Crafter.Graphics/main.cpp

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2.8 KiB
C++

/*
Crafter®.Graphics
Copyright (C) 2025 Catcrafts®
Catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <iostream>
#include <exception>
#include <thread>
#include <cstdlib>
#include <vulkan/vulkan.h>
#include "VulkanInitializers.hpp"
import Crafter.Graphics;
import Crafter.Asset;
import Crafter.Event;
import Crafter.Math;
using namespace Crafter;
typedef VulkanShader<"MeshShaderHeightmapRGBA.spirv", "main", VK_SHADER_STAGE_MESH_BIT_EXT, 2, {{{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1}}}> MeshVulkanShader;
typedef VulkanShader<"FragmentShaderVertexColor.spirv", "main", VK_SHADER_STAGE_FRAGMENT_BIT, 0, {}> FragmentShader;
typedef VulkanPipeline<MeshVulkanShader, FragmentShader> Pipeline;
int main() {
VulkanDevice::CreateDevice();
MeshVulkanShader::CreateShader();
FragmentShader::CreateShader();
Pipeline::CreatePipeline();
WindowWaylandVulkan window("Crafter.Graphics", 1280, 720);
Camera camera(1.57079633, 1280.0f / 720.0f, 0.01, 512);
camera.view = MatrixRowMajor<float, 4, 4, 1>::Translation(0, 2, -10);
camera.Update();
VkCommandBuffer cmd = window.StartInit();
DescriptorSet<MeshVulkanShader, FragmentShader> descriptors;
HeightmapShader<HeightRGBA> meshShader(4, 4, 1, &camera);
for(uint32_t i = 0; i < 1*1*4*64; i++) {
meshShader.heights.value[i].height = -0.5;
meshShader.heights.value[i].r = 255;
meshShader.heights.value[i].g = 255;
meshShader.heights.value[i].b = 255;
meshShader.heights.value[i].a = 255;
}
meshShader.WriteDescriptors(descriptors.set[0]);
meshShader.Update();
window.FinishInit();
EventListener<VkCommandBuffer> listener(&window.onDraw, [&descriptors, &meshShader](VkCommandBuffer cmd){
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipelineLayout, 0, 2, &descriptors.set[0], 0, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline::pipeline);
VulkanDevice::vkCmdDrawMeshTasksEXTProc(cmd, meshShader.threadCount, 1, 1);
});
window.Start();
while(true) {
}
}