Crafter.Graphics/tests/HeapDynamicIndexHit/main.cpp
Jorijn van der Graaf bcdc885de8
feat(device): applications ask for the device features their shaders use
Device
- Device::Initialize(required, optional) takes DeviceFeatures, the five
  core feature structs vulkan10 to vulkan14. The library enables only what
  its own shaders and code use. Device::enabledFeatures says what was
  enabled, supportedFeatures what the GPU has, apiVersion the version in
  use.
- shaderInt16, shaderFloat16, storageBuffer16BitAccess, scalarBlockLayout
  and the uniform-buffer, storage-buffer and storage-image non-uniform
  indexing bits are no longer enabled for everyone. An application whose
  shaders take uint16_t spec constants passes
  {.vulkan10 = {.shaderInt16 = VK_TRUE}}. scalarBlockLayout stays on with
  the NVIDIA workaround, whose TLAS address may sit in a struct's tail
  padding.
- Every GPU is weighed before one is chosen: Vulkan 1.3, the swapchain and,
  below 1.4, maintenance5 extensions, the library's needs, the required
  features. One that can't run the application is skipped, saying why when
  it ranks higher. A CPU device runs it only when nothing else is listed,
  and CRAFTER_GRAPHICS_DEVICE never falls back. A GPU two drivers both list
  is tried through each.
- When no GPU qualifies, Initialize throws naming each GPU's gaps. It
  destroys the instance it made, before any Wayland connection, so it can
  be called again asking for less.
- maintenance5 is vulkan14's on a 1.4 GPU and VK_KHR_maintenance5's below.
  CRAFTER_GRAPHICS_NO_VULKAN_1_4 runs as a 1.3 application, to exercise
  that path on a 1.4 GPU.
- VK_KHR_spirv_1_4 and VK_KHR_shader_float_controls, core since 1.2, are no
  longer enabled, nor VK_EXT_shader_atomic_float, which was enabled without
  its feature struct. memoryDecompression's feature bit is queried before
  it is enabled.

Shaders
- VulkanShader checks a module's capabilities, declared directly or
  implicitly, against the enabled core features, the GPU's subgroup
  operations and the optional groups, and throws naming the field to pass,
  or saying the GPU lacks it. The tables are generated from vk.xml and
  SPIR-V's grammar.
- WorkaroundNvidiaAS::Patch sized a row-major matrix push member by its
  columns, so the TLAS address could land inside it.

Window
- The swapchain format is one whose own feature flags allow storage reads
  and writes without a format, which since Vulkan 1.3 each format says for
  itself; shaderStorageImageRead/WriteWithoutFormat are no longer required.

Tests
- DeviceFeatures: ResolveFeatures, ChooseDevice and CheckShaderCapabilities,
  without a GPU.
- FeatureRequests: required and optional features end to end, the 1.3
  path, and a retry after a refusal.
- PushConstantRewrite: a row-major mat3x4 push member.
- HeapASRead, HeapDynamicIndexHit, RTPassPushData and the ray-tracing
  examples ask for the features their shaders use.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 06:40:02 +01:00

417 lines
19 KiB
C++

//SPDX-License-Identifier: LGPL-3.0-only
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
// Regression test for dynamic descriptor-heap indexing in ray-tracing hit
// shaders. On NVIDIA 610.43.02, selecting a VK_EXT_descriptor_heap descriptor
// with a runtime index inside a hit shader lost the device, for storage
// buffers and sampled images alike (README, "Native RT limitation"), so the
// examples select hit-shader descriptors through spec constants. This renders
// two instances of one triangle whose closest-hit picks a storage buffer and a
// texture by a runtime index: instance 0 the same set everywhere, instance 1 a
// different set in every other pixel column, so neighbouring lanes of a wave
// select different descriptors. It reads the frame back and checks every
// pixel got its own set's buffer red and texture green.
//
// The fault fixed in NVIDIA 615.78.08, so on older NVIDIA drivers the test
// skips instead of aborting the suite. GPU-assisted validation hides the
// fault (examples/Sponza/README.md), so with CRAFTER_GRAPHICS_VALIDATION set
// the scene is also rendered in a child process with validation off; the
// validation check only means something with it set. Needs a live Wayland
// compositor and a Vulkan RT device; without RT it skips.
