Crafter.Graphics/main.cpp

52 lines
1.9 KiB
C++

#include <iostream>
#include <exception>
#include <thread>
#include <vulkan/vulkan.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
using namespace Crafter;
typedef VulkanShader<"test.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 3, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2}}}> MeshVulkanShader;
typedef VulkanShader<"test2.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
int main() {
VulkanDevice::CreateDevice();
MeshVulkanShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Asset asset;
asset.LoadFull("core.cras");
Camera camera;
Mesh<Vertex_xf32_yf32_zf32_wf32>* mesh = Mesh<Vertex_xf32_yf32_zf32_wf32>::FromAsset(asset.entries[0].data.data());
DescriptorSet descriptors;
Pipeline::GetDescriptorSet(descriptors);
MeshShader<Vertex_xf32_yf32_zf32_wf32> meshShader(mesh, &camera);
meshShader.WriteDescriptors(descriptors);
meshShader.transform = glm::mat4(1.0f);
meshShader.Update();
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});
window.Start();
while(true) {
}
}