submits them, asserting the
// requested flags land, that an allowUpdate refit keeps the AS
// handle (in-place UPDATE), and that the validation layer reports no
// errors. Needs a Vulkan RT device at runtime (same as the RT
// examples), so it shares the native build settings.
Test blasTest;
Configuration& bc = blasTest.config;
bc.path = cfg.path;
bc.name = "BLASBuildOptions";
bc.outputName = "BLASBuildOptions";
bc.type = ConfigurationType::Executable;
bc.target = cfg.target;
bc.march = cfg.march;
bc.mtune = cfg.mtune;
bc.debug = cfg.debug;
bc.sysroot = cfg.sysroot;
bc.dependencies = cfg.dependencies;
bc.externalDependencies = cfg.externalDependencies;
bc.compileFlags = cfg.compileFlags;
bc.linkFlags = cfg.linkFlags;
bc.defines = cfg.defines;
bc.cFiles = cfg.cFiles;
std::vector<fs::path> blasImpls(impls.begin(), impls.end());
blasImpls.emplace_back("tests/BLASBuildOptions/main");
bc.GetInterfacesAndImplementations(ifaces, blasImpls);
cfg.tests.push_back(std::move(blasTest));
// Issue #51: FontAtlas only re-uploads the dirty sub-rect now,
// tracked via FontAtlas::DirtyRect. The accumulation/clamp math is
// pure CPU, so this test drives it directly — no GPU device needed
// at runtime (the real copy params are covered by HelloUI rendering
// text on both backends).
Test atlasTest;
Configuration& ac = atlasTest.config;
ac.path = cfg.path;
ac.name = "FontAtlasDirtyRect";
ac.outputName = "FontAtlasDirtyRect";
ac.type = ConfigurationType::Executable;
ac.target = cfg.target;
ac.march = cfg.march;
ac.mtune = cfg.mtune;
ac.debug = cfg.debug;
ac.sysroot = cfg.sysroot;
ac.dependencies = cfg.dependencies;
ac.externalDependencies = cfg.externalDependencies;
ac.compileFlags = cfg.compileFlags;
ac.linkFlags = cfg.linkFlags;
ac.defines = cfg.defines;
ac.cFiles = cfg.cFiles;
std::vector<fs::path> atlasImpls(impls.begin(), impls.end());
atlasImpls.emplace_back("tests/FontAtlasDirtyRect/main");
ac.GetInterfacesAndImplementations(ifaces, atlasImpls);
cfg.tests.push_back(std::move(atlasTest));
// Issue #52: shaped-run cache for UIRenderer::ShapeText. Shapes a
// string against a real CPU-side FontAtlas and asserts that a cache
// hit is byte-equivalent to the uncached path, that hits don't touch
// the atlas, and that translate / alignment / truncation /
// InvalidateFont all behave. Needs a headless Vulkan device (the
// atlas image is a real GPU image) but no swapchain — same native
// build settings as the others. The font file is copied next to the
// binary; the test also probes the project-root path.
Test textTest;
Configuration& xc = textTest.config;
xc.path = cfg.path;
xc.name = "ShapeTextCache";
xc.outputName = "ShapeTextCache";
xc.type = ConfigurationType::Executable;
xc.target = cfg.target;
xc.march = cfg.march;
xc.mtune = cfg.mtune;
xc.debug = cfg.debug;
xc.sysroot = cfg.sysroot;
xc.dependencies = cfg.dependencies;
xc.externalDependencies = cfg.externalDependencies;
xc.compileFlags = cfg.compileFlags;
xc.linkFlags = cfg.linkFlags;
xc.defines = cfg.defines;
xc.cFiles = cfg.cFiles;
xc.files = { fs::path("tests/ShapeTextCache/font.ttf") };
std::vector<fs::path> textImpls(impls.begin(), impls.end());
textImpls.emplace_back("tests/ShapeTextCache/main");
xc.GetInterfacesAndImplementations(ifaces, textImpls);
cfg.tests.push_back(std::move(textTest));
// Issue #59: Device::GetMemoryType gained a `preferred` mask and a
// required-only fallback so callers combining a mandatory flag with a
// perf-only one (HOST_VISIBLE | DEVICE_LOCAL descriptor heaps) no
// longer throw on devices without a host-visible device-local heap.
// The selection is pure CPU logic over Device::memoryProperties, so
// this test installs synthetic memory layouts and drives it directly —
// no GPU device needed at runtime.
Test memTest;
Configuration& mc = memTest.config;
mc.path = cfg.path;
mc.name = "MemoryTypeFallback";
mc.outputName = "MemoryTypeFallback";
mc.type = ConfigurationType::Executable;
mc.target = cfg.target;
mc.march = cfg.march;
mc.mtune = cfg.mtune;
mc.debug = cfg.debug;
mc.sysroot = cfg.sysroot;
mc.dependencies = cfg.dependencies;
mc.externalDependencies = cfg.externalDependencies;
mc.compileFlags = cfg.compileFlags;
mc.linkFlags = cfg.linkFlags;
mc.defines = cfg.defines;
mc.cFiles = cfg.cFiles;
std::vector<fs::path> memImpls(impls.begin(), impls.end());
memImpls.emplace_back("tests/MemoryTypeFallback/main");
mc.GetInterfacesAndImplementations(ifaces, memImpls);
cfg.tests.push_back(std::move(memTest));
// Issue #47: the fused UI uber-kernel (shaders/ui-fused.comp.glsl) and
// its C++ push-constant mirror UIFusedHeader. Compiles the real shader
// with glslang, validates with spirv-val, and pins the push-constant
// member offsets to UIFusedHeader's layout so a GLSL/C++ drift can't
// slip through (the C++ static_assert only guards the C++ side). No GPU
// device at runtime, but glslang + spirv-val are required tools.
