Add Device::PreferDirectDeviceWrite(size) so the memory-placement cluster
(#65/#72/#73/#75) no longer re-derives where a CPU-written, GPU-read buffer
should live. It picks the strategy at runtime from Device::memoryProperties:
- No DEVICE_LOCAL|HOST_VISIBLE type (no resizable BAR) -> false (must stage).
- ReBAR/UMA (BAR heap >= 90% of largest DEVICE_LOCAL heap) -> true: map and
write directly; a staging copy would be pure overhead.
- Small BAR window (BAR heap << VRAM) -> true only for buffers within a
per-window budget (1/8 of the window); large buffers stage so they don't
exhaust the window (#58).
Complements GetMemoryType (#59): #59 picks the memory *type*, this picks the
*strategy*. Upload-only — readback (#74) wants HOST_CACHED and stays separate.
A VK_EXT_memory_budget-driven remaining-space check is noted as a follow-up.
Tested by tests/UploadStrategy (pure CPU over synthetic ReBAR / UMA /
small-window / no-BAR layouts, no GPU device needed), mirroring
MemoryTypeFallback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
173 lines
7.4 KiB
C++
173 lines
7.4 KiB
C++
/*
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Crafter®.Graphics
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Copyright (C) 2026 Catcrafts®
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catcrafts.net
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License version 3.0 as published by the Free Software Foundation;
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// Regression test for issue #89: Device::PreferDirectDeviceWrite is the runtime
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// upload-strategy helper that decides whether a CPU-written, GPU-read buffer
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// should be written directly into a HOST_VISIBLE | DEVICE_LOCAL allocation
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// (true) or staged through a HOST_VISIBLE buffer + vkCmdCopyBuffer into pure
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// DEVICE_LOCAL (false). The choice is platform-dependent:
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// - ReBAR / UMA: the host-visible device-local heap is ~all of VRAM, so
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// staging is pure overhead -> direct.
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// - non-ReBAR discrete: HOST_VISIBLE | DEVICE_LOCAL is a small BAR window on
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// a separate heap; large buffers must stage (#58), small/hot ones may map.
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// - no host-visible device-local type at all -> staging is mandatory.
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//
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// The decision is pure CPU logic over Device::memoryProperties (both the
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// memory types and the heaps), so this test installs synthetic layouts and
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// drives it directly — no GPU device needed at runtime, mirroring
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// MemoryTypeFallback.
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#include <cstdlib>
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#include "vulkan/vulkan.h"
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import Crafter.Graphics;
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import std;
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using namespace Crafter;
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namespace {
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int failures = 0;
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void Check(bool ok, std::string_view what) {
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std::println("{} {}", ok ? "PASS" : "FAIL", what);
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if (!ok) ++failures;
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}
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constexpr auto DEVICE_LOCAL = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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constexpr auto HOST_VISIBLE = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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constexpr auto HOST_COHERENT = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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constexpr auto HOST_CACHED = VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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constexpr VkDeviceSize KiB = 1024;
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constexpr VkDeviceSize MiB = 1024 * KiB;
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constexpr VkDeviceSize GiB = 1024 * MiB;
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struct TypeSpec { VkMemoryPropertyFlags flags; std::uint32_t heapIndex; };
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struct HeapSpec { VkDeviceSize size; VkMemoryHeapFlags flags; };
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// Install a synthetic memory layout: explicit types (with their heap index)
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// and explicit heaps (size + flags).
