Crafter.Math/tests/Quaternion/main.cpp

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//SPDX-License-Identifier: LGPL-3.0-only
//SPDX-FileCopyrightText: Copyright (C) 2026 Catcrafts®
// Quaternions on the scalar Vector<T, 4> (x, y, z, w), as Vector::Rotate
// applies them: the static Normalize on a 4-vector, the Hamilton product and
// its composition order, conjugate, axis-angle, shortest-arc between two
// directions (including the opposite-directions case), nlerp and slerp.
#include <cmath>
import Crafter.Math;
import std;
using namespace Crafter;
namespace {
using Q = Vector<float, 4, 0>;
using V3 = Vector<float, 3, 0>;
constexpr float kEps = 1e-4f;
constexpr float kPi = std::numbers::pi_v<float>;
bool Near(float a, float b, float epsilon = kEps) {
return std::abs(a - b) < epsilon;
}
std::string* CheckV3(V3 got, V3 expected, std::string_view label) {
if (!Near(got.x, expected.x) || !Near(got.y, expected.y) || !Near(got.z, expected.z)) {
return new std::string(std::format("{}: expected ({},{},{}), got ({},{},{})",
label, expected.x, expected.y, expected.z, got.x, got.y, got.z));
}
return nullptr;
}
// q and -q are the same rotation.
std::string* CheckSameRotation(Q got, Q expected, std::string_view label) {
const float sign = (got.x * expected.x + got.y * expected.y + got.z * expected.z + got.w * expected.w) < 0 ? -1.0f : 1.0f;
if (!Near(got.x * sign, expected.x) || !Near(got.y * sign, expected.y)
|| !Near(got.z * sign, expected.z) || !Near(got.w * sign, expected.w)) {
return new std::string(std::format("{}: expected ({},{},{},{}), got ({},{},{},{})",
label, expected.x, expected.y, expected.z, expected.w, got.x, got.y, got.z, got.w));
}
return nullptr;
}
std::string* CheckUnit(Q q, std::string_view label) {
const float length = std::sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
if (!Near(length, 1.0f)) {
return new std::string(std::format("{}: length {}, expected 1", label, length));
}
return nullptr;
}
Q AboutZ(float angle) {
return Q::QuanternionFromAxisAngle(V3(0, 0, 1), angle);
}
// ---------- Normalize ----------
std::string* TestNormalizeLen4() {
// The static Normalize built a 3-vector whatever the length, so a
// quaternion could not be normalized through it.
const Q n = Q::Normalize(Q(1, 2, 2, 4));
return CheckSameRotation(n, Q(0.2f, 0.4f, 0.4f, 0.8f), "Normalize of a 4-vector");
}
// ---------- Multiply / Conjugate ----------
std::string* TestMultiplyIdentity() {
const Q q = Q::QuanternionFromAxisAngle(V3::Normalize(V3(1, 2, 3)), 0.7f);
return CheckSameRotation(Q::QuanternionMultiply(q, Q(0, 0, 0, 1)), q, "q * identity");
}
std::string* TestConjugateUndoes() {
const Q q = Q::QuanternionFromAxisAngle(V3::Normalize(V3(-2, 1, 0.5f)), 1.3f);
return CheckSameRotation(Q::QuanternionMultiply(q, Q::QuanternionConjugate(q)), Q(0, 0, 0, 1), "q * conj(q)");
}
std::string* TestMultiplyOrder() {
// a * b applies b first, then a, as Rotate composes.
const Q a = AboutZ(kPi / 2);
const Q b = Q::QuanternionFromAxisAngle(V3(1, 0, 0), kPi / 2);
const V3 v(0, 1, 0);
const V3 composed = V3::Rotate(v, Q::QuanternionMultiply(a, b));
const V3 stepwise = V3::Rotate(V3::Rotate(v, b), a);
return CheckV3(composed, stepwise, "Rotate(v, a * b) == Rotate(Rotate(v, b), a)");
}
// ---------- Axis-angle ----------
std::string* TestAxisAngle() {
// Right-handed: +90° about Z takes X to Y.