#include "vulkan/vulkan.h"
#include <cstddef>
#include <cstdio>
#include <cstdlib>
// PNG decode for the read-back frame. The library only compiles the writer
// (Window::CaptureNextFrame); STB_IMAGE_STATIC keeps the reader private to this file.
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_STATIC
#define STBI_ONLY_PNG
#include "../../lib/stb_image.h"
import Crafter.Graphics;
import Crafter.Event;
import Crafter.Math;
import std;
using namespace Crafter;
namespace fs = std::filesystem;
namespace {
int failures = 0;
void Check(bool ok, std::string_view what) {
std::println("{} {}", ok ? "PASS" : "FAIL", what);
// Flushed per line: a driver with the fault aborts the process from
// inside Render(), and the checks before it should still show.
std::fflush(stdout);
if (!ok) ++failures;
}
// The build places the compiled shaders next to the test binary, and the
// test runner's working directory is not that directory.
fs::path ExeDir() {
return fs::read_symlink("/proc/self/exe").parent_path();
}
int RunCommand(const std::string& cmd) {
int status = std::system(cmd.c_str());
if (status == -1) return -1;
return (status & 0x7f) == 0 ? ((status >> 8) & 0xff) : 128 + (status & 0x7f);
}
struct RGBA8 { std::uint8_t r, g, b, a; };
struct Frame {
int width = 0;
int height = 0;
std::vector<std::uint8_t> rgba;
std::array<std::uint8_t, 3> At(int x, int y) const {
const std::size_t i = (static_cast<std::size_t>(y) * width + x) * 4;
return { rgba[i], rgba[i + 1], rgba[i + 2] };
}
};
Frame LoadFrame(const fs::path& path) {
Frame frame;
int channels = 0;
stbi_uc* pixels = stbi_load(path.string().c_str(), &frame.width, &frame.height, &channels, STBI_rgb_alpha);
if (pixels != nullptr) {
frame.rgba.assign(pixels, pixels + static_cast<std::size_t>(frame.width) * frame.height * 4);
stbi_image_free(pixels);
}
return frame;
}
bool Near(std::array<std::uint8_t, 3> pixel, std::array<std::uint8_t, 3> expected) {
for (std::size_t c = 0; c < 3; ++c) {
if (std::abs(static_cast<int>(pixel[c]) - static_cast<int>(expected[c])) > 8) return false;
}
return true;
}
void CheckPixel(const Frame& frame, int x, int y, std::array<std::uint8_t, 3> expected, std::string_view what) {
const std::array<std::uint8_t, 3> pixel = frame.At(x, y);
Check(Near(pixel, expected), std::format("{} at ({}, {}) is ({}, {}, {}), expected ({}, {}, {})",
what, x, y, pixel[0], pixel[1], pixel[2], expected[0], expected[1], expected[2]));
}
// The pixel column world x on the triangles' plane (z = 100, 400 in front of
// the camera) lands in, for the raygen's 60° vertical field of view.
int FrameX(float worldX, const Frame& frame) {
const float aspect = static_cast<float>(frame.width) / static_cast<float>(frame.height);
const float ndc = worldX / (400.0f * aspect * std::tan(std::numbers::pi_v<float> / 6.0f));
return static_cast<int>((0.5f + ndc * 0.5f) * static_cast<float>(frame.width));
}
// Spec constants of the closest-hit, matching dynidx-closesthit.glsl.
struct HitConstants {
std::uint16_t bufferStart;
std::uint16_t pad;
std::uint32_t textureBase;
std::uint32_t colourBase;
};
// What each descriptor set holds: the red its buffer gives and the green its
// texture gives.
constexpr std::array<float, 2> bufferRed = {1.0f, 0.5f};
constexpr std::array<std::uint8_t, 2> textureGreen = {64, 191};
constexpr std::array<std::array<std::uint8_t, 3>, 2> setColour = {{{255, 64, 0}, {128, 191, 0}}};
// NVIDIA's proprietary driver packs its version into 10.8.8.6 bits.
std::tuple<std::uint32_t, std::uint32_t, std::uint32_t> NvidiaVersion() {
const std::uint32_t v = Device::deviceProperties.driverVersion;
return {(v >> 22) & 0x3ff, (v >> 14) & 0xff, (v >> 6) & 0xff};
}
// Renders the scene into `out` and checks the pixels. Device::Initialize has
// already run. Returns the number of failed checks.
int RenderScene(const fs::path& out) {
const int failuresBefore = failures;
Device::validationErrorCount = 0;
Window window(640, 360, "HeapDynamicIndexHit test");
VkCommandBuffer cmd = window.StartInit();
// Image slots: 0 = the frame's swapchain image, 1-2 = the textures.
