57 lines
No EOL
4 KiB
C++
57 lines
No EOL
4 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2025 Catcrafts®
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Catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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module Crafter.Graphics:UiElement_impl;
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import :UiElement;
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import :Window;
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import :Types;
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import :Font;
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import std;
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using namespace Crafter;
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Transform::Transform(void* element, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : element(element), anchorX(anchorX), anchorY(anchorY), relativeWidth(relativeWidth), relativeHeight(relativeHeight), anchorOffsetX(anchorOffsetX), anchorOffsetY(anchorOffsetY), z(z), ignoreScaling(ignoreScaling) {
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}
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RenderingMouseElement::RenderingMouseElement(std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
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}
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RenderingMouseElement::RenderingMouseElement(std::uint_fast32_t bufferWidth, std::uint_fast32_t bufferHeight, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(bufferWidth, bufferHeight, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
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}
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RenderingMouseElement::RenderingMouseElement(const std::string_view imagePath, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(imagePath, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
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}
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RenderingMouseElement::RenderingMouseElement(const std::string_view text, float size, Pixel_BU8_GU8_RU8_AU8 pixel, Font& font, std::int_fast32_t anchorX, std::int_fast32_t anchorY, std::uint_fast32_t relativeWidth, std::uint_fast32_t relativeHeight, std::int_fast32_t anchorOffsetX, std::int_fast32_t anchorOffsetY, std::int_fast32_t z, bool ignoreScaling) : rendering(text, size, pixel, font, anchorX, anchorY, relativeWidth, relativeHeight, anchorOffsetX, anchorOffsetY, z, ignoreScaling), mouse(FractionalToMapped(0), FractionalToMapped(0), FractionalToMapped(1), FractionalToMapped(1), FractionalToMapped(0), FractionalToMapped(0), 0, false) {
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}
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RenderingMouseElement::RenderingMouseElement(Transform transform, Transform mouseTransform) : rendering(transform), mouse(mouseTransform) {
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}
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void RenderingMouseElement::UpdatePosition(Window& window) {
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rendering.UpdatePosition(window);
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mouse.UpdatePosition(window, rendering.transform);
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} |