- Add TRANSFER_SRC to RT geometry usage so device-local geometry (now in VRAM, no longer host-mappable) stays copyable/inspectable. - MeshDecompressStagingRelease: read decompressed vertex/index back via a device->host copy instead of the removed host-mapped .value/FlushHost, and build the mesh with allowUpdate=true so the retained per-mesh scratch (#66) doesn't also land in the deletion queue — isolating the assertion to the released compressed staging (#67). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| main.cpp | ||