// Buffer slots: 0 = the TLAS, 1-2 = the colour buffers. Sampler slot 0.
DescriptorHeapVulkan descriptorHeap;
descriptorHeap.Initialize(3, 3, 1);
VkSpecializationMapEntry raygenEntry = { .constantID = 0, .offset = 0, .size = sizeof(std::uint16_t) };
VkSpecializationInfo raygenSpec = {
.mapEntryCount = 1,
.pMapEntries = &raygenEntry,
.dataSize = sizeof(std::uint16_t),
.pData = &descriptorHeap.bufferStartElement,
};
HitConstants hitConstants = {
.bufferStart = descriptorHeap.bufferStartElement,
.pad = 0,
.textureBase = 1,
.colourBase = 1,
};
std::array<VkSpecializationMapEntry, 3> hitEntries {{
{ .constantID = 0, .offset = offsetof(HitConstants, bufferStart), .size = sizeof(std::uint16_t) },
{ .constantID = 1, .offset = offsetof(HitConstants, textureBase), .size = sizeof(std::uint32_t) },
{ .constantID = 2, .offset = offsetof(HitConstants, colourBase), .size = sizeof(std::uint32_t) },
}};
VkSpecializationInfo hitSpec = {
.mapEntryCount = static_cast<std::uint32_t>(hitEntries.size()),
.pMapEntries = hitEntries.data(),
.dataSize = sizeof(HitConstants),
.pData = &hitConstants,
};
const fs::path dir = ExeDir();
std::array<VulkanShader, 3> shaders{{
{dir / "dynidx-raygen.spv", "main", VK_SHADER_STAGE_RAYGEN_BIT_KHR, &raygenSpec},
{dir / "dynidx-miss.spv", "main", VK_SHADER_STAGE_MISS_BIT_KHR, nullptr},
{dir / "dynidx-closesthit.spv", "main", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, &hitSpec},
}};
ShaderBindingTableVulkan shaderTable;
shaderTable.Init(shaders);
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> raygenGroups {{ {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 0, .closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
} }};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> missGroups {{ {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.generalShader = 1, .closestHitShader = VK_SHADER_UNUSED_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
} }};
std::array<VkRayTracingShaderGroupCreateInfoKHR, 1> hitGroups {{ {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.generalShader = VK_SHADER_UNUSED_KHR, .closestHitShader = 2,
.anyHitShader = VK_SHADER_UNUSED_KHR, .intersectionShader = VK_SHADER_UNUSED_KHR,
} }};
PipelineRTVulkan pipeline;
pipeline.Init(cmd, raygenGroups, missGroups, hitGroups, shaderTable);
// One triangle, two instances 100 units either side of the centre line.
Mesh triangleMesh;
std::array<Vector<float, 3, 3>, 3> verts {{{-75, -75, 100}, {0, 75, 100}, {75, -75, 100}}};
std::array<std::uint32_t, 3> index {{2, 1, 0}};
triangleMesh.Build(verts, index, cmd);
std::array<RenderingElement3D, 2> renderers{};
for (std::uint32_t i = 0; i < renderers.size(); ++i) {
renderers[i].instance = {
.instanceCustomIndex = i,
.mask = 0xFF,
.instanceShaderBindingTableRecordOffset = 0,
.flags = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
.accelerationStructureReference = triangleMesh.blasAddr,
};
MatrixRowMajor<float, 4, 3, 1>::Translation(i == 0 ? -100.0f : 100.0f, 0.0f, 0.0f)
.Store(reinterpret_cast<float*>(renderers[i].instance.transform.matrix));
RenderingElement3D::Add(&renderers[i]);
}
for (std::uint32_t f = 0; f < Window::numFrames; ++f) RenderingElement3D::BuildTLAS(cmd, f);
// Per descriptor set: a 2x2 texture whose green the hit shader reads, and
// a one-vec4 buffer whose red it reads.
