Crafter.Graphics/examples/VulkanTriangle
2026-04-05 22:53:59 +02:00
..
closesthit.glsl vulkan triangle 2026-01-29 19:18:47 +01:00
executable-linux.zip descriptor heap rewrite 2026-04-05 22:53:59 +02:00
executable-windows.zip descriptor heap rewrite 2026-04-05 22:53:59 +02:00
main.cpp descriptor heap rewrite 2026-04-05 22:53:59 +02:00
miss.glsl vulkan triangle 2026-01-29 19:18:47 +01:00
project.json descriptor heap rewrite 2026-04-05 22:53:59 +02:00
raygen.glsl descriptor heap rewrite 2026-04-05 22:53:59 +02:00
README.md cleaned up renderer 2026-03-09 20:10:19 +01:00

HelloWindow Example

Description

This example demonstrates how to load shaders and render a triangle.

Expected Result

A blue tinted vulkan window with a white triangle in the center.

Highlighted Code Snippet

EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
    vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
    vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
    Device::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});

How to Run

crafter-build build executable -r