Crafter.Math/interfaces/Crafter.Math-Intersection.cppm

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/*
Crafter®.Math
Copyright (C) 2026 Catcrafts®
catcrafts.net
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License version 3.0 as published by the Free Software Foundation;
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
export module Crafter.Math:Intersection;
import :Vector;
import std;
namespace Crafter {
export template<typename T>
constexpr T IntersectionTestRayTriangle(Vector<T, 3, 0> vert0, Vector<T, 3, 0> vert1, Vector<T, 3, 0> vert2, Vector<T, 3, 0> rayOrigin, Vector<T, 3, 0> rayDir) {
Vector<T, 3, 0> edge1 = vert1 - vert0;
Vector<T, 3, 0> edge2 = vert2 - vert0;
Vector<T, 3, 0> h = Vector<T, 3, 0>::Cross(rayDir, edge2);
T determinant = Vector<T, 3, 0>::Dot(edge1, h);
if (determinant <= std::numeric_limits<T>::epsilon()) {
return std::numeric_limits<T>::max();
}
T inverse_determinant = T(1) / determinant;
Vector<T, 3, 0> origins_diff_vector = rayOrigin - vert0;
T u = Vector<T, 3, 0>::Dot(origins_diff_vector, h) * inverse_determinant;
if (u < 0.0 || u > 1.0)
{
return std::numeric_limits<T>::max();
}
Vector<T, 3, 0> q = Vector<T, 3, 0>::Cross(origins_diff_vector, edge1);
T v = inverse_determinant * Vector<T, 3, 0>::Dot(rayDir, q);
if (v < 0.0 || u + v > 1.0) {
return std::numeric_limits<T>::max();
}
return inverse_determinant * Vector<T, 3, 0>::Dot(edge2, q);
}
export template<typename T>
constexpr T IntersectionTestRaySphere(Vector<T, 3, 0> position, T radius, Vector<T, 3, 0> rayOrigin, Vector<T, 3, 0> rayDir) {
T a = Vector<T, 3, 0>::Dot(rayDir, rayDir);
T b = Vector<T, 3, 0>::Dot(rayDir, (T(2) * (rayOrigin - position)));
T c = Vector<T, 3, 0>::Dot(position, position) + Vector<T, 3, 0>::Dot(rayOrigin, rayOrigin) - T(2) * Vector<T, 3, 0>::Dot(rayOrigin, position) - radius * radius;
T d = b * b + (T(-4)) * a * c;
if (d < 0) {
return std::numeric_limits<T>::max();
}
d = std::sqrt(d);
float t = (T(-0.5)) * (b + d) / a;
if (t > T(0)) {
return t;
} else {
return std::numeric_limits<T>::max();
}
}
export template<typename T>
constexpr T IntersectionTestRayOrientedBox(Vector<T, 3, 0> boxPosition, Vector<T, 3, 0> boxSize, Vector<T, 4, 0> boxRotation, Vector<T, 3, 0> rayOrigin, Vector<T, 3, 0> rayDir) {
Vector<T, 4, 0> invRot(
-boxRotation.x,
-boxRotation.y,
-boxRotation.z,
boxRotation.w
);
Vector<T, 3, 0> localOrigin = Vector<T, 3, 0>::Rotate(rayOrigin - boxPosition, invRot);
Vector<T, 3, 0> localDir = Vector<T, 3, 0>::Rotate(rayDir, invRot);
Vector<T,3,0> halfExtents = boxSize * T(0.5);
T tMin = T(0);
T tMax = std::numeric_limits<T>::max();
for (std::uint32_t i = 0; i < 3; ++i)
{
if (std::abs(localDir.v[i]) < std::numeric_limits<T>::epsilon())
{
if (localOrigin.v[i] < -halfExtents.v[i] || localOrigin.v[i] > halfExtents.v[i]) {
return std::numeric_limits<T>::max();
}
}
else
{
T invD = T(1) / localDir.v[i];
T t1 = (-halfExtents.v[i] - localOrigin.v[i]) * invD;
T t2 = ( halfExtents.v[i] - localOrigin.v[i]) * invD;
if (t1 > t2) {
std::swap(t1, t2);
}
tMin = std::max(tMin, t1);
tMax = std::min(tMax, t2);
if (tMin > tMax) {
return std::numeric_limits<T>::max();
}
}
}
return (tMin >= T(0)) ? tMin : tMax;
}
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}