Crafter.Graphics/implementations
catbot 1c310762a7 fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21)
Two gaps in the Vulkan RT path that fault the device on the NVIDIA
proprietary driver with a non-trivial pipeline (simple VulkanTriangle
never hit them):

1. maxPipelineRayRecursionDepth was hardcoded to 1, so any closest-hit
   shader that traces a secondary ray (shadow ray — a very common
   pattern) recursed past the pipeline limit (UB → device fault).
   PipelineRTVulkan::Init now takes a maxRecursionDepth parameter
   (default 1, clamped to the device's maxRayRecursionDepth).

2. The NVIDIA descriptor-heap AS-read workaround rewrites every shader
   that reads an accelerationStructureEXT from the heap — including
   compute shaders — to read the TLAS device address from a push
   constant, but only RTPass pushed that address. A compute shader that
   ray-queries the TLAS (rayQueryEXT) therefore ran against an unwritten
   push slot → garbage AS handle → VK_ERROR_DEVICE_LOST.

   WorkaroundNvidiaAS::Patch now returns a per-shader PatchResult
   {patched, tlasPushOffset} instead of writing the clobber-prone global
   Device::workaroundTlasPushOffset (removed). VulkanShader stores it;
   ShaderBindingTableVulkan/PipelineRTVulkan carry it for RTPass, and
   ComputeShader tracks its own offset and pushes the caller-supplied
   TLAS address in Dispatch (new defaulted tlasAddress parameter),
   mirroring RTPass::Record.

The PushConstantRewrite regression test now asserts Patch's returned
patched/offset and adds two ray-querying compute-shader cases, proving
the rewrite is stage-agnostic and the per-shader offset is correct.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 18:35:39 +00:00
..
Crafter.Graphics-Clipboard.cpp clipboard 2026-05-19 00:45:22 +02:00
Crafter.Graphics-ComputeShader.cpp fix(vulkan-rt): configurable recursion depth + per-shader TLAS push for compute (#21) 2026-06-03 18:35:39 +00:00
Crafter.Graphics-Device.cpp feat(vulkan): re-enable GPU-Assisted Validation 2026-06-03 02:10:23 +00:00
Crafter.Graphics-Dom.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Font.cpp new UI system 2026-05-01 23:35:37 +02:00
Crafter.Graphics-FontAtlas.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-Gamepad.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-Input.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-InputField.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-Mesh-WebGPU.cpp feat(webgpu-rt): emit intersection/any-hit dispatch + build AABB BVH 2026-06-02 22:09:20 +00:00
Crafter.Graphics-Mesh.cpp new input system 2026-05-12 00:24:48 +02:00
Crafter.Graphics-PipelineRTWebGPU.cpp feat(webgpu-rt): emit intersection/any-hit dispatch + build AABB BVH 2026-06-02 22:09:20 +00:00
Crafter.Graphics-RenderingElement3D-WebGPU.cpp webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-RenderingElement3D.cpp update 2026-05-05 23:49:29 +02:00
Crafter.Graphics-Router.cpp browser DOM support 2026-05-18 02:07:48 +02:00
Crafter.Graphics-ShaderBindingTableWebGPU.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-UI-Shared.cpp webgpu support 2026-05-18 04:58:52 +02:00
Crafter.Graphics-UI-WebGPU.cpp webgpu improvements 2026-05-24 13:32:08 +02:00
Crafter.Graphics-UI.cpp custom shader webgpu 2026-05-18 05:39:17 +02:00
Crafter.Graphics-UIComponents.cpp update 2026-05-03 02:45:38 +02:00
Crafter.Graphics-WebGPUComputeShader.cpp webgpu triangle 2026-05-18 18:43:30 +02:00
Crafter.Graphics-Window.cpp fix(vulkan): clear startup validation errors on native triangle 2026-05-31 20:59:10 +00:00