48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
module;
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#include <cstdint>
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#include <vulkan/vulkan.h>
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#include <cstring>
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#include <iostream>
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export module Crafter.Graphics:TextureShader;
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import Crafter.Component;
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import :VulkanTexture;
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import :VulkanPipeline;
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namespace Crafter {
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export template <typename PixelType>
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class TextureShader {
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public:
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VkSampler textureSampler;
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VkDescriptorImageInfo imageInfo;
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ComponentRefOwning<VulkanTexture<PixelType>> texture;
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TextureShader(VulkanTexture<PixelType>* texture) : texture(texture) {
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VkSamplerCreateInfo samplerInfo{};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
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samplerInfo.compareEnable = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
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VulkanDevice::CHECK_VK_RESULT(vkCreateSampler(VulkanDevice::device, &samplerInfo, nullptr, &textureSampler));
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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imageInfo.imageView = texture->imageView;
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imageInfo.sampler = textureSampler;
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}
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void WriteDescriptors(DescriptorSet& set) {
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set.Write(1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
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}
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};
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}
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