ray fix
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1 changed files with 9 additions and 13 deletions
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@ -24,36 +24,32 @@ import std;
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namespace Crafter {
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namespace Crafter {
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export template<typename T>
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export template<typename T>
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constexpr T IntersectionTestRayTriangle(Vector<T, 3, 0> vert0, Vector<T, 3, 0> vert1, Vector<T, 3, 0> vert2, Vector<T, 3, 0> rayOrigin, Vector<T, 3, 0> rayDir) {
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constexpr T IntersectionTestRayTriangle(Vector<T, 3, 0> vert0, Vector<T, 3, 0> vert1, Vector<T, 3, 0> vert2, Vector<T, 3, 0> rayOrigin, Vector<T, 3, 0> rayDir) {
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constexpr float EPSILON = 0.0000001;
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constexpr T EPSILON = 0.0000001;
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Vector<T, 3, 0> edge1 = vert1 - vert0;
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Vector<T, 3, 0> edge1 = vert1 - vert0;
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Vector<T, 3, 0> edge2 = vert2 - vert0;
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Vector<T, 3, 0> edge2 = vert2 - vert0;
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Vector<T, 3, 0> h = Vector<T, 3, 0>::Cross(rayDir, edge2);
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Vector<T, 3, 0> h = Vector<T, 3, 0>::Cross(rayDir, edge2);
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float determinant = Vector<T, 3, 0>::Dot(edge1, h);
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T determinant = Vector<T, 3, 0>::Dot(edge1, h);
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if(determinant < 0) {
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if (determinant <= EPSILON) {
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return std::numeric_limits<float>::max();
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return std::numeric_limits<T>::max();
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}
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}
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if (determinant > -EPSILON && determinant < EPSILON) {
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T inverse_determinant = T(1) / determinant;
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return std::numeric_limits<float>::max();
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}
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float inverse_determinant = 1.0 / determinant;
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Vector<T, 3, 0> origins_diff_vector = rayOrigin - vert0;
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Vector<T, 3, 0> origins_diff_vector = rayOrigin - vert0;
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float u = Vector<T, 3, 0>::Dot(origins_diff_vector, h) * inverse_determinant;
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T u = Vector<T, 3, 0>::Dot(origins_diff_vector, h) * inverse_determinant;
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if (u < 0.0 || u > 1.0)
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if (u < 0.0 || u > 1.0)
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{
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{
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return false;
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return std::numeric_limits<T>::max();
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}
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}
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Vector<T, 3, 0> q = Vector<T, 3, 0>::Cross(origins_diff_vector, edge1);
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Vector<T, 3, 0> q = Vector<T, 3, 0>::Cross(origins_diff_vector, edge1);
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float v = inverse_determinant * Vector<T, 3, 0>::Dot(rayDir, q);
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T v = inverse_determinant * Vector<T, 3, 0>::Dot(rayDir, q);
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if (v < 0.0 || u + v > 1.0) {
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if (v < 0.0 || u + v > 1.0) {
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return std::numeric_limits<float>::max();
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return std::numeric_limits<T>::max();
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}
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}
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return inverse_determinant * Vector<T, 3, 0>::Dot(edge2, q);
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return inverse_determinant * Vector<T, 3, 0>::Dot(edge2, q);
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