fixed f16 shuffling

This commit is contained in:
Jorijn van der Graaf 2026-03-23 21:42:40 +01:00
commit a6bf3ca572
4 changed files with 1244 additions and 1291 deletions

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@ -5,10 +5,21 @@ import std;
using namespace Crafter;
int main() {
_Float16 test[] {0,1,2,3,0,1,2,3};
VectorF16L<4,1,2> vec(test);
VectorF16L<4,1,2> vec2(test);
std::println("{}", vec+vec2);
// _Float16 test[] {2,1,2, 2,1,2, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
// _Float16 test2[] {2,3,3, 2,5,21, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
// VectorF16L<3,2> vec(test);
// VectorF16L<3,2> vec2(test2);
// VectorF16L<3,2> result = VectorF16L<3,2>::Cross(vec, vec2);
// Vector<float, 3, 0> test5(2,1,2);
// Vector<float, 3, 0> test6(2,3,3);
// Vector<float, 3, 0> test3 = Vector<float, 3, 0>::Cross(test5, test6);
//VectorF16L<3,2> result = vec + vec2;
//std::println("{}\n{}", result, test3);
// std::random_device rd;
// std::mt19937 gen(rd());
// std::uniform_real_distribution<float> dist(0, 100);