Crafter.Graphics/src/module/Crafter.Graphics-Camera.cppm
2025-06-14 01:45:33 +02:00

60 lines
2 KiB
C++

/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
module;
#include <cstdint>
export module Crafter.Graphics:Camera;
import :VulkanBuffer;
import Crafter.Math;
import Crafter.Event;
namespace Crafter {
export class Camera {
public:
MatrixRowMajor<float, 4, 4, 1> projection;
MatrixRowMajor<float, 4, 4, 1> view;
MatrixRowMajor<float, 4, 4, 1> projectionView;
Event<void> onUpdate;
/**
* @brief Constructs a camera.
* @param fov Field of view in radians.
* @param aspectRatio Aspect ratio of the camera (width / height).
* @param near Near clipping plane.
* @param far Far clipping plane.
*/
Camera(float fov, float aspectRatio, float near, float far);
/**
* @brief calculates the projectionView matrix by multiplying the projection and view matricies.
*/
void Update();
/**
* @brief Converts screen-space coordinates to a 3D world-space ray.
* @param x The x-coordinate on the screen (in pixels).
* @param y The y-coordinate on the screen (in pixels).
* @return A normalized 3D direction vector representing the ray from the camera.
*/
Vector<float, 3> ToRay(uint32_t x, uint32_t y);
};
}