Crafter.Graphics/additional
catbot 27d7e84cb3 feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30)
wfAccum becomes array<atomic<u32>> (4 slots/pixel, f32 bit patterns — same
16 B/pixel footprint) and rtAccumulate CASes each channel, so N rays for one
pixel may resolve in the same SHADE pass without the read-modify-write
racing. GENERATE clears with atomicStore (bitcast(0.0) == 0u); RESOLVE
atomicLoads + bitcasts the vec4 it hands runResolve.

Capacity half: RTPass::raysPerPixel (default 1) scales the wavefront
ray/hit/payload buffers to raysPerPixel·W·H rays per bounce so the
per-light emits actually fit instead of being dropped by rtEmitRay's
capacity guard. The accumulator stays per-pixel.

No flag-gating: uncontended the CAS succeeds first try — RTStress SHADE
stays at its documented ~1.0 ms and master-vs-branch renders are
byte-identical, so single-ray consumers pay nothing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 22:45:25 +00:00
..
dom-env.js webgpu improvements 2026-05-24 13:32:08 +02:00
dom-webgpu.js feat(webgpu-rt): atomic pixel accumulator + raysPerPixel for >1 ray/pixel/bounce (#30) 2026-06-09 22:45:25 +00:00