implicit aligment conversion
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@ -265,6 +265,14 @@ namespace Crafter {
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this->v[i] /= b;
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}
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}
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template <std::uint32_t BAlignment>
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operator Vector<T, Len, BAlignment>() const {
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Vector<T, Len, BAlignment> returnVector;
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for(std::uint32_t i = 0; i < Len; i++) {
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returnVector->v[i] = this->v[i];
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}
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return returnVector;
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}
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constexpr void Normalize() {
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float fLength = Length();
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