11 lines
356 B
GLSL
11 lines
356 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 0) rayPayloadInEXT vec3 hitValue;
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void main() {
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// Soft sky gradient based on ray direction Y. The actual ray dir
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// isn't accessible without an extra payload field; use a flat warm
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// tone that matches Sponza's interior lighting.
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hitValue = vec3(0.10, 0.08, 0.06);
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}
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