140 lines
5.9 KiB
C++
140 lines
5.9 KiB
C++
/*
|
|
Crafter®.Graphics
|
|
Copyright (C) 2026 Catcrafts®
|
|
catcrafts.net
|
|
*/
|
|
|
|
// WebGPU UIRenderer implementation — DOM mode parallel to
|
|
// Crafter.Graphics-UI.cpp. Compute pipelines and bind groups live JS-side
|
|
// in additional/dom-webgpu.js; this file just translates UIRenderer's
|
|
// public method calls into wgpu* import calls.
|
|
|
|
module Crafter.Graphics:UI_webgpu_impl;
|
|
import :UI;
|
|
import :Window;
|
|
import :Font;
|
|
import :FontAtlas;
|
|
import :WebGPU;
|
|
import :WebGPUBuffer;
|
|
import :DescriptorHeapWebGPU;
|
|
import :GraphicsTypes;
|
|
import std;
|
|
|
|
using namespace Crafter;
|
|
|
|
void UIRenderer::Initialize(Window& window, GraphicsDescriptorHeap& heap, GraphicsCommandBuffer initCmd,
|
|
std::filesystem::path /*quadsSpv*/,
|
|
std::filesystem::path /*circlesSpv*/,
|
|
std::filesystem::path /*imagesSpv*/,
|
|
std::filesystem::path /*textSpv*/) {
|
|
(void)initCmd;
|
|
window_ = &window;
|
|
heap_ = &heap;
|
|
|
|
// The JS bridge owns the compute pipelines (4 of them, precompiled at
|
|
// page load). The C++ side has nothing to load. We do reserve one
|
|
// image slot for the swapchain output (kept symmetrical with Vulkan)
|
|
// and register the font atlas if one was set.
|
|
auto outRange = heap_->AllocateImageSlots(1);
|
|
outImageSlot_ = ImageSlot{heap_, outRange.firstElement};
|
|
// No JS texture handle stored at this slot — the canvas's
|
|
// getCurrentTexture() is per-frame and the JS bridge resolves it
|
|
// internally. The slot value is only meaningful through
|
|
// UIDispatchHeader.outImage, which the WGSL shaders ignore.
|
|
|
|
if (fontAtlas != nullptr) {
|
|
auto atlasImg = heap_->AllocateImageSlots(1);
|
|
fontAtlasImageSlot_ = ImageSlot{heap_, atlasImg.firstElement};
|
|
heap_->imageTable[atlasImg.firstElement] = fontAtlas->textureHandle;
|
|
fontAtlasSamplerSlot_ = RegisterLinearClampSampler();
|
|
}
|
|
|
|
resizeSub_.SetEvent(&window.onResize, [this]() {
|
|
// Storage textures + bind groups are recreated JS-side at next
|
|
// wgpuFrameBegin (via the ensureSized path). Nothing to do here.
|
|
});
|
|
}
|
|
|
|
void UIRenderer::Record(GraphicsCommandBuffer cmd, std::uint32_t frameIdx, Window& window) {
|
|
if (fontAtlas != nullptr && fontAtlas->dirty) {
|
|
fontAtlas->Update(cmd);
|
|
}
|
|
onBuild.Invoke({cmd, frameIdx});
|
|
if (fontAtlas != nullptr && fontAtlas->dirty) {
|
|
fontAtlas->Update(cmd);
|
|
}
|
|
(void)window;
|
|
}
|
|
|
|
namespace {
|
|
inline std::uint32_t TilesFor(std::uint32_t dim) { return (dim + 7u) / 8u; }
|
|
}
|
|
|
|
void UIRenderer::DispatchQuads(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
|
|
std::uint32_t itemCount,
|
|
std::array<float,4> clipRectPx) {
|
|
if (itemCount == 0) return;
|
|
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
|
|
auto handle = heap_->bufferTable[bufferSlot];
|
|
WebGPU::wgpuDispatchQuads(handle, &hdr,
|
|
static_cast<std::int32_t>(TilesFor(window_->width)),
|
|
static_cast<std::int32_t>(TilesFor(window_->height)));
|
|
}
|
|
|
|
void UIRenderer::DispatchCircles(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
|
|
std::uint32_t itemCount,
|
|
std::array<float,4> clipRectPx) {
|
|
if (itemCount == 0) return;
|
|
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
|
|
auto handle = heap_->bufferTable[bufferSlot];
|
|
WebGPU::wgpuDispatchCircles(handle, &hdr,
|
|
static_cast<std::int32_t>(TilesFor(window_->width)),
|
|
static_cast<std::int32_t>(TilesFor(window_->height)));
|
|
}
|
|
|
|
void UIRenderer::DispatchImages(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
|
|
std::uint32_t itemCount,
|
|
std::array<float,4> clipRectPx) {
|
|
if (itemCount == 0) return;
|
|
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
|
|
auto handle = heap_->bufferTable[bufferSlot];
|
|
// For DispatchImages, the WGSL expects a texture + sampler in group 3.
|
|
// The library v1 doesn't expose user-image registration on DOM (out of
|
|
// scope per plan). If the user calls DispatchImages without a registered
|
|
// image, fall back to using the font atlas binding — the user's items
|
|
// should reference texSlot/sampSlot but on DOM those are ignored. For
|
|
// now, route through the font atlas texture if available; otherwise
|
|
// skip the dispatch.
|
|
if (fontAtlasImageSlot_) {
|
|
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
|
|
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
|
|
WebGPU::wgpuDispatchImages(handle, &hdr,
|
|
static_cast<std::int32_t>(TilesFor(window_->width)),
|
|
static_cast<std::int32_t>(TilesFor(window_->height)),
|
|
texHandle, sampHandle);
|
|
}
|
|
}
|
|
|
|
void UIRenderer::DispatchText(GraphicsCommandBuffer /*cmd*/, std::uint32_t bufferSlot,
|
|
std::uint32_t itemCount,
|
|
std::array<float,4> clipRectPx) {
|
|
if (itemCount == 0) return;
|
|
if (!fontAtlasImageSlot_) {
|
|
std::println("UIRenderer::DispatchText: no FontAtlas registered (set fontAtlas before Initialize)");
|
|
std::abort();
|
|
}
|
|
UIDispatchHeader hdr = FillHeader(bufferSlot, itemCount, clipRectPx);
|
|
auto bufHandle = heap_->bufferTable[bufferSlot];
|
|
auto texHandle = heap_->imageTable[fontAtlasImageSlot_];
|
|
auto sampHandle = heap_->samplerTable[fontAtlasSamplerSlot_];
|
|
WebGPU::wgpuDispatchText(bufHandle, &hdr,
|
|
static_cast<std::int32_t>(TilesFor(window_->width)),
|
|
static_cast<std::int32_t>(TilesFor(window_->height)),
|
|
texHandle, sampHandle);
|
|
}
|
|
|
|
SamplerSlot UIRenderer::RegisterLinearClampSampler() {
|
|
auto range = heap_->AllocateSamplerSlots(1);
|
|
heap_->samplerTable[range.firstElement] = WebGPU::wgpuCreateLinearClampSampler();
|
|
return SamplerSlot{heap_, range.firstElement};
|
|
}
|