std::array<Image2D<RGBA8>, 2> textures;
std::array<VulkanBuffer<float, true>, 2> colourBuffers;
for (std::size_t i = 0; i < textures.size(); ++i) {
textures[i].Create(2, 2, 1, cmd, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
for (std::size_t p = 0; p < 4; ++p) textures[i].buffer.value[p] = {0, textureGreen[i], 0, 255};
textures[i].Update(cmd, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
colourBuffers[i].Create(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, 4);
colourBuffers[i].value[0] = bufferRed[i];
colourBuffers[i].value[1] = 0.0f;
colourBuffers[i].value[2] = 0.0f;
colourBuffers[i].value[3] = 1.0f;
colourBuffers[i].FlushDevice();
}
window.FinishInit();
auto imgSlots = descriptorHeap.AllocateImageSlots(3);
auto bufSlots = descriptorHeap.AllocateBufferSlots(3);
auto samplerSlots = descriptorHeap.AllocateSamplerSlots(1);
std::array<VkImageViewCreateInfo, 2> textureViews{};
std::array<VkImageDescriptorInfoEXT, 2> textureInfos{};
std::array<VkDeviceAddressRangeKHR, 2> colourRanges{};
for (std::size_t i = 0; i < 2; ++i) {
textureViews[i] = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = textures[i].image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_R8G8B8A8_UNORM,
.subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0,
.levelCount = 1, .baseArrayLayer = 0, .layerCount = 1 },
};
textureInfos[i] = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &textureViews[i],
.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
colourRanges[i] = { .address = colourBuffers[i].address, .size = 4 * sizeof(float) };
}
// Written again whenever the swapchain is recreated, since the output
// image descriptors point at its images.
auto writeDescriptors = [&] {
std::array<VkDeviceAddressRangeKHR, Window::numFrames> tlasRanges{};
std::array<VkImageDescriptorInfoEXT, Window::numFrames> outInfos{};
std::vector<VkResourceDescriptorInfoEXT> resources;
std::vector<VkHostAddressRangeEXT> destinations;
auto add = [&](std::uint32_t f, VkResourceDescriptorInfoEXT resource, std::uint32_t offset, std::uint32_t size) {
resources.push_back(resource);
destinations.push_back({ .address = descriptorHeap.resourceHeap[f].value + offset, .size = size });
};
const std::uint32_t imageSize = Device::descriptorHeapProperties.imageDescriptorSize;
const std::uint32_t bufferSize = Device::descriptorHeapProperties.bufferDescriptorSize;
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
tlasRanges[f] = { .address = RenderingElement3D::tlases[f].address };
outInfos[f] = {
.sType = VK_STRUCTURE_TYPE_IMAGE_DESCRIPTOR_INFO_EXT,
.pView = &window.imageViews[f],
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
add(f, { .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
.data = { .pAddressRange = &tlasRanges[f] } },
descriptorHeap.BufferByteOffset(bufSlots.firstElement), bufferSize);
add(f, { .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.data = { .pImage = &outInfos[f] } },
descriptorHeap.ImageByteOffset(imgSlots.firstElement), imageSize);
for (std::uint16_t i = 0; i < 2; ++i) {
add(f, { .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.data = { .pImage = &textureInfos[i] } },
descriptorHeap.ImageByteOffset(imgSlots.firstElement + 1 + i), imageSize);
add(f, { .sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.data = { .pAddressRange = &colourRanges[i] } },
descriptorHeap.BufferByteOffset(bufSlots.firstElement + 1 + i), bufferSize);
}
}
Device::vkWriteResourceDescriptorsEXT(Device::device, static_cast<std::uint32_t>(resources.size()),
resources.data(), destinations.data());
for (auto& heap : descriptorHeap.resourceHeap) heap.FlushDevice();
};
writeDescriptors();
EventListener<void> resizeListener(&window.onResize, writeDescriptors);
VkSamplerCreateInfo samplerInfo = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = VK_FILTER_NEAREST,
.minFilter = VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.maxLod = VK_LOD_CLAMP_NONE,
};
std::array<VkSamplerCreateInfo, Window::numFrames> samplerInfos{};
std::array<VkHostAddressRangeEXT, Window::numFrames> samplerDestinations{};
for (std::uint32_t f = 0; f < Window::numFrames; ++f) {
samplerInfos[f] = samplerInfo;
samplerDestinations[f] = {
.address = descriptorHeap.samplerHeap[f].value + descriptorHeap.SamplerByteOffset(samplerSlots.firstElement),
.size = Device::descriptorHeapProperties.samplerDescriptorSize,
};
}
Device::vkWriteSamplerDescriptorsEXT(Device::device, Window::numFrames, samplerInfos.data(), samplerDestinations.data());
for (auto& heap : descriptorHeap.samplerHeap) heap.FlushDevice();
window.descriptorHeap = &descriptorHeap;
RTPass rtPass(&pipeline);
window.passes.push_back(&rtPass);
// More frames than are in flight, so every per-frame heap copy is read at
// least once. A device loss here throws out of Render().
