5 lines
143 B
WebGPU Shading Language
5 lines
143 B
WebGPU Shading Language
// WebGPU port of miss.glsl.
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fn miss_main(ray: RayDesc, payload: ptr<function, Payload>) {
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(*payload).color = vec3<f32>(1.0, 1.0, 1.0);
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}
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