45 lines
2.3 KiB
C++
45 lines
2.3 KiB
C++
import Crafter.Event;
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import Crafter.Graphics;
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import std;
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using namespace Crafter;
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int main() {
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WindowWayland window(1280, 720, "Hello Input!");
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Transform element(
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FractionalToMapped(0.5), //anchorX: relative position where this elements x anchor (top-left) is placed to its parent x anchor
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FractionalToMapped(0.5), //anchorY: relative position where this elements y anchor (top-left) is placed to its parent y anchor
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FractionalToMapped(0.5), //relativeSizeX: the relative x size this element should be scaled to compared to its parent
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FractionalToMapped(0.5), //relativeSizeY: the relative y size this element should be scaled to compared to its parent
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FractionalToMapped(0.5), //anchorOffsetX: the amount this element's anchor should be offset from the top left corner (0.5 to in the middle)
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FractionalToMapped(0.5), //anchorOffsetY: the amount this element's anchor should be offset from the top left corner (0.5 to place it in the middle)
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0, //z: this elements Z position
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false //ignoreScaling: wether this element ignores the scaling of the window, if true its size will be scaled according to the window scale
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);
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RenderingElement rendering(2, 1);
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MouseElement mouse(window);
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element.children.push_back(&rendering);
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element.children.push_back(&mouse);
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window.elements.push_back(&element);
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rendering.buffer = {{255, 0, 0 ,255}, {0, 255, 0 ,255}};
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element.UpdatePosition(window);
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EventListener<MousePoint> clickListener(&mouse.onMouseLeftClick, [&mouse, &window](MousePoint point){
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// Print the coordinates where the user clicked relative to the element's top left corner.
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//Mapped space
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std::cout << std::format("Clicked on Mapped X:{} Y:{}!", point.x, point.y) << std::endl;
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// Fraction space
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std::cout << std::format("Clicked on Fraction X:{} Y:{}!", MappedToFractionalBoundless(point.x), MappedToFractionalBoundless(point.y)) << std::endl;
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// Screen space
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std::cout << std::format("Clicked on Screen X:{} Y:{}!\n", MappedToPixelBoundless(point.x, MappedToPixelBoundless(mouse.scaled.width, window.width)), MappedToPixelBoundless(point.y, MappedToPixelBoundless(mouse.scaled.width, window.height))) << std::endl;
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});
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window.Render();
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window.StartSync();
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}
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