for (int i = 0; i < Window::numFrames * 2; ++i) window.Render();
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
window.CaptureNextFrame(out);
window.Render();
if (std::getenv("CRAFTER_GRAPHICS_VALIDATION") != nullptr) {
Check(Device::validationErrorCount == 0,
std::format("no Vulkan validation errors while rendering and capturing ({} seen)", Device::validationErrorCount));
}
Device::CheckVkResult(vkQueueWaitIdle(Device::queue));
const Frame frame = LoadFrame(out);
Check(!frame.rgba.empty(), "the frame was read back");
if (!frame.rgba.empty()) {
const int y = frame.height / 2;
// An even column then the odd one next to it, in each triangle.
const int left = FrameX(-100.0f, frame) & ~1;
const int right = FrameX(100.0f, frame) & ~1;
CheckPixel(frame, left, y, setColour[0], "instance 0, even column (set 0)");
CheckPixel(frame, left + 1, y, setColour[0], "instance 0, odd column (set 0)");
CheckPixel(frame, right, y, setColour[1], "instance 1, even column (set 1)");
CheckPixel(frame, right + 1, y, setColour[0], "instance 1, odd column (set 0)");
CheckPixel(frame, frame.width / 2, y, {0, 0, 255}, "miss between the triangles");
CheckPixel(frame, frame.width / 20, frame.height / 10, {0, 0, 255}, "miss in the corner");
}
for (RenderingElement3D& renderer : renderers) RenderingElement3D::Remove(&renderer);
return failures - failuresBefore;
}
// A fresh directory for the read-back frames, so a frame left by an earlier
// run can't stand in for one this run failed to write.
fs::path OutputDir() {
const fs::path dir = fs::temp_directory_path() / "crafter-heap-dynamic-index-hit";
std::error_code ec;
fs::remove_all(dir, ec);
fs::create_directories(dir);
return dir;
}
} // namespace
int main(int argc, char** argv) {
// The shaders take heap slots as uint16_t spec constants, and the
// closest-hit indexes buffers non-uniformly.
Device::Initialize({
.vulkan10 = {.shaderInt16 = VK_TRUE},
.vulkan12 = {.shaderStorageBufferArrayNonUniformIndexing = VK_TRUE},
});
if (!Device::rayTracingSupported) {
std::println("SKIP no Vulkan ray-tracing device");
return 77;
}
if (Device::driverProperties.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY
&& NvidiaVersion() < std::tuple(615u, 78u, 8u)) {
const auto [major, minor, patch] = NvidiaVersion();
std::println("SKIP NVIDIA {}.{:02}.{:02} loses the device on this (fixed in 615.78.08)", major, minor, patch);
return 77;
}
// `--render <png>`: the child run, rendering as configured.
if (argc == 3 && std::string_view(argv[1]) == "--render") {
RenderScene(argv[2]);
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
}
const fs::path dir = OutputDir();
if (std::getenv("CRAFTER_GRAPHICS_VALIDATION") != nullptr) {
const fs::path exe = fs::read_symlink("/proc/self/exe");
const int exit = RunCommand(std::format("env -u CRAFTER_GRAPHICS_VALIDATION '{}' --render '{}'",
exe.string(), (dir / "unvalidated.png").string()));
Check(exit == 0, std::format("the scene renders with validation off (exit {})", exit));
}
RenderScene(dir / "frame.png");
std::println("{}", failures == 0 ? "all checks passed" : "check(s) failed");
return failures == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
}