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void SetMemory(std::initializer_list<TypeSpec> types,
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std::initializer_list<HeapSpec> heaps) {
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Device::memoryProperties = {};
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Device::memoryProperties.memoryTypeCount = static_cast<std::uint32_t>(types.size());
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std::uint32_t i = 0;
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for (const TypeSpec& t : types) {
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Device::memoryProperties.memoryTypes[i].propertyFlags = t.flags;
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Device::memoryProperties.memoryTypes[i].heapIndex = t.heapIndex;
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++i;
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}
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Device::memoryProperties.memoryHeapCount = static_cast<std::uint32_t>(heaps.size());
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std::uint32_t h = 0;
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for (const HeapSpec& s : heaps) {
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Device::memoryProperties.memoryHeaps[h].size = s.size;
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Device::memoryProperties.memoryHeaps[h].flags = s.flags;
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++h;
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}
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}
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constexpr VkMemoryHeapFlags HEAP_DEVICE_LOCAL = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
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} // namespace
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int main() {
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// --- ReBAR: full 24 GiB heap is DEVICE_LOCAL | HOST_VISIBLE (this dev
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// machine, type 4 on heap 0) -> always direct, even for huge buffers --
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{
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SetMemory(
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{ {DEVICE_LOCAL, 0},
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{HOST_VISIBLE | HOST_COHERENT, 1},
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{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 0} },
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{ {24 * GiB, HEAP_DEVICE_LOCAL}, {32 * GiB, 0} });
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Check(Device::PreferDirectDeviceWrite(8),
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"ReBAR: a tiny buffer maps directly");
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Check(Device::PreferDirectDeviceWrite(8 * GiB),
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"ReBAR: even a multi-GiB buffer maps directly (no overhead staging)");
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}
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// --- UMA: a single heap with all flags -> direct ----------------------
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{
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SetMemory(
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{ {DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT | HOST_CACHED, 0} },
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{ {125 * GiB, HEAP_DEVICE_LOCAL} });
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Check(Device::PreferDirectDeviceWrite(64 * GiB),
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"UMA: single all-flags heap maps directly");
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}
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// --- non-ReBAR discrete: small 256 MiB BAR window (heap 1) separate from
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// an 8 GiB VRAM heap (heap 0) -> stage large, map small ------------
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{
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SetMemory(
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{ {DEVICE_LOCAL, 0}, // pure VRAM
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{HOST_VISIBLE | HOST_COHERENT, 2}, // system RAM
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{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} }, // BAR window
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{ {8 * GiB, HEAP_DEVICE_LOCAL}, // heap 0: VRAM
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{256 * MiB, HEAP_DEVICE_LOCAL}, // heap 1: BAR
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{32 * GiB, 0} }); // heap 2: RAM
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Check(!Device::PreferDirectDeviceWrite(128 * MiB),
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"small BAR: a large buffer stages (would exhaust the 256 MiB window)");
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Check(Device::PreferDirectDeviceWrite(8 * MiB),
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"small BAR: a small/hot buffer maps directly into the window");
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// Budget is 1/8 of the window = 32 MiB. Boundary checks.
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Check(Device::PreferDirectDeviceWrite(32 * MiB),
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"small BAR: a buffer exactly at the per-buffer budget still maps");
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Check(!Device::PreferDirectDeviceWrite(32 * MiB + 1),
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"small BAR: one byte over the budget stages");
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}
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// --- no host-visible device-local type (no resizable BAR) -> must stage -
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{
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SetMemory(
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{ {DEVICE_LOCAL, 0},
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{HOST_VISIBLE | HOST_COHERENT, 1},
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{HOST_VISIBLE | HOST_COHERENT | HOST_CACHED, 1} },
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{ {8 * GiB, HEAP_DEVICE_LOCAL}, {32 * GiB, 0} });
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Check(!Device::PreferDirectDeviceWrite(8),
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"no DEVICE_LOCAL|HOST_VISIBLE type -> staging is mandatory even for a tiny buffer");
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}
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// --- 90% threshold: a BAR heap that is most-but-not-all of VRAM counts as
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// ReBAR; one well below the threshold is treated as a window --------
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{
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// BAR heap = 9.5 GiB, VRAM = 10 GiB -> 95% >= 90% -> ReBAR -> direct.
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SetMemory(
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{ {DEVICE_LOCAL, 0},
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{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} },
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{ {10 * GiB, HEAP_DEVICE_LOCAL}, {VkDeviceSize(9.5 * GiB), HEAP_DEVICE_LOCAL} });
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Check(Device::PreferDirectDeviceWrite(4 * GiB),
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"BAR >= 90% of VRAM is treated as ReBAR: large buffer still maps");
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// BAR heap = 2 GiB, VRAM = 10 GiB -> 20% < 90% -> window -> stage big.
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SetMemory(
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{ {DEVICE_LOCAL, 0},
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{DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT, 1} },
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{ {10 * GiB, HEAP_DEVICE_LOCAL}, {2 * GiB, HEAP_DEVICE_LOCAL} });
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Check(!Device::PreferDirectDeviceWrite(4 * GiB),
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"BAR well below 90% of VRAM is a window: large buffer stages");
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Check(Device::PreferDirectDeviceWrite(128 * MiB),
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"BAR window of 2 GiB still maps a small buffer (budget = 256 MiB)");
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}
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if (failures != 0) {
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std::println("{} check(s) failed", failures);
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return EXIT_FAILURE;
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}
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std::println("all checks passed");
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return EXIT_SUCCESS;
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}
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