Test fusedTest;
Configuration& ftc = fusedTest.config;
ftc.path = cfg.path;
ftc.name = "UIFusedShader";
ftc.outputName = "UIFusedShader";
ftc.type = ConfigurationType::Executable;
ftc.target = cfg.target;
ftc.march = cfg.march;
ftc.mtune = cfg.mtune;
ftc.debug = cfg.debug;
ftc.sysroot = cfg.sysroot;
ftc.dependencies = cfg.dependencies;
ftc.externalDependencies = cfg.externalDependencies;
ftc.compileFlags = cfg.compileFlags;
ftc.linkFlags = cfg.linkFlags;
ftc.defines = cfg.defines;
ftc.cFiles = cfg.cFiles;
std::vector<fs::path> fusedImpls(impls.begin(), impls.end());
fusedImpls.emplace_back("tests/UIFusedShader/main");
ftc.GetInterfacesAndImplementations(ifaces, fusedImpls);
fusedTest.requires_ = { "tool:glslang", "tool:spirv-val" };
cfg.tests.push_back(std::move(fusedTest));
// Issue #60: VulkanBuffer::FlushDevice / FlushHost now record the chosen
// memory type's propertyFlags at Create time and skip the
// flush/invalidate when the memory is HOST_COHERENT. The gate is pure
// logic over the recorded flags, so this test stamps them directly and
// verifies the coherent path issues no Vulkan call — no GPU device
// needed at runtime.
Test flushTest;
Configuration& fc = flushTest.config;
fc.path = cfg.path;
fc.name = "VulkanBufferFlushGate";
fc.outputName = "VulkanBufferFlushGate";
fc.type = ConfigurationType::Executable;
fc.target = cfg.target;
fc.march = cfg.march;
fc.mtune = cfg.mtune;
fc.debug = cfg.debug;
fc.sysroot = cfg.sysroot;
fc.dependencies = cfg.dependencies;
fc.externalDependencies = cfg.externalDependencies;
fc.compileFlags = cfg.compileFlags;
fc.linkFlags = cfg.linkFlags;
fc.defines = cfg.defines;
fc.cFiles = cfg.cFiles;
std::vector<fs::path> flushImpls(impls.begin(), impls.end());
flushImpls.emplace_back("tests/VulkanBufferFlushGate/main");
fc.GetInterfacesAndImplementations(ifaces, flushImpls);
cfg.tests.push_back(std::move(flushTest));
// Issue #89: Device::PreferDirectDeviceWrite chooses the upload strategy
// for a CPU-written, GPU-read buffer — direct HOST_VISIBLE|DEVICE_LOCAL
// map+write on ReBAR/UMA vs. staged-into-pure-DEVICE_LOCAL on a small
// BAR window (#58). The decision is pure CPU logic over
// Device::memoryProperties (types + heaps), so this test installs
// synthetic ReBAR / UMA / small-window / no-BAR layouts and drives it
// directly — no GPU device needed at runtime.
Test uploadTest;
Configuration& uc = uploadTest.config;
uc.path = cfg.path;
uc.name = "UploadStrategy";
uc.outputName = "UploadStrategy";
uc.type = ConfigurationType::Executable;
uc.target = cfg.target;
uc.march = cfg.march;
uc.mtune = cfg.mtune;
uc.debug = cfg.debug;
uc.sysroot = cfg.sysroot;
uc.dependencies = cfg.dependencies;
uc.externalDependencies = cfg.externalDependencies;
uc.compileFlags = cfg.compileFlags;
uc.linkFlags = cfg.linkFlags;
uc.defines = cfg.defines;
uc.cFiles = cfg.cFiles;
std::vector<fs::path> uploadImpls(impls.begin(), impls.end());
uploadImpls.emplace_back("tests/UploadStrategy/main");
uc.GetInterfacesAndImplementations(ifaces, uploadImpls);
cfg.tests.push_back(std::move(uploadTest));
// Issue #57: Font::GetLineWidth memoises per-codepoint advances in
// font units (Font::AdvanceUnits) and rescales per call, instead of
// calling stbtt_GetCodepointHMetrics for every glyph on every caret
// query. Pure CPU — Font only touches stb_truetype — so this drives
// the public API directly with no Vulkan device. The font file is
// copied next to the binary; the test also probes the project root.