return CheckV3(V3::Rotate(V3(1, 0, 0), AboutZ(kPi / 2)), V3(0, 1, 0), "+90° about Z on X");
}
// ---------- Shortest arc ----------
std::string* TestFromUnitVectors() {
const std::array<std::pair<V3, V3>, 5> pairs = {{
{ V3(1, 0, 0), V3(0, 1, 0) },
{ V3(0, 0, 1), V3::Normalize(V3(1, 1, 1)) },
{ V3::Normalize(V3(1, -2, 3)), V3::Normalize(V3(-3, 0.5f, 2)) },
{ V3(0, 1, 0), V3(0, 1, 0) },
{ V3(1, 0, 0), V3(-1, 0, 0) }, // opposite: any perpendicular axis will do
}};
for (const auto& [from, to] : pairs) {
const Q q = Q::QuanternionFromUnitVectors(from, to);
if (auto err = CheckUnit(q, "FromUnitVectors result")) return err;
if (auto err = CheckV3(V3::Rotate(from, q), to, "Rotate(from, FromUnitVectors(from, to))")) return err;
}
// The opposite case for every axis, since the fallback axis depends on it.
for (const V3 axis : { V3(0, 1, 0), V3(0, 0, 1), V3::Normalize(V3(1, 1, 0)) }) {
const V3 opposite(-axis.x, -axis.y, -axis.z);
if (auto err = CheckV3(V3::Rotate(axis, Q::QuanternionFromUnitVectors(axis, opposite)), opposite,
"FromUnitVectors to the opposite direction")) return err;
}
return nullptr;
}
// ---------- Interpolation ----------
std::string* TestNlerp() {
const Q a(0, 0, 0, 1);
const Q b = AboutZ(kPi / 2);
if (auto err = CheckSameRotation(Q::QuanternionNlerp(a, b, 0.0f), a, "Nlerp t=0")) return err;
if (auto err = CheckSameRotation(Q::QuanternionNlerp(a, b, 1.0f), b, "Nlerp t=1")) return err;
if (auto err = CheckUnit(Q::QuanternionNlerp(a, b, 0.3f), "Nlerp t=0.3")) return err;
// Halfway is exact for nlerp too, by symmetry.
return CheckSameRotation(Q::QuanternionNlerp(a, b, 0.5f), AboutZ(kPi / 4), "Nlerp t=0.5");
}
std::string* TestSlerp() {
const Q a(0, 0, 0, 1);
const Q b = AboutZ(kPi / 2);
if (auto err = CheckSameRotation(Q::QuanternionSlerp(a, b, 0.0f), a, "Slerp t=0")) return err;
if (auto err = CheckSameRotation(Q::QuanternionSlerp(a, b, 1.0f), b, "Slerp t=1")) return err;
// Constant angular speed: a quarter of the way is a quarter of the angle.
if (auto err = CheckSameRotation(Q::QuanternionSlerp(a, b, 0.25f), AboutZ(kPi / 8), "Slerp t=0.25")) return err;
// -b is the same rotation; slerp takes the short way either way.
const Q negB(-b.x, -b.y, -b.z, -b.w);
if (auto err = CheckSameRotation(Q::QuanternionSlerp(a, negB, 0.5f), AboutZ(kPi / 4), "Slerp toward -b")) return err;
// Nearly identical inputs fall back to nlerp instead of dividing by sin(~0).
const Q almost = AboutZ(1e-5f);
const Q mid = Q::QuanternionSlerp(a, almost, 0.5f);
if (std::isnan(mid.x) || std::isnan(mid.w)) return new std::string("Slerp of nearly identical quaternions is NaN");
return CheckUnit(mid, "Slerp of nearly identical quaternions");
}
} // namespace
int main() {
using Fn = std::string* (*)();
constexpr std::array<std::pair<const char*, Fn>, 9> tests = {{
{ "NormalizeLen4", TestNormalizeLen4 },
{ "MultiplyIdentity", TestMultiplyIdentity },
{ "ConjugateUndoes", TestConjugateUndoes },
{ "MultiplyOrder", TestMultiplyOrder },
{ "AxisAngle", TestAxisAngle },
{ "FromUnitVectors", TestFromUnitVectors },
{ "Nlerp", TestNlerp },
{ "Slerp", TestSlerp },
{ "SlerpIdentity", [] { return CheckSameRotation(Q::QuanternionSlerp(Q(0, 0, 0, 1), Q(0, 0, 0, 1), 0.5f), Q(0, 0, 0, 1), "Slerp of identities"); } },
}};
for (auto const& [name, fn] : tests) {
if (auto err = std::unique_ptr<std::string>(fn())) {
std::println(std::cerr, "[{}] {}", name, *err);
return 1;
}
}
return 0;
}