Crafter.Graphics/Crafter.Graphics-TextureShader.cppm
2025-05-05 06:00:35 +02:00

48 lines
1.9 KiB
C++

module;
#include <cstdint>
#include <vulkan/vulkan.h>
#include <cstring>
#include <iostream>
export module Crafter.Graphics:TextureShader;
import Crafter.Component;
import :VulkanTexture;
import :VulkanPipeline;
namespace Crafter {
export template <typename PixelType>
class TextureShader {
public:
VkSampler textureSampler;
VkDescriptorImageInfo imageInfo;
ComponentRefOwning<VulkanTexture<PixelType>> texture;
TextureShader(VulkanTexture<PixelType>* texture) : texture(texture) {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxAnisotropy = 1;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
VulkanDevice::CHECK_VK_RESULT(vkCreateSampler(VulkanDevice::device, &samplerInfo, nullptr, &textureSampler));
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = texture->imageView;
imageInfo.sampler = textureSampler;
}
void WriteDescriptors(DescriptorSet& set) {
set.Write(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
}
};
}