Test advTest;
Configuration& vc = advTest.config;
vc.path = cfg.path;
vc.name = "FontAdvanceCache";
vc.outputName = "FontAdvanceCache";
vc.type = ConfigurationType::Executable;
vc.target = cfg.target;
vc.march = cfg.march;
vc.mtune = cfg.mtune;
vc.debug = cfg.debug;
vc.sysroot = cfg.sysroot;
vc.dependencies = cfg.dependencies;
vc.externalDependencies = cfg.externalDependencies;
vc.compileFlags = cfg.compileFlags;
vc.linkFlags = cfg.linkFlags;
vc.defines = cfg.defines;
vc.cFiles = cfg.cFiles;
vc.files = { fs::path("tests/FontAdvanceCache/font.ttf") };
std::vector<fs::path> advImpls(impls.begin(), impls.end());
advImpls.emplace_back("tests/FontAdvanceCache/main");
vc.GetInterfacesAndImplementations(ifaces, advImpls);
cfg.tests.push_back(std::move(advTest));
// Issue #50: uiResolveScreenPixel now gates its per-pixel clip-rect
// compares on the reserved kUIFlagClip bit, which FillHeader sets only
// when the clip rect is narrower than the surface. The decision lives
// in UIRenderer::ClipFlags — pure CPU logic over the clip rect and the
// surface size — so this test drives it directly with synthetic
// dimensions, no Window or GPU device needed at runtime.
Test clipTest;
Configuration& clc = clipTest.config;
clc.path = cfg.path;
clc.name = "UIClipFlag";
clc.outputName = "UIClipFlag";
clc.type = ConfigurationType::Executable;
clc.target = cfg.target;
clc.march = cfg.march;
clc.mtune = cfg.mtune;
clc.debug = cfg.debug;
clc.sysroot = cfg.sysroot;
clc.dependencies = cfg.dependencies;
clc.externalDependencies = cfg.externalDependencies;
clc.compileFlags = cfg.compileFlags;
clc.linkFlags = cfg.linkFlags;
clc.defines = cfg.defines;
clc.cFiles = cfg.cFiles;
std::vector<fs::path> clipImpls(impls.begin(), impls.end());
clipImpls.emplace_back("tests/UIClipFlag/main");
clc.GetInterfacesAndImplementations(ifaces, clipImpls);
cfg.tests.push_back(std::move(clipTest));
// Issue #56: InputField_HitTestCursor mapped a click x to a cursor byte
// offset by re-walking the prefix for every boundary (O(n^2) glyph
// metric lookups) over raw byte boundaries. It now delegates to
// Font::NearestCursorByte — one cumulative-advance pass over codepoint
// boundaries. The mapping is pure CPU over a TrueType file, so this test
// drives it directly: no Vulkan device or window. The font is copied
// next to the binary; the test also probes the project-root path.
Test hitTest;
Configuration& hc = hitTest.config;
hc.path = cfg.path;
hc.name = "InputFieldHitTest";
hc.outputName = "InputFieldHitTest";
hc.type = ConfigurationType::Executable;
hc.target = cfg.target;
hc.march = cfg.march;
hc.mtune = cfg.mtune;
hc.debug = cfg.debug;
hc.sysroot = cfg.sysroot;
hc.dependencies = cfg.dependencies;
hc.externalDependencies = cfg.externalDependencies;
hc.compileFlags = cfg.compileFlags;
hc.linkFlags = cfg.linkFlags;
hc.defines = cfg.defines;
hc.cFiles = cfg.cFiles;
hc.files = { fs::path("tests/InputFieldHitTest/font.ttf") };
std::vector<fs::path> hitImpls(impls.begin(), impls.end());
hitImpls.emplace_back("tests/InputFieldHitTest/main");
hc.GetInterfacesAndImplementations(ifaces, hitImpls);
cfg.tests.push_back(std::move(hitTest));
// Issue #69: the engine feeds one shared Device::pipelineCache to every
// vkCreate*Pipelines call and persists it across runs, discarding an
// on-disk blob whose header doesn't match the current GPU. That gate —
// Device::PipelineCacheDataCompatible — is pure logic over the standard
// VkPipelineCache header and Device::deviceProperties, so this test
// stamps synthetic device identities + headers and drives it directly,
// no GPU device needed at runtime.
Test cacheTest;
Configuration& cc = cacheTest.config;
cc.path = cfg.path;
cc.name = "PipelineCacheValidation";
cc.outputName = "PipelineCacheValidation";
cc.type = ConfigurationType::Executable;
cc.target = cfg.target;
cc.march = cfg.march;
cc.mtune = cfg.mtune;
cc.debug = cfg.debug;
cc.sysroot = cfg.sysroot;
cc.dependencies = cfg.dependencies;
cc.externalDependencies = cfg.externalDependencies;
cc.compileFlags = cfg.compileFlags;
cc.linkFlags = cfg.linkFlags;
cc.defines = cfg.defines;
cc.cFiles = cfg.cFiles;
std::vector<fs::path> cacheImpls(impls.begin(), impls.end());
cacheImpls.emplace_back("tests/PipelineCacheValidation/main");
cc.GetInterfacesAndImplementations(ifaces, cacheImpls);
cfg.tests.push_back(std::move(cacheTest));
}
return